cheney
April 30th, 2003, 01:16 AM
http://www.createdbycheney.com/twist.jpg
This is a concept I am working on for a print project. This here is 10% of the original 6000x9000px image.
I am not sure how to go about adding scale texture that bends according to perspective, depth, and the winding of the snake body. A flat texture would be easy to create, but accurate transitions from far to near and wide to narrow are diffecult to consider by hand. So I need alot of advise.
I realize that if the texture were flat it would be a simple cross hatch. If this cross hatch were wrapped around a cylinder it would appear to be a spiral that is broad in the center and tighter at the edges. I also understand that this vertical tubed spiral would have to twist as the concept critter twists. Calculating this so that it does not appear to be of gross misguessing is where I find my diffeculty.
I am not looking for a filter instant kill method of solving my problem, but an explaination into geometric theory on how I can adapt such a texture by hand. I need all the help I can get.
I also think there is more design wise I should do as far as composition, texture, or overall balance outside the critter. But, I am not sure what. So any crits and suggestions are greatly appreciated.
Please help.
This is a concept I am working on for a print project. This here is 10% of the original 6000x9000px image.
I am not sure how to go about adding scale texture that bends according to perspective, depth, and the winding of the snake body. A flat texture would be easy to create, but accurate transitions from far to near and wide to narrow are diffecult to consider by hand. So I need alot of advise.
I realize that if the texture were flat it would be a simple cross hatch. If this cross hatch were wrapped around a cylinder it would appear to be a spiral that is broad in the center and tighter at the edges. I also understand that this vertical tubed spiral would have to twist as the concept critter twists. Calculating this so that it does not appear to be of gross misguessing is where I find my diffeculty.
I am not looking for a filter instant kill method of solving my problem, but an explaination into geometric theory on how I can adapt such a texture by hand. I need all the help I can get.
I also think there is more design wise I should do as far as composition, texture, or overall balance outside the critter. But, I am not sure what. So any crits and suggestions are greatly appreciated.
Please help.