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Spacetoy
March 12th, 2006, 03:00 PM
see last image....


Hello all,

As promised I have produced a new design that has gone some way towards addressing earlier issues on the other images I have posted.

This is very 'Sparth' influenced space ship low over desert planet. Had a but more fun this time, with a bigger feeling to the ship, by adding more perspective tweaks.

Unfortunately people seem to have stop posting on the other thread even though I added a demon pic - I hope he did not scare them off.

As before tough constructive crits welcome.

http://i45.photobucket.com/albums/f100/polomint100000/concepts/canyoncruising-sm.jpg

Hanuka
March 12th, 2006, 03:12 PM
i like how clean and "simple" this is. nice depth in the background.
maybe it's just me, but i'm missing some kind of real focal point. my eye is drawn to the balustrade, but there's nothing to justify it. again, just my lousy .02, maybe someone more experienced can help out.

arumeo
March 12th, 2006, 03:19 PM
Sure the background should usually be the less detailed aspect of a piece, but it shouldn't be blurred too much. It looks like the background has been completely neglected, and therefore an important item is lost; the frame of reference. I can't tell how far from the ground the flying entity is.
I just believe this pic could be wildly awesome if the background got what it deserved.
Love the design of the ship!

Pixeldragoon
March 12th, 2006, 03:26 PM
IMO it looks real nice, but just some more detail on the close part of the ship. Maybe some figures on the balcony or something? Maybe on the bottom part, where there are the girders, you could put pipes or wires behind them or something. Good luck, this came out nice!

Barts
March 12th, 2006, 08:58 PM
looks great! good execution but one crit is that it does look too 'static' for an object that is supposed to be flying over land, but great job :)

Simonl
March 12th, 2006, 09:53 PM
The bones are there, but you need to flesh em out a bit more. More panels, more greeblies. Characters on the balconies would be a good, something to give a sense of scale. Probably work the city a bit more. Enormous ship flying out to sprawling cityscape makes more sense than enormous ship flying to building.

Beautiful so far though.

jcaffoe
March 12th, 2006, 10:55 PM
this looks like a fantastic start that you can go back and detail to your hearts content now that the foundation has been laid.

smudges, bits of dirt, more geometry, anything that will give the viewer something more to look at.

Spacetoy
March 13th, 2006, 06:58 AM
Thanks for the crits, Im very impressed with the quality of feedback on this site.

Hanuka - I will definately add some spark of detail/colour near the front end to pull the eye into the picture

arumeo - I have this tendancy to make background too stark, as mentally I worry that it will detract from the main feature, but in this case, I agree and will add more substance soon.

Pixeldragon- actually my original sketch has a single person standing on the balcony, so I'll definately re add him + extra close detail.

Barts - I will add more feeling of movement

SimonL - again more detail is good + I really liked how your Ultramarine terminator scene turned out, I used to have a small ultramarine miniture army.
But anyway a bigger city would be good.

Easytiger - more dirt - topless women! no I know what you mean - it looks a little too clean.

I will update and repost wfairly soon - hopefully this week

Thankyou all for the crits

Sapcetoy signing out - well for the moment anyway

Spacetoy
March 14th, 2006, 02:01 PM
Here is the lastest version, with your suggestions added.

http://i45.photobucket.com/albums/f100/polomint100000/concepts/largevessel2-sm.jpg

Spacetoy
March 14th, 2006, 04:06 PM
No replies - oh well ill have to go and do an even better one then - something different I think.. Maybe a big mechstomping around a ruined city or something.

ooh i could do my own critique...

lower vanes in foreground could do with contasting more with background/ ground level.

I think im talking to myself.....

asoir
March 14th, 2006, 04:10 PM
C'mon, it was in the space of 3 hours, peeps will reply man. ;)
Great additions, although maybe the edge of the cracks on the canyon could be a little more defined. Hawt image though.

Simonl
March 14th, 2006, 04:20 PM
Looking tons better. My only big crit would be to work the city a bit more. The perspective needs tweaking. At present it looks as though is should be sitting below the VP rather than on it.