View Full Version : Messin' round with speed.
R Brown
March 28th, 2006, 11:53 PM
Each were about an hour or so. The last two are consolidated from the environment thread.
http://www.robertdbrown.com/images/speed_landscape_05.jpg
http://www.robertdbrown.com/images/speed_landscape_04.jpg
http://www.robertdbrown.com/images/speed_landscape_03.jpg
I miss doing tech.
-R
Serpian
March 29th, 2006, 06:40 AM
An hour!?!?!? Hot DAMN! Wonderful! I like the last the best but the others are great too!
Shoe
March 29th, 2006, 07:11 AM
Love the last one, great job. reminds me of the Sulaco.
Spacetoy
March 29th, 2006, 07:21 AM
Hi
The last two are excellent and the paint technique and colouring is lovely.
But the first really bugs me, the plane has almost no 3d form and depth of surface and ends up looking very flat, infact wafer thin. Only the fusalge raises up slightly. Unfortunately it lets the group down.
It would be a huge shame not to go back a redesign the plane. Hope this helps..
R Brown
March 29th, 2006, 10:27 AM
Thanks guys!
ST, On the jet-
It's the jet I imagine that has been causing people to have 'UFO' sightings. It has an ultra low profile to slip radar, no tail fin, and a slight blister for a canopy. If anything, I would say you can tell I rushed the perspective.
andreasrocha
March 29th, 2006, 10:38 AM
awesome pieces...especially for one hour. The clean perspective lines work nicely!
undergroundsean
March 29th, 2006, 10:56 AM
cool stuff you have here!!
I like the last one more
Cique
March 29th, 2006, 11:34 AM
I agree, AN HOUR!, Kick ass stuff!
Dragonspit
March 29th, 2006, 01:24 PM
I really like that last one. it has great depth and mood.
dogfood
March 29th, 2006, 01:33 PM
I really like these.
And in the first, the lateral/ventral control scheme (the surfaces with all the air holes) is fascinating. They introduced that decades ago to reduce boundry layer seperation along the top of the wing at high angles of attack, but using it as a control method is so, so cool and has mind-blowing ramifications.
endercoskun
March 29th, 2006, 03:55 PM
one hour? :jawdrop:...:bow:
the last one is AWESOME!!!
rainart
March 29th, 2006, 04:37 PM
Very nice work and lighting !!
About the last one:
Just simple crit...maybe you could add a depth of field or (invert) a little blur in the foreground !
rainart
www.rainfx.com
www.steambotstudios.com
R Brown
March 29th, 2006, 05:58 PM
This one should have been faster because it was the same compositon as the first jet. However, it went over about 45 min trying to create a sense of speed. The goal still remains elusive.
http://www.robertdbrown.com/images/speed_landscape_06.jpg
Maybe its a retro-stealth Bat jet.
bostlund02
March 29th, 2006, 06:11 PM
I quite like the second picture. The background just seems a little flat though. maybe have a greater range of lights and darks to show depth in the water. also if you wanted to make the "bat jet" look like its going really fast you could try to blur the rear edges of it slightly. Unless you are trying to make it look crisp for better representation in a sitation where someone would be modeling it.
R Brown
March 30th, 2006, 01:06 AM
This one was a few hours. Let me apologize in advance for the pretend Japanese.
http://www.robertdbrown.com/images/speed_landscape_07.jpg
-R
pogonip
March 30th, 2006, 02:53 AM
Your are one talented MOFO ! I'd hire yah :tihi: ..anyways they are all stunning keep pumping out more there awesome !
What do you do for a living concept artist ? I'd love to see a break down of the last shot because I don't see how anyone could do that in just a few hours ! Not that I don't believe you it's just beyond me . There sheer amount of texture and surface detail and lighting ,even given the ability to make the picture to begin with would take me a full 8-10 hr day at least ..sheesh ..
Spacetoy
March 30th, 2006, 03:19 AM
Excellent buildings - the lit area really adds focus, and I much prefer the new stealthy plane.
