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ejendres
July 20th, 2006, 12:10 PM
Wow, it's been a while. I just got photoshop 7 and this was my first attempt at coloring with it. I was going to do energy blades coming out of his bracers, but i couldn't do it right (i have figured it out now). He is a hero, but has no name yet (even though i've been drawing him for years). Please crit/comment. And if anyone knows of a good tutorial for PS (like making the armor look like metal, or "highlights", etc)


http://i7.photobucket.com/albums/y297/ejendres/s-manwalkingbattledamage.jpg

jfwalls
July 20th, 2006, 01:30 PM
This is what you need:

http://www.itchstudios.com/psg/art_tut.htm

Eveningkiss
July 20th, 2006, 05:37 PM
Its a good first attempt. Work on the lighting, angles and perhaps the 3d affect so it doesnt appear so flat and it will look great =) the more you practice the better you will get.

Lake
July 21st, 2006, 11:10 AM
I wish the crits were that positive when I posted my first piece ,o_O,

THUNDERCOCK
July 25th, 2006, 09:22 AM
Basic proportion is there so no crits really on that....just maybe beef up your skills and you'll see a real difference in your abilities...The armor fits ok but its just really generic...meaning the shapes are really simple and not extremely discriptive. when I see this character i think of storm troopers from starwars. and if you were to google an image of one of the soldiers you would see the similarities...where the difference lays is in that storm trooper costumes have a lot of details and other shapes that fuse together to make the armor more interesting. Something designed well in order to make things look visually appealing. The other crit I would make...and this is something that not might not otherwise come up in the thread is that flaws that affect a surface will infact do just that....here's what I mean. (i think this is also what eveningkiss was getting at). see how the scratches look a bit more 3d because of the lighting....they are pretty flat in terms of not wrapping around form but what do you want for free...secondly see the slightly roughed up contour of the armor where the major damage was done.....paying attention to things like that will really make you advance by leaps and bounds. It can be hard to remember these things when drawing from your head but if you keep in mind a few simple drawing rules like these you'll be sure to improve. Also keep in mind my suggestions don't really cover creating 3d form. That is something you can learn along the way. Not everything you do will need to be completely rendered in 3d but there should at least be some linework that implies depth to help lead the viewer around your shapes. Well....carry on then.:bashful: