baggsie138
April 13th, 2006, 01:35 PM
Team name:
Psyc Studios
Project name:
http://img116.imageshack.us/img116/7789/mylogo0ac.jpg
Brief description:
The Life is a multiplayer first person shooter, where 2 teams battle to complete their objectives.
The game is team-based featuring two teams, Organized Crime vs. Law Enforcement. Each side has similar and different weapons, as well as different mission objectives.
The Teams: The teams will be based on different ocupations in both Organized Crime and Law Enforcement.
Target aim:
Freeware or commercial, it hasn't been decided yet.
Compensation:
Whatever the team gets, it will be distributed evenly throughout the team
Technology:
We are currently deciding on a game engine with out programmers
Talent needed:
Lead 2D Artist: Will work closely with level designers and 3D modelers and produce high quality textures and skins
Required:
- Must know Photoshop thoroughly.
- Must work well with others.
- Knowledge of Bump mapping a plus
- Examples of past work.
Concept Artist: Will work closely with the game designer. You will create concepts for players and possibly maps in order to set a certain mood for the other artists to feed off of.
Required:
- Past works
- experience with concept art is a plus but isnt required
Team structure:
Baggsie138-Level designer. Has been making free levels since Half-Life.
Dirty Dan -Animator. Currently in school for multimedia.
David -C++ coder
moodymoddy-C++ coder
Website:
will be up shortly, sorry! might need some art for the site too!
Contacts:
Baggsie138@yahoo.com
Additional Info:
Game features:
-Money system to buy weapons like in Counter-Strike, yet you will be able to give teamates money if they need it.
-8 main player models. 4 for each team. For the Organized crime team they will include: Gangsters, Contract killers, Mercinaries, and the Triangle Trade. For the Law Enforcement team: FBI, NARC, SWAT, and the Police. You will be able to choose your player model before the start of a match. There will also be VIP models and possibly hostage models.
-Objectives: Each team is given an objective. For example; The Mob team Is hired to rob a bank. The objective is to transport VIPs, which in this case will be a hacker, to hack into the bank's high security vault. Then to transport the stolen objective to a getaway truck. The Law enforcement team has to stop them. They can do this by killing the VIPs. Another example; There is a rat that the mob has to kill. The only problem is that he has been put into witness protection. The Law team must Protect this Rat and transport him to a getaway. If your VIP dies, you automatically lose the match.
-Physics- The physics system will be amazing. You will be able to knock down brick walls and each brick will have aplied physics, meaning each fallen brick will not fall in the same place twice. Sounds crazy but each brick would be rendered in realtime with no problems. There will be insane flow dynamics. Water will splash off of and flow over objects. This is not possible on hardware that is available now in retail. But that doesn't mean we dont have access to it.
Vehicles-There will be drivable vehicles. The camera will then switch to 3rd person when a player enters a vehicle. And passengers will be in first person able to shoot enemies.
*everything here is subject to change.*
Feedback:
Constructive Critisism.>
Psyc Studios
Project name:
http://img116.imageshack.us/img116/7789/mylogo0ac.jpg
Brief description:
The Life is a multiplayer first person shooter, where 2 teams battle to complete their objectives.
The game is team-based featuring two teams, Organized Crime vs. Law Enforcement. Each side has similar and different weapons, as well as different mission objectives.
The Teams: The teams will be based on different ocupations in both Organized Crime and Law Enforcement.
Target aim:
Freeware or commercial, it hasn't been decided yet.
Compensation:
Whatever the team gets, it will be distributed evenly throughout the team
Technology:
We are currently deciding on a game engine with out programmers
Talent needed:
Lead 2D Artist: Will work closely with level designers and 3D modelers and produce high quality textures and skins
Required:
- Must know Photoshop thoroughly.
- Must work well with others.
- Knowledge of Bump mapping a plus
- Examples of past work.
Concept Artist: Will work closely with the game designer. You will create concepts for players and possibly maps in order to set a certain mood for the other artists to feed off of.
Required:
- Past works
- experience with concept art is a plus but isnt required
Team structure:
Baggsie138-Level designer. Has been making free levels since Half-Life.
Dirty Dan -Animator. Currently in school for multimedia.
David -C++ coder
moodymoddy-C++ coder
Website:
will be up shortly, sorry! might need some art for the site too!
Contacts:
Baggsie138@yahoo.com
Additional Info:
Game features:
-Money system to buy weapons like in Counter-Strike, yet you will be able to give teamates money if they need it.
-8 main player models. 4 for each team. For the Organized crime team they will include: Gangsters, Contract killers, Mercinaries, and the Triangle Trade. For the Law Enforcement team: FBI, NARC, SWAT, and the Police. You will be able to choose your player model before the start of a match. There will also be VIP models and possibly hostage models.
-Objectives: Each team is given an objective. For example; The Mob team Is hired to rob a bank. The objective is to transport VIPs, which in this case will be a hacker, to hack into the bank's high security vault. Then to transport the stolen objective to a getaway truck. The Law enforcement team has to stop them. They can do this by killing the VIPs. Another example; There is a rat that the mob has to kill. The only problem is that he has been put into witness protection. The Law team must Protect this Rat and transport him to a getaway. If your VIP dies, you automatically lose the match.
-Physics- The physics system will be amazing. You will be able to knock down brick walls and each brick will have aplied physics, meaning each fallen brick will not fall in the same place twice. Sounds crazy but each brick would be rendered in realtime with no problems. There will be insane flow dynamics. Water will splash off of and flow over objects. This is not possible on hardware that is available now in retail. But that doesn't mean we dont have access to it.
Vehicles-There will be drivable vehicles. The camera will then switch to 3rd person when a player enters a vehicle. And passengers will be in first person able to shoot enemies.
*everything here is subject to change.*
Feedback:
Constructive Critisism.>