Russo
April 30th, 2003, 08:37 PM
hello it's my first post here
Iam refining two images and would like to receive some feedback about it thanks
http://www.mrussoart.hpg.com.br/wip/img1.jpg
http://www.mrussoart.hpg.com.br/wip/img2.jpg
Wilson
May 5th, 2003, 09:37 PM
Hey there Russo: I'm new to painting, but I'll be learning more about it this next term. One thing I have learned is that shading is better not done with the lighting (less or more) tool. It's better to use cool colors of a darker value to shade at a slight transparency. Otherwise, your work tends to get the shiny metalic look, which can be a good thing for robots or the like.
I can tell you that you're are thinking about composition, and that's good:thumbsup: However, I think you need to think more about the harmony of your colors. The bottom pic is a little to garrish (for lack of a better word). Consider making a for color pallete to start (whatever, just as long as it's simple) and then using the tint, tone, and shade of those colors. Slowly at first. I tend to lay down a halftone vallue of color for all of my basic shapes. When you digitally paint it's probably a good idea to apply the same method you would when painting in RL. Lay down a ground, then your big shapes, then increase the values of dark and light. Another thing you may want to consider is that objects in the same light share colors because light bounces off all kinds of surfaces. So, if the overall color is blue violet, then the ground will carry some of this color too. It probablly wouldn't be seen as a brown. And even if it were, (though I doubt it) good design should come first. The first pic does this better. It's monochromatic of corse, but the colors are more in harmmony. I'm getting a good sence of what's in the foreground and what's in the background by the dark and light vallues. However, the shiny skin thing is somewhat distracting.
Your loosing some gesture too. But, that just comes with practice. Keep it up though! The more you draw (or paint ;)) the better you get!
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