View Full Version : Anti-christian Hunter Character
cass83
February 19th, 2006, 08:47 PM
Hi everyone. I had posted this in the crit center a while ago and got some really helpful advice and such so now I'm finished so I thought I'd put it here now. The anatomy is quite off in the head in particular but I'm pretty happy with it otherwise. The basic concept for the character is that he is a very violent, taal and muscular hunter who hates the christans. He uses the chains on his waist for climbing and cutting and his headpeice is made out of a creature which he hunts. He travels in huge chariot made of bones, wood and chains, pulled by a huge beast. ( I have concept work and a 3-d model for his chariot and beast which I can post if you guys are interested) Anyways what do you guys think of this character? Any comments and crits are very appreaciated. THANKS for looking! http://i26.photobucket.com/albums/c128/cass83/AGARESweb.jpg
PaleHorseStudios
February 19th, 2006, 08:55 PM
Ok not trying to be too negative but he does not stand out to me like a antagonist should. Maybe show a little more of the face, i know i cut corners and go the Frazetta route on alot of my characters but making him more human sometimes is a little more scary. The concept idea is solid..... though maybe if you added some traits to his armor or weapons to give the idea if he hates modern......or 16th century christians. If that didnt make sense sorry...
cass83
February 19th, 2006, 09:15 PM
Ok not trying to be too negative but he does not stand out to me like a antagonist should. Maybe show a little more of the face, i know i cut corners and go the Frazetta route on alot of my characters but making him more human sometimes is a little more scary. The concept idea is solid..... though maybe if you added some traits to his armor or weapons to give the idea if he hates modern......or 16th century christians. If that didnt make sense sorry...
Hey thanks for the comment and I don't think your negetive at all! My character is actually the main "good guy" for my videogame. (I don't have a real videogame but the school I go to has us create potential game characters and concepts etc. so he has been my main protaginist)I need to do something about the armor for sure, any suggestions? Also I do not know what Frazetta means but I did not mean to skip corners, this is my first wacom drawing and I've been using zoom too much because the face looks ok close. Lastly, is this character not memorable or does he just not stand out as an antagonist? Does he stand out as a hero?Anyways thanks for the crits!
masque
February 19th, 2006, 09:26 PM
Also I do not know what Frazetta means ...what??!! shame on you :P just kidding, really. google up that name and be ready to drool -- the man's a member of an elite pantheon of fantasy illustrators, and has been for many decades.
Elwell
February 19th, 2006, 09:29 PM
I do not know what Frazetta means
Oh My God.
Google.
NOW.
cass83
February 19th, 2006, 09:38 PM
sorry. sorry.I thought pale was talking about a certain technique or something. Umm yeah, that guy is a badass! I used to be really bad with remembering artists names but I guess I still am. Death Dealer? sorry.:x :$ :teeth:
cass83
February 19th, 2006, 09:52 PM
Here is a more detailed look. http://i26.photobucket.com/albums/c128/cass83/AGARESwebdetail.jpg
Infinit
February 20th, 2006, 10:18 AM
isn`t his head a bit tiny?!
Kresh
February 20th, 2006, 10:52 AM
i can see the direction of style your going for and I like it. Kinda reminds me of some capcom horror-esque gameart. Just need to work on your rendering more.
I've read your thread in the crituqes section so I wont repeat what you've already heard. Do a lot of color sketches and youll get a handle on what works and what doesnt for you in your experiments. Try to use some more colors next time especially in the skin, dont be afraid :).
Semphora
February 20th, 2006, 01:42 PM
mhm ..dont want to spoil your fun ..but that upside down cross he has around the neck is a christian symbol too. its called petrus cross who was the first pope
ElvisMcVegas
February 20th, 2006, 05:01 PM
I think your colors are too muddy, maybe you should go back and try and tighten them up some more, I also think that if you added some more contrast to it, some more of the details would pop out. Also, I think you should add more symbolism for it to be considered anti-christian, because right now it looks like a barbarian and then you added a cross to make it anti-christian.
Rynox
February 20th, 2006, 05:21 PM
Aside from the sheer blasphemy and offensiveness behind this character concept-- I would say to work on your posing a little more as it seems flat & stiff. Also as Infinit said there are some anatomy issues: the head is too small, and his forearms too long.
