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View Full Version : 2050 - Post-nuke robots. ( 4 pics )


kevinwalker
July 12th, 2006, 05:34 AM
hello

here some work, I was trying to find a new style for post-nuke concept.

all done with ps.

c&C welcome.

http://blog.kofti.com/image/2050_5x.jpg

http://blog.kofti.com/image/2050.jpg

http://blog.kofti.com/image/2050_2.jpg

http://blog.kofti.com/image/2050_4.jpg

Zeichentier
July 12th, 2006, 05:43 AM
pretty fresh semi-abstract style and nice solor scheme. like em.

blexarady
July 12th, 2006, 11:44 AM
Its nice and dark. Reminds me of some of the (not shown) pages from this book.

http://www.jlist.com/IMAGE/mwbwj

DrJme
July 12th, 2006, 05:56 PM
nice style, love teh seecond last one

Shamagim
July 12th, 2006, 06:06 PM
I don´t like this, it just doesn´t look good.

Pixeldragoon
July 12th, 2006, 06:08 PM
I don´t like this, it just doesn´t look good.
Sorry, but I'm with Sham.

aesir
July 12th, 2006, 06:14 PM
come on sham and pixel. If youre gonna say you dont like it, then you've gotta explain "why"!

As far as my opinion, I think some parts of it are pretty cool, but a lot of other parts simply arent working. The coloring on the second one is way too messy. Definitely need to clean that up a bit. Your color schemes could also use some fine tuning imo. Basically what Im getting at is, cool ideas, but you need to refine some more.

cartoonfox
July 12th, 2006, 06:16 PM
ok not to be harsh but 2 others said so i'll join in.
This doesn't belong in the finally finished section. Please look at other posts to get a feel for the quality level required to post here.
For starters they don't look finished.

Post these in the critique section or better yet, start your own sketchbook thread in the sketcbook area.


Peace

Shamagim
July 12th, 2006, 06:29 PM
Aesir, I´m still not sure what he´s trying to acomplish with this pieces, I´m truly unable to really give any critiques untill I learn more about their purpose.

Then I will say something helpfull if someone doesn´t beat me to it :).

I wan´t trying to be harsh Kevinwalker, looking forward to read whatever you have to write about this ;).



- For one, shapes are not really working yet.

Sim
July 13th, 2006, 01:21 AM
These are working pretty well compositionally. I especially like the orange and green with the cacti looking forms. Sometimes the loose digital brushstrokes are cool and other times their lack of integration/fuzzyness = painful to look at. I realize you are going for a kind of weird slapped-together style (and you manage to make it kind of charming) but there are a few areas that could stand being worked through more carefully. I would suggest for example a little more love for the terrain forms on the left hand of the blue-green one. If you were to view that corner out of context of the rest of the painting there would be hardly any sense of distance. It might strenghten these if you scheme more about being consistent across the whole canvas. Especially in areas where you don't want there to be alot going on, make sure that whatever IS going on (e.g.a little blotch of color suggesting texture/plane direction) works overtime to communicate. Does that make any sense?

Other than that you might want to fish for advice on the typography... it's pretty good, but I feel like maybe some small changes (not sure what) would give these more punch.

kevinwalker
July 13th, 2006, 02:19 PM
thanks a lot for comments,

Shamagim I know your comments are no personal and so cartoonfox, pixeldragoon an sim.

Sim defined some good points.

my aim was to keep brush strokes as harsh and rude as I can and try to come up with good images. I know I have a long way to go.

so thanks again. :)

Shamagim
July 13th, 2006, 02:24 PM
I think you´ll get better shapes and strokes my flattening the hard round tip ( in the PS brush window), at least for this type of concepts, besides, square/blocky brushes are great shapers :D. ( at least for the robots and rocks)

rodrigo!
July 13th, 2006, 08:46 PM
Quote:
Originally Posted by Shamagim
I don´t like this, it just doesn´t look good.
Sorry, but I'm with Sham.

come on pixeldragoon-, if you want to help this artist then dont just chime in with others on the negative bandwagon but instead offer some kind of critique or help its been said so many times and i dont understand why you replied in this manner!

i think if you developed this style more it would turn out more interesting like i think on the bottom one the tree next to the character if the strokes were stronger and less broken up that could help with the focal point. apart from that maybe you could experiment with custom brushes to get some abstract shapes in there.