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View Full Version : the dwarven reconnaissance of creature design (wip)


zeebit
May 21st, 2003, 03:41 PM
oi. thoughts?
http://pete.cardboardboxstudios.com/winter2003/jawHeadBody004small.jpg
big version: here (http://pete.cardboardboxstudios.com/winter2003/jawHeadBody004.jpg)

Sketch
May 21st, 2003, 03:59 PM
Wow, really nice model! I like the details around the neck. Get texturing!!!

Adam
May 21st, 2003, 04:51 PM
i'd like to see all that amazing detail you have in the head and torso and see some of that applied to the legs - they look weirdly smooth in comparison to the rest of the figure...reminds me of those Space Pirates from Super Metroid :) great work!

zeebit
May 21st, 2003, 10:16 PM
yeah, i should have mentioned why i labeled it a "wip."
legs should be done soon.

will post shortly.
-zee

Chromo48
May 22nd, 2003, 01:13 AM
Nice stuff dude, the forearm is my fav.

behemot5
May 22nd, 2003, 12:09 PM
:eek:

böse
May 22nd, 2003, 04:45 PM
Really nice!
You're right Sketch: textures!!!!!!!!!

zeebit
May 23rd, 2003, 12:19 AM
more or less finished.
big version: here (http://pete.cardboardboxstudios.com/winter2003/jawHeadLayout01.jpg)
http://pete.cardboardboxstudios.com/winter2003/jawHeadLayout01small.jpg

curtin
May 23rd, 2003, 11:55 AM
Fantastic work!

Android
May 27th, 2003, 09:40 PM
Amazing,

I really love it-

it shows a great understanding of superficial anatomy,

i think the head would be stronger if the underlying bone/skull structure was emphasized more

deeper eye sockets, thicker mandibal jaw,

it would be cool to see more detail to support the chest clays, mabye muscles and bone attachments hinted at under the skin.

wow , where do you work?

Gavman
May 27th, 2003, 10:59 PM
I don't know, but that must be pushin a fair few polygons to have all them little features in there :eek:

zeebit
May 28th, 2003, 02:29 AM
android - thanks for the constructive crit. I heard a bit of the same concerns as of late. i may go back and tweak a bit, but i think i am just gunna call him quits. I learned a good deal. Need to move on.
so far as jobs are concerned, who needs them? he he
i don't have a job just yet. heh


thanks again everyone.
-pete

Teyon
May 28th, 2003, 09:31 AM
It's like something out of Silent Hill but scarier.. I really like it. What was he, spline based, box, SubD? I can't imagine that to be Nurbs surface...that would just be too scary to think of. :) I really need to learn polys.

zeebit
May 28th, 2003, 11:32 AM
it's nurbs, he he

Teyon
May 28th, 2003, 09:22 PM
*gasp* Well, that's just evil. :)

We bow to thine mighty hand. Now ...how about them there textures, bub?