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intrikit
June 26th, 2006, 02:14 PM
http://members.shaw.ca/session/highspeed5.jpg

latest WIP.

crits and comments are welcome.

carnalizer
June 27th, 2006, 01:34 AM
A little early to tell how it will become. Some crits; you need to consider the basic underlying shape. Think of the torso as a cylinder and paint in appropriate shadow, not just on each little piece of detail. Do entire piece rough first and refine the areas that need it the most. And give the guy some room. The edges of the picture is so close I get the feeling he's standing in a closet. :)

intrikit
June 27th, 2006, 05:19 AM
http://members.shaw.ca/session/highspeed6.jpg

worked on the arm and tried to get rid of the flatness. added more shadows and highlights.

Dile_
June 27th, 2006, 05:21 AM
nice! but you should consider makeing it less sketchy!
and put another background on, that would lift the picture alot! :)

intrikit
June 27th, 2006, 05:25 AM
yeah i'll eventually work on the background. =)

Tomato
June 27th, 2006, 12:01 PM
thats interesting. i like the arm on the second picture

meddling kid
June 27th, 2006, 12:19 PM
I'd lessen the contrasts a bit - keep going though!

Jason Rainville
June 27th, 2006, 01:23 PM
My same comment (from the critique section) still applies, but just make sure you take it into account when doing your next one.

Rendering of the arm is great, maaaaybe a bit too shiny for skin though.

I'd like to see you do something more interesting for the other arm to balance it all out (head and one arm dynamic, while the other arm and body are a bit more stiff). Maybe have the other fist clenched or 'claw-handed' in rage, pointing at a possible target, raised in the air to rally troops etc.

Anyways, rendering is quite good, just try to plan out some better dynamics for future stuffs :)

intrikit
June 27th, 2006, 01:39 PM
thanks for the feedback guys. they are appreciated. =)

rhineville, yeah the arm might be a little shiny. i'll probably lessen the highlights on it a bit. as for another arm pointing in the air rallying the troops, that's an awesome idea. i'll do that for sure.

meddling kid
June 27th, 2006, 02:29 PM
try and get some arch to that back, too, where the feet would be positioned behind the waist - imagine a rock singer hitting thet REALLY high note

dogfood
June 28th, 2006, 12:22 PM
It really looks like he's giving a taunting pelvic thrust.

intrikit
June 28th, 2006, 02:10 PM
thanks for the comments peeps. meddling kid, i'll take your suggestion about having the back arched a bit more. sounds like a good idea to take away the stiffness. dogfood, that's such a useful crit. best one so far. thanks =)

dogfood
June 28th, 2006, 02:19 PM
I'm not sure if my Spidey Sarcasm Sense is tingling or not, but one thing that I find helpful for a lot of poses is to act them out myself. I make certain no one is going to walk in on me (I'm allergic to padded cells), then I'll really ham it up and try to figure out what the different parts of my body are doing. Sometimes I'll get a digital photo, sometimes not. For an initial pose, I'll mainly just be looking for a rough pose, then, when I'm sure about what I want to do about the pose and angle, I'll get the shot.

For this, there's the "standing tall, yelling across the field of battle" pose, and the down and dirty "scream at you because you took the rest of the syrup" pose. I'm not sure if it is really in either camp.

intrikit
June 28th, 2006, 02:47 PM
awesome, that's helpful minus the sarcasm. :teeth:

i actually took a picture of myself and used it as reference. next time though, in addition to the digital photo, i'll "ham" it up too.

intrikit
July 3rd, 2006, 04:23 AM
http://members.shaw.ca/session/highspeed7.jpg

started on the face. also did some background experiment. any suggestions on a background that would suit this? thanks.

Andronicus2814
July 3rd, 2006, 05:03 AM
Maybe a war torn post apocalyptic battlefield with explosions going off (over played i know), would suit him. He looks kind of like a field commander sounding the charge...that or he's rallying troops from a roof top or cliff.

JAG.
July 3rd, 2006, 06:28 AM
hmm his left arm looks a little out of place to me.. like its too low on his body, and his neck seems angled back too far. the rendering is freakin great though.. - JAG

wookiedabo
July 3rd, 2006, 06:29 AM
i like the slightly kirby-dottish effect goin on behind him so far, but a battlefield would look good the other side of him. he looks like hes almost flaming with energy, maybe incorporate an idea like that, have it affectin his surroundings? just a thought anyways...

Fireflights
July 3rd, 2006, 11:54 AM
I think your light source direction needs to be a little more defined. It looks like right now the lighting could be coming from the same directin/angle as the viewer...and because of that, the figure is somewhat flattened. Maybe not something you want to tackle on this picture (it looks almost completed) but maybe something to keep in mind for the next one? :)

onionface
July 3rd, 2006, 03:22 PM
His head looks squashed on the vertical axis.
The pose calls for a slight twist of the torso. We should see a bit of his front. At the moment it's to perfectly side on.
I havn't done much armour rendering myself, but some advice. be careful not to color each peace of the armour the same. armour ( especialy reflective plates) will pick up different colors depending on their angles and placement.
looks good:)

intrikit
July 6th, 2006, 10:59 PM
http://members.shaw.ca/session/highspeed8.jpg
http://members.shaw.ca/session/highspeed9.jpg


thanks for the comments and feedback everybody! although i haven't made some of the changes you'ev suggested, i will definitely incorporate them in my upcoming works.

well here's an update. i put some funky hair on him. i also raised the left arm a little higher. it looks good to me now. anyone think its still low? also gonna go and finish the background. thanks for the suggestions but i'd like to know if anyone has any good ideas for a colour scheme for the background that will compliment the character.

JAG.
July 7th, 2006, 09:13 AM
it kinda looks good the way it is. stick with a dark background, helps him stand out more - JAG

intrikit
July 10th, 2006, 02:40 AM
http://members.shaw.ca/session/highspeed11.jpg

so here's an update with the left arm. obviously, it needs better rendering but i'd like to know what you guys think of the placement. does it look correct? also, playing around with the hair. can't really get it to look the way i want it to as i've never rendered hair before. tips would be great.

midknight523
July 10th, 2006, 02:42 AM
that dude is pissed!

intrikit
July 10th, 2006, 12:21 PM
yes he is..

how about some feedback?

Infinit
July 10th, 2006, 12:29 PM
his head might be a tad too long and I some kind of miss to see no ear :(
the elbow is VERY sharp

|KoC|
July 10th, 2006, 01:49 PM
the pose seems pretty unnatural to me, and the guys outer glow seems a tad excessive with that background.

intrikit
July 10th, 2006, 03:05 PM
thanks for the crits guys.

infinit: well, the headgear is covering the ear so i don't think it should be visible. but i see what you mean about the elbow being sharp. that will be changed.

|KoC|: yes, the pose could use some work and i can guarantee i will be using better poses for my future images. as for the glow, i see what you mean and that will be fixed.

Wolfbane
July 10th, 2006, 03:08 PM
yeah, it looks like he is missing his right elbow... :P
anyways think he needs some more dynamic shadows,
good job so far though :teeth:

intrikit
July 10th, 2006, 03:25 PM
wolfbane: dynamic shadows sounds good. dynamic shadows it is.

intrikit
July 11th, 2006, 07:09 PM
http://members.shaw.ca/session/highspeed12.jpg