View Full Version : animation_cycles
Uncle_Buck
May 6th, 2003, 02:30 AM
whipped up a few quick ones
ding a ding dong
http://mysite.verizon.net/vze1u85k/loopy.avi
tyboogie
May 8th, 2003, 01:33 AM
AHHAHAHAHAHAHAHAHAah
these are great BUck!! that last one of teh little devil is fucking precious haha
ok the first one has decent movement ---but the walk seems unnatural
teh second one is good---but everytime he lands on his left foot theres a pause---so the loop is too apparent
or there is dropped frame somewhere maybe
the third one is great---feels like a video game character running cycle--the whole cycle seems to be too fast---maybe slow it down a hair when he's in mid stride?
the last one is just awesome--hes like YOYOYO wassup my nubian princesss?? wassup wit me an you???
dude--that devil is sooooo funny---LOVE IT--great job---ty
edit---maybe you could make the lil devil your avatar
Tedsuo
May 8th, 2003, 03:06 AM
Lotsa personality on these!
Crits: You need to rotate the hips. Right now the hips are completely static on all of these except the drunk/homie walk (and the weight shift is way late on that one). On your walks, whichever foot is on the ground needs to be directly under his center of gravity in order to keep him from tipping over. It's most noticable on your first and last cycle, which is why they look a bit unnatural.
Your stuff is looking better though.
The timing and overlap is really good on these.
behemot5
May 8th, 2003, 06:03 AM
i like it a lot....very funny:D
Uncle_Buck
May 9th, 2003, 08:59 AM
6.6 meg
Divx Mpeg4 Encoded
in all it's rough first pass glory! http://mysite.verizon.net/vze1u85k/demo_small.avi
this first pass, however, was created before I read this thread so I haven't adjusted anything that you've commented on yet.
I'm going to continue working on the cycles so I can get the weight distribution to work out a bit better and then see if I can put in more 'standardized' cycles that could be applied to 'realistic' games. Then maybe we'll see from there
Tedsuo-I tried rotating the hips, but alas, biped isn't very good at doing that :( I'll see if I can get around it though and get more 'mmmm!!!' outta em
tyboogie-heh I like the devil-cat thing too :) I'll start playing with him a bit more until I get my third guy completely modeled and rigged
behemot5-tanks!
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