View Full Version : can somebody help me with the chair
boedy
March 15th, 2006, 10:19 AM
hi i was asked to remake a painting of vincent van gogh in 3d, but i dont really have any reference pics. this is the painting i have to copy:
http://www.channel4.com/culture/microsites/V/vincent/images/img_gauguinschair.jpg
so... I was wondering if any one could help me with some reference pictures of the chair. maby you can make drawing of the side/front/top view. Then you would really bring a big smile upon my face .
greetz..
boedy
bizarre
March 15th, 2006, 10:24 AM
i'll do it for $500.
[edit] i'll even seal the ortho drawings in a newborn's cranial fluids- makes an excellent fixative.
Slash
March 15th, 2006, 10:27 AM
455.99
bizarre
March 15th, 2006, 10:29 AM
Four hundred and fifty, i'll model it for you too.
Slash
March 15th, 2006, 10:30 AM
four hundred and fortynine, i'll model it and unwrap it.
bizarre
March 15th, 2006, 10:31 AM
$1200, and i'll feed you grapes while sucking you off.
[edit] and i'll keep them cold. and peel them with my sphincter.
Slash
March 15th, 2006, 10:33 AM
1100, and I'll bring the grapes.
boedy
March 15th, 2006, 10:34 AM
hmm.. how about for free:teeth:
Slash
March 15th, 2006, 10:35 AM
Then go post in the UNPAID work section.
boedy
March 15th, 2006, 10:35 AM
only the chair. i would not be so hard for guys like your self
boedy
March 15th, 2006, 10:35 AM
and free please, i dont have any money:P
bizarre
March 15th, 2006, 10:36 AM
um, how about doing it yourself?
if you're good enough to be asked to do it in 3d... why not in 2d?
posting this in the lounge is like walking into the breakroom and asking if anyone wants to work for ya.
nope, sorry.
oh, for free?
oh fuck no.
boedy
March 15th, 2006, 10:42 AM
hmm damn. i need to this project for a school, and i need to model it in 3d to be accepted. but its easier with front and side views
bizarre
March 15th, 2006, 10:44 AM
No, see, they don't want to see how well you shirk your duties onto others. they want to see how well you do your job.
so you're on your own. best of luck to ya. if you'd asked for advice, i'm sure people would have stumbled over each other to help you. but you're asking other people to do your work for you...
well, ain't that a shame.
Craig D
March 15th, 2006, 10:57 AM
To be serious then, you may need to rethink your school plans (at least for a while).
If you are too lazy to draw a chair , you won't make it in school.
If you don't have the artistic abilities at this time to draw a plan view of a chair, you won't make it in school in an art related field.
boedy
March 15th, 2006, 10:57 AM
ok you got some good advice? so if i want to have a front and side view, what's the best way to start. look i made this, but it sucks!!!!
http://www.map-star.com/oefenen/stoel001.jpg
http://www.map-star.com/oefenen/stoel002.jpg
figure2
March 15th, 2006, 11:14 AM
No, see, they don't want to see how well you shirk your duties onto others. they want to see how well you do your job.
so you're on your own. best of luck to ya. if you'd asked for advice, i'm sure people would have stumbled over each other to help you. but you're asking other people to do your work for you...
well, ain't that a shame.Well put.
boedy,
This assignment is all about problem solving. In addition, 3D modeling is all about being able to think spatially in your brain and not just in your modeling program. You have just admitted to all of us and more importantly, to yourself that you can't do this. What does that tell you?
I have to agree with Craig D that you may want to look into a different major. If you were working in a job as a modeler and were given an asignment like this how would you handle it? Try and get your co-workers to do your work for you? Believe me, if you tried to pull that at work you would make your co-workers very unhappy and your days would be numbered at that company.
bizarre
March 15th, 2006, 11:15 AM
to get everything perfectly aligned in front, side, and top orthographical views, well... hmm. i'll make a little mitre-line tutorial.
it's like, projection lines, n stuff.
http://img.photobucket.com/albums/v177/Demianmoon/shit/stoel001_mitre.jpg
step one- you'll need a front view. draw projecting lines to the sides and top from important landmarks. make sure that the margin in between the front and top, and the front and side views are the same distance.
step two- from your front view, draw a 45 degree line.
step three- project lines from the side view to the 45 line. where they intersect, draw to the top view. everything will be aligned.
step four- let me get some sleep and i'll show you examples.
maybe google for... mitre lines? autocad projection? i don't fuckin' know... it's been years since i did any drafting.
ah, yes!
http://www.califmall.com/ga02.gif
voila- i used to do this by hand, you know!!!! i designed a baseball diamond's dugout! i designed the shower rooms and locker rooms for the high school football team! electrical! plumbing! a/c! all according to ANSI standards!!!! muahahahaha... fuck i need some rum and sleep.
