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View Full Version : Help if anyone is awake Help Please!


Deth Jester
April 25th, 2003, 03:50 AM
Im working on a set of sunglasses.. and I have the frames.. Im just having difficulty creating the lenses for the frames.. I was thinking of grabbing the inner mess ring, and creating it from that, but I dont know how to push it out to get the nice curve of the lense... If you have any suggestions or can make a quick tutorial that would help.. Im not using Nurbs.. so it makes it kinda a pain.. I tried creating a sphere and using that and pulling points, but I just think that might take too long and there is a easier way..

thanks

this is what i have so far

http://home.csumb.edu/p/palleschimichael/world/wip/glasses.jpg

peace

Erik
April 25th, 2003, 04:48 AM
My 2 cents would be to get the inner ring, extrude it until the edges almost tough (probably easiest by using scale since the edges would come together), then merging the inner ring of vertices, then removing all inner edges, then detach the new planar lens shape ('mold'), then make a nice lens surface from a sphere, then extruding the 'mold' so it is higher than the lens surface, then using boolean to cut out the 'mold' from the lens surface, then insert the lens surface in the socket. This is similar to how they do it with real glasses btw.

But that may be a bit tedious cant think of faster way though.

GL!

Nice curves btw

Deth Jester
April 25th, 2003, 09:44 AM
Thanks for the response, I appreciate it..

I kinda did it wierd, but it worked out..All I did was take the inner ring.. then cut segments going down and cut 1 segment lateral.. and then made that curve correct. and mesh smoothed it.. worked pretty good.. here is what I got.. I still need to do somemore detail, do a bump map maybe or texture.. *shrug* Ill get to it later.

http://home.csumb.edu/p/palleschimichael/world/wip/glasses_wip.jpg

peace

Erik
April 25th, 2003, 12:