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usagi yojimbo
April 25th, 2003, 06:11 PM
i had some time so i decided id try to redesign and make a lowpoly model of an old entry i never finished for the the 3rd (i think) thunderdome

concept:
http://usagiyojimbo1.tripod.com/tdome_redux_low_res.txt

and the model wip:
http://usagiyojimbo1.tripod.com/tdome_screenie_copy.txt

now i was hoping someome would be able to give me a hand with how to continue with the wings, im pretty stuck right now

any c&c is welcome too

usagi yojimbo
April 27th, 2003, 06:15 PM
for some reason the images dont always show up right away, (at least not for me) if anyone cant see them just try refreshing

heres an update
http://usagiyojimbo1.tripod.com/tdomewing.txt

i know the legs are too short, ive already fixed them

i made the wings by first modeling the fingers, then i kept extruding edges to make the skin in between, the only problem is that they're one sided, so you cant see them from the back. what would be the easist way to make them double sided?

JoShuA
April 29th, 2003, 10:19 PM
dude, I would just mirror the faces that make up the wing and flip the normals. I dont know what software you use but on 3ds max it's at the bottom of the pull down menu when you go into the polygon or face sub menu. I dont know if there is a way to make a sungle face double sided.
I hope that helps. Your model looks Tight . want to see it textured and animated.
sweet.

JOsh.:)

Neox
April 30th, 2003, 03:46 AM
create a multi-subobject material and make ID2 (for instance) doublesided, now you only have to give the wings ID2 if you're going to put this in an engine ask a programmer to put this 2sided Material Function in the exporter ;)