Slash
March 15th, 2006, 11:29 AM
Ok, take a look at what you are trying to mimic. Its the chair by van gogh. You are gonna make it in 3d. My advice would be to skip the ortho step altogether, since none of the surfaces really align to a front/side view. If your final render is supposed to look like the painting, just extrude some boxes and bend&twist to try to match the painting. If you need orthos to make the base, you can use ones you made there, then get twisting, bending, rescaling and so forth..
best of luck.
onionface
March 15th, 2006, 11:34 AM
the best way to learn is by doing.
bizarre
March 15th, 2006, 11:36 AM
easy way to fake extreme distortion? use like a really narrow field of view in the rendering viewport.
Egets
March 15th, 2006, 01:11 PM
easy way to fake extreme distortion? use like a really narrow field of view in the rendering viewport.
I would also probably cut or crop some part of it away while make the distant part of it fade into horizon or something.....
Elwell
March 15th, 2006, 01:26 PM
All the information you need is right there in the painting. Really. This isn't even a particularly hard example.
Lady Medusa
March 15th, 2006, 01:49 PM
Umm... do you really think you need ortographic views to model a chair? (just saying it shouldn be that hard whitout.)
You really should do it yourself.
(edit: read your post back there)
dfacto
March 15th, 2006, 02:16 PM
All the information you need is right there in the painting. Really. This isn't even a particularly hard example.
Quoted for truth.
If you can't make a 3d model of a geometrically simple object like this without orthos, you're going to be ultra screwed if anything tougher comes your way. If I were you I'd try and do it without orthos just to practice your spacial perception. You're going to need it if you plan to do more 3d modelling anyways, so you might as well try to get some practice in now, when the subject matter is very simple.
Ned
March 15th, 2006, 04:06 PM
true past all meaning brother. It's a freakin' Van Gogh not a Bougereau or Sargent. Van Gogh probably did this painting in an hour
Snarfevs
March 15th, 2006, 10:06 PM
The geometry is abnormal, non-Euclidean, and loathsomely redolent of spheres and dimensions apart from ours.
Hehehehe
Don't sweat it. As Ned said, probably took an hour, I can't imagine van gogh drafting out vanishing points for this icon of geometric perfection. Trying to do ortho views of such a wonky chair will turn you into an insane blood drinking monster.
boedy
March 16th, 2006, 05:52 AM
ok how is this for a start? I did'nt use any viewport views.
http://www.map-star.com/oefenen/stoel.jpg
Snarfevs
March 16th, 2006, 05:57 AM
good!
add a slight twist/melt/noise modifier to get some wobbliness into it :D
boedy
March 16th, 2006, 06:01 AM
ok:), but the smoothing @ the and of the arm-rest, the smoothing is not to well, what can i do about that?
Pixeldragoon
March 16th, 2006, 06:57 AM
Now go post it in the 3d section... This is the lounge after all. Good luck
Craig D
March 16th, 2006, 10:12 AM
You are making me have to eat my words here,
good work.
Just try and not sound so lost, (as in your first posts above) you'll convince yourself as well.
Elwell
March 16th, 2006, 10:40 AM
See, I told you you had everything you needed! The arms could use a bit more curve. In the painting they seem to follow the shape of the seat.
boedy
March 16th, 2006, 11:23 AM
ah thnx guys, i was like omg, am i so bad:'(, but i'll take my post to the 3d section, because i still have a few questions.
greetz boedy
boedy
March 28th, 2006, 03:19 PM
ok guys i think i'm finished, or still some tips?
http://img63.imageshack.us/img63/8227/stoelaf6se.jpg
Oglemeanimations
March 28th, 2006, 03:34 PM
The lighting is making the chair over-saturated, and losing the bg details.
Maybe move your light source (the one that isn't the candle) further way from the chair and also duplicate it to the back of the chair so the scene is more evenly lit. The texture on the chair seat and the floor could use some tweaking, and the uvw map on the floor looks like it's too big and it's warping the texture.
Just keep playing with it, you'll get it.
On a side note, it would be really cool to do some "painterly" textures in this scene to mimic the painting a bit more.
Happy poly pushing..
boedy
March 28th, 2006, 03:54 PM
haha ok, many thx for the tips oglemeanimations
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