View Full Version : Bikerbabe.
May 14th, 2003, 05:51 PM
Since I havent posted any 2d for a very long time Im gonna
post some lowpolly 3d instead.=)
Heres a little something I did these last days.
All crit are wellcome.
A wireframe. (http://www.danielmolin.com/media/public/palm/BikerGirl_wire.jpg)
May 15th, 2003, 12:25 AM
i dig it (despite the adherence to traditional first-person shooter body style), but the knees look a little off, and i'd like to see a little more definition on the tummy - it looks a little weird compared to all the cool detail on the rest of her outfit. Also, the middle-thigh area, with the strings over the skin, looks a little funny - maybe a darker color for the strings or something? ANyways, those are nit picky things - very well executed!
May 15th, 2003, 03:45 PM
Thanks adam..=) I se what u mean.. I tried to change the stomach to look more natural....
I did some other small changes as well.
May 15th, 2003, 04:26 PM
definitely better! it looks great, man, can't wait to see more!
May 18th, 2003, 01:31 PM
ahh jezzz..i'd love to see it but it appeared to be 2 little red 'x's.
May 18th, 2003, 08:51 PM
I borrowed some space from a freind.. But something happebnd there.. However my own host is up again so her we go.
Its about 2000 pollies.
May 27th, 2003, 07:09 PM
Good stuff Palm, what software u using?
It's amazing what a different a good map makes to a low poly character, keep it up. :chug:
May 30th, 2003, 12:13 PM
Lightwave and 3d studio Max as an expensive exporter.:)
Unrealed For the map. All custom made.. But thatís a totally different thread on a different forum.
June 3rd, 2003, 10:29 AM
Really Nice Babe, nice texturepainting! Well done! :D
How much time does it costs?
June 3rd, 2003, 11:18 AM
All and all about 3 working days. But then I didnt rig it. I just
faked the poses in lightwave.=D lol.. (I know thats lame).
June 3rd, 2003, 11:24 AM
but the effect works.. :D
June 15th, 2003, 07:31 AM
Could you plz repost the wireframe? I'm curious
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