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View Full Version : DOOM III concept pic. Artist?


keenerbean
May 8th, 2003, 01:19 PM
Hey all,

I saw a thumbnail of this in WIRED and I had to have a closer look. Now that I found that, I want to know who did it.
Probably Kenneth Scott but I'd like to know for sure. It looks so much like Stalecracker's stuff too but I'm pretty sure he would have let us know if he did this.

http://image.com.com/gamespot/images/2002/e32002/pc/doom3/doom3_0523_screen002.jpg

nardfrog
May 8th, 2003, 07:08 PM
Adrian Carmack, is where i'd put my money.

if you want to see more go here and go to screen shots

http://3dap.com/doom

enjoy, by the way, none of the id team has websites that i can find, so good luck seeing anymore of their work. :(

stalecracker
May 9th, 2003, 04:59 AM
OH, I WISH it was me. That'd be Kenneth Scott...


*thanks for thinkin it mighta been me*

keyth
May 9th, 2003, 12:50 PM
yup. kenneth scott. the dude is THE master.

check out the pics halfway through the interview. there are 2 links to slideshow style galleries.

http://www.planetquake.com/polycount/skins/gbu/kenneth-scott/interview.shtml

Lono
May 9th, 2003, 09:20 PM
yah, thats Ken,, and yes,, he is unbelievably good.

hes easily one of my favorite artists, and honestly, i cant believe hes remained in the field of games for so long. it seems like someone with his illustration abilitys should be putting out art books like brom or some shit.

id buy em.

-Lono

mtw
May 9th, 2003, 09:30 PM
Originally posted by Lono
yah, thats Ken,, and yes,, he is unbelievably good.

hes easily one of my favorite artists, and honestly, i cant believe hes remained in the field of games for so long. it seems like someone with his illustration abilitys should be putting out art books like brom or some shit.

id buy em.

-Lono
Somewhere I read that no one at id Software makes less than $250,000 a year. That could by why he's still there. ;)

biotron
May 10th, 2003, 12:17 AM
I imagine that Kenneth Scott is quite content to work in the game industry, being that he works at ID.

I find it interesting that games continue to be looked at as a temporary parking space for an art career. It can be quite rewarding if you work at the right place, you know.

Lono
May 11th, 2003, 03:00 AM
mtw:Somewhere I read that no one at id Software makes less than $250,000 a year. That could by why he's still there.

that is incorrect.. someone made a gross exaggeration.
i know a couple of ID guys and none of them make that much.
im sure a few of them are though.


biotron: I imagine that Kenneth Scott is quite content to work in the game industry, being that he works at ID. I find it interesting that games continue to be looked at as a temporary parking space for an art career. It can be quite rewarding if you work at the right place, you know.

well you can imagine all you want, but the fact is that every artists personal carreer agenda or ambition is gonna be different.

ive been working in games for the last 6 years so you should consider that your personal philosophys and perspectives on the industry are your own.

and dont get me wrong,, i would LOVE to work on an Id game and would even consider making a company like that my perminant home,, but heres the bottom line,, most game companys are NOT perminant,, even one as strong as ID. when the day comes that john carmac decides to retire or the owners decide to go public,, do you really think that company will have the same integrity or longevity? do you really want to be jumping from company to company when your 50 with a family and house? thats just the nature of the industry. i coiuld go on and on about this but ill spare you.

now heres my pesronal perspective as an artist.. it would be difficult to retire a concept artest in this industry.. now if you make a big enough name for yourself in the realms of illustration like say brom, or frazetta,, you can take a lot more time and libertys with your artwork and you get paid twice as much for it..

i have a deep passion for games and game developement but most of all i have a passion for art,, and thats what i follow.

-Lono

biotron
May 12th, 2003, 12:16 AM
"well you can imagine all you want, but the fact is that every artists personal carreer agenda or ambition is gonna be different.

ive been working in games for the last 6 years so you should consider that your personal philosophys and perspectives on the industry are your own."

I've been in the industry since '95 so take a deep breath and relax. I never said that all artists should have the same career goals in life. I just find it amusing that people often see games as a stepping stone to something better, ala films, illustration, etc.

The fact of the matter is that games can offer a lot in terms of creativity and growth as a commercial artist compared to other mediums. As the graphics capabilities become even more powerful, so does the level of craftsmanship rise in the art departments. Since you've been working in the biz, then you probably would agree that you have a lot more creative input in games than you would in film or in many avenues of commercial illustration, would you not? Ever work for an ad agency?

Don't get me wrong, I'd love to have the success of Brom or Frazetta, but how many illustrators actually achieve that kind of status? The odds are staggering.

keenerbean
May 12th, 2003, 01:38 PM
Thanks for clearing that up guys. I was almost 100 percent sure it was him but those old skins he did threw me for a loop. Granted, the rendering was gorgeous but the depth of colour wasn't there and all of them were so square. I don't know if he made the meshes or not. Anyway the link Keyth gave left no doubts (thanks man!). Sooo good.


Stalecracker: I'd say your stuff is easily on par there buddy. I just about shit my pants when I saw your Fakk 2 stuff in Heavy Metal. Beautiful.

Biotron & Lono: You guys both have good points. On one hand you've got nearly limitless creative freedom and a lot of control and on the other hand it is somewhat transient. I think it's possible to persue an illustration career while staying under the game industry's wing, producing work until you had enough for a book or had gained some notoriety. Then it becomes a matter of preference.

Perhaps I'm being idealistic, naieve?

biotron
May 12th, 2003, 04:33 PM
Actually, I would wholeheartedly recommend pursuing something else, like illustration, outside of a 9 to 5 game job, as long as you're up to it. You do need to dedicate yourself since you will already be spending a majority of your time working in games.

Lono
May 13th, 2003, 12:20 PM
biotron: i think maby were both misinterpreting what eachother is saying. can you understand why i might have taken your first statement as a bit general and condescending?
i wasnt trying to "out piss you" with my "game experience", i dont really care about that kind of shit. i just wanted you to understand that i was speaking about the industry from my own personal experience. i felt that was important to my argument.

i actually think we would probably agree with eachother on this subject if we could just comunicate a little better.

basically,, my origional point was not that Ken should use games as a steppingstone,, my point was that no one outside of the game community knows who he is due to his lack of exposure outside of the industry,, and i feel that his style is so strong that he probably could make a name for himself like brom or whatever and get to work from home,, work his own hours, and make a lot of money doing it.
isnt that the dream position of most artists?

no more unholy months of crunch mode that completly destroy your social life and your sleeping schedule.

-Lono

tyboogie
May 13th, 2003, 03:06 PM
i think i would rather get out of the house on a adaily basis and go work in a studio with others than staying home everyday. I liek the idea of "going to work" and then coming home to sanctuary at night

R_M
May 14th, 2003, 03:50 AM
I want to work in my own basement with only the monitor light to keep me company....