Mort
February 20th, 2006, 06:40 PM
he looks to ewul. better to be nice to those pain loving christians.
the hawaii miniskirt feels kinda wierd considering hes a bad ass riding a bone wagon to hunt preists or something. and the chains are to thin.
whats really great is the background. really like the texture of that.
best way to hurt christians thou is to have like orgys and stuff, then the be coming and burn your city down.
if hes damaging them he be only doing them a favor.
like the concept and the idea, but if hes like killing ppl he seems to be working for them not against them.
hope you show some more. perhaps a concept of his bone chariot , thats seems instresting.
cass83
February 20th, 2006, 08:33 PM
Here is some concept work for the characters chariot and beast. What do you think? Keep up the awesome crits too please!
http://i26.photobucket.com/albums/c128/cass83/greybeastweb.jpg
http://i26.photobucket.com/albums/c128/cass83/chariotconceptweb.jpg
http://i26.photobucket.com/albums/c128/cass83/chariotconcept2web.jpg
http://i26.photobucket.com/albums/c128/cass83/chariotback3quarterweb.jpg
http://i26.photobucket.com/albums/c128/cass83/3beastheadsweb.jpg
[IMG]http://i26.photobucket.com/albums/c128/cass83/chariot3quartegggr.jpg
Jadtz
February 21st, 2006, 12:04 AM
If your school project is to actually create a video game concept I have to say that this is a horrible idea. What you've designed here is basically the video game equivelent of hate literature. This is really no different than designing a Jew Hunter character dressed in Swastikas.
I suspect you have a personal hatred for christians (I could be mistaken) but if you're using this project just as a way to express your prejudice then that is immature and pathetic. If you honestly just haven't thought about it then I strongly suggest you re-evaluate your design. No company with the intention of actually selling games would ever produce what you have designed here.
That said, if you don't care about the actual design and are just trying to create a strong anti-christian image then I think you could add a lot to the character to make a stronger impact. Like the posters above said, right now he looks like a pretty typical barbarian with an upside down cross thrown in as an after thought. One sure way to make something come across as very blasphemous would be too take the things most commonly associated with Jesus and pervert them in some way. For example giving your character holes in his hands like the wounds Jesus got from the cross (maybe with the spikes still in them) would provide a strong connection to the familiar Christ image while keeping the grim nature of your character in tact.
Mort
February 21st, 2006, 02:55 AM
if i dont care about the maturity of the concept. then you got a pretty cool ride there. but as i said before the chains needs to be much thicker.and it looks to crisp. add some rust and stuff.
HIMSA
February 21st, 2006, 03:10 AM
isn`t his head a bit tiny?!
um i second that.......:$ :thinking:
cass83
February 21st, 2006, 10:04 AM
If your school project is to actually create a video game concept I have to say that this is a horrible idea. What you've designed here is basically the video game equivelent of hate literature. This is really no different than designing a Jew Hunter character dressed in Swastikas.
I suspect you have a personal hatred for christians (I could be mistaken) but if you're using this project just as a way to express your prejudice then that is immature and pathetic. If you honestly just haven't thought about it then I strongly suggest you re-evaluate your design. No company with the intention of actually selling games would ever produce what you have designed here.
That said, if you don't care about the actual design and are just trying to create a strong anti-christian image then I think you could add a lot to the character to make a stronger impact. Like the posters above said, right now he looks like a pretty typical barbarian with an upside down cross thrown in as an after thought. One sure way to make something come across as very blasphemous would be too take the things most commonly associated with Jesus and pervert them in some way. For example giving your character holes in his hands like the wounds Jesus got from the cross (maybe with the spikes still in them) would provide a strong connection to the familiar Christ image while keeping the grim nature of your character in tact.
If your school project is to actually create a video game concept I have to say that this is a horrible idea. What you've designed here is basically the video game equivelent of hate literature. This is really no different than designing a Jew Hunter character dressed in Swastikas.
I suspect you have a personal hatred for christians (I could be mistaken) but if you're using this project just as a way to express your prejudice then that is immature and pathetic. If you honestly just haven't thought about it then I strongly suggest you re-evaluate your design. No company with the intention of actually selling games would ever produce what you have designed here.