Pogonip - I can well believe he did some of these in an hour, I am not a concept artist, but the professionals in my indusrty use photoshop day in day out and can knock out sketch renders, finals in very short time scales - you get very fast if do that kind of thing all the time. Also you can build up back catalogues of bits to reuse and save time - Im not saying R brown did this but having an odd metal frame in a file ready for tiling in with the distort tool would save bags of time, rather than sketch out everyone.
Simon Boxer
March 30th, 2006, 07:37 AM
Simply put: Wow.
I must learn your secrets... Do you mask each little part and build it up from the background or what?
I love all the cleancut edges, but haven't really attempted techy work in the past. Any tips for what PS features I should research/practise?
Theo
March 30th, 2006, 08:12 AM
the pic with the buildings just blows the rest away. I love your textures.
moogy
March 30th, 2006, 08:28 AM
The last one you've posted... with the buildings... it's... it gives me instant orgasms.
HOW the heck do you manage to do that?
o-o
AngryScientist
March 30th, 2006, 08:36 AM
Very nice and crispy work! Good sense of size and LOVE the lighting!
R Brown
March 30th, 2006, 09:56 AM
Do you mask each little part and build it up from the background or what?
With good layer organization, I keep my detail fairly easily. However, at times it feels like I spend more time preserving channels than painting.
Clandestine_IX
March 30th, 2006, 10:21 AM
Just had to pop another painkiller to relieve the headache I got from trying to figure out how you did these so quickly... Really nice work, last piece especially. Any chance of a process show&Tell?
R Brown
March 30th, 2006, 10:40 AM
If you don't know already, I'll give you guys the dirty secret of speed and concepting =).
After drawing a while, you learn what works and what does not. Perspective, lighting and especially readability eventually become second nature. The real time spent in the process is designing. Since there is no client and I only have to make myself happy. I can just roll out the empty calories of what my instincts know will work. There is a very big difference between, 'looks cool' and 'thats exactly what we wanted'.
As far as tutorials I'll keep it in mind for the future, but I don't have one thus far.
-R
Dile_
March 30th, 2006, 11:18 AM
wow, nice texture work!
well, I though i alredy posted in this thread, but it seems that I havent, but
great work overall!
Thumbs up! ;)
deliciouspeter
March 31st, 2006, 02:54 PM
Love these. Great environments...so efficient.
greymattre
March 31st, 2006, 05:37 PM
Another beautiful enviro! I love how crisp your pieces come out. Any tips on how to avoid that mistly look a lot of us beginers get when we try to paint digitally?
DavePalumbo
March 31st, 2006, 08:36 PM
pretty hot, that "few hours" one... whoa man. You must look like a big blur while you're working
Snarfevs
March 31st, 2006, 11:37 PM
Totally LOVE the first plane. I have no problem with the razor thin profile. The blackbird-like 2nd plane looks good but the fuselage looks rather plain.
pictures 2 and 3 look great - 2 has an awesome angle, 3 is very reminiscent of the kind of design in Battlefleet Gothic, coupled with a Sulaco aesthetic that someone else has already mentioned.
And the buildings are plain insane.
typhoon
April 1st, 2006, 04:53 AM
Very nice! I really like the texture work on that last one.
nonie
April 1st, 2006, 08:34 AM
Wow, your textures! Lovely. And the pretend Japanese cracked me up :) I take forever because I have this compulsion to exhaustively research everything - so those signs would have said something, but that picture also would have taken me days :P I'm going to pretend like it's just because I procrastinate, hehe
Great work!
R Brown
April 2nd, 2006, 11:00 PM
Thanks for the kind words guys, I never know what to think when I am working on a piece. Its good to hear the feedback.
I love how crisp your pieces come out. Any tips on how to avoid that mistly look a lot of us beginers get when we try to paint digitally?
Grey, I personally like crisp definition for working. It helps when trying to communicate to production staff. A lot of my painting, boils down to preserving edges. I make sure to mask a lot and to rarely use soft edged brushes.
-r
Snarfevs
April 2nd, 2006, 11:08 PM
just something i noticed... did you use a... layer style... to pull off those faux japanese signs? :teeth:
Denart
April 2nd, 2006, 11:13 PM
a few hours?! You crazy!
R Brown
April 3rd, 2006, 12:06 AM
Snarfevs,
:teeth: -r
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