That said, if you don't care about the actual design and are just trying to create a strong anti-christian image then I think you could add a lot to the character to make a stronger impact. Like the posters above said, right now he looks like a pretty typical barbarian with an upside down cross thrown in as an after thought. One sure way to make something come across as very blasphemous would be too take the things most commonly associated with Jesus and pervert them in some way. For example giving your character holes in his hands like the wounds Jesus got from the cross (maybe with the spikes still in them) would provide a strong connection to the familiar Christ image while keeping the grim nature of your character in tact.
Although I don't normally share my personal life views or religion and such (over the internet inparticular) I feel I should because my concept is what is most important to me, this is concept art and I think you are vastly misunderstanding my intention of my ideas. So here is my in progress story-
My game is heavly rooted in black magic and occult conspiracies, one in particular being that of the "baphomet". From what I've read the baphomet is one of the most mysterious and misunderstood idol god/ symbols of all time. Around seven-hundread years ago a group of christian knights called the knights templar supposedly worshipped the head of a beast they called "baphomet" which among other reasons (mainly political) they were deemed heritics. Many of these knights that once fought in the crusades in the name of Jesus and the church were then tortured and killed. The Knights Templar in general are quite fascinating to me hystorically and then there is the mythos behind them. Tons of conspiracy theories, were the knights templar the keepers of the holy grail?, the ark of the covenent,? etc...
I decided to base my story around the historical documentation(not fact) that the knights templar did in fact worship this baphomet, and that they saw the vast majority of the church back then as being filled with corrupted liars who kill innocent people in the name of their god.(jesus) In my game, when the church and its followers come to the jerusalem to kill or capture some of the remaining crusading templars a group led by my character retreat into the caves around the dead sea where they find an entrace to the "inner earth." From there the game continues on in the hollw earth where my character discovers many more conspiracies which all tie into the christian church of the time. Even later in the game my character comes back to the earths surface to kill the people associated with the conspracies. My character does not even have his anti-christan gear until over half way through the game. In, fact he starts off decorated in full christian crusader gear. Anyways, I have much more I would like to add so I will post more later but right now I'm late for class.
janni
February 21st, 2006, 10:41 AM
Jadtz - i think you might have got the topic wrong... as far as i understood it he's supposed to be anti-christian and a hunter. not a christian-hunter. although he might hunt christians in that game, but some guys have to be the bad guys, right? that does not mean that the author or designer has a personal hatred for anything.
cass83: intersting concept, but i totally agree with the head thing. and... you know, i don't think you have been too original with the design here. skulls, chains, horns and a broad sword make him look like a pretty average barbarian guy to me.
Jadtz
February 21st, 2006, 11:50 AM
Like I said, I could have just got the wrong impression (and it sounds like I did). I'm sorry if I blew up at you. I just get a little bit upset when I see people trying to promote prejudice views whether that be for religious, racial, or gender reasons. Especially when the message seems to be "Kill this group of people".
I agree that the Knights Templar were a very interesting group and that the Church was very corrupt (so many evils committed in the name of "god"). However, while your story/idea has merit I still don't think a game that is so blatantly anti-christian would work.
N D Hill
February 21st, 2006, 01:16 PM
Anatomical and political correctness issues aside, I think the biggest thing holding this piece back is the lack or originality. I don't mean to come as sounding harsh but like others have mentioned before, this is just another half-naked, disproportionate barbarian wielding an unrealistically large weapon. Let's add some more skulls, blood and spikes for good measure. The pose and execution are very static. I think the concept could benefit greatly if it was anchored in reality a bit more as far as weapons and armor are concerned. Stuff like that can be used to tell a great deal about you character to your audience. Where do his weapons and armor come from? What sort of culture is he a part of? Does the fact that he has no battle scars mean the he's never been in a battle before? Is he competent with a variety of weapons or does he just swing that big sword around? The lack of details like that keep us from knowing who the character is aside from an "anti-Christian hunter".
Look at other game protagonists such as the Prince of Persia, the main character from God of War, and Jubei from Onimusha. The artists for all those games and many similar titles immersed those characters in the mythology of those cultures and reflected the various styles while still utilizing their own original ideas. It’s about achieving a balance of having enough invention to keep it fresh while anchoring it in a historical context to make him convincing. Hope that helps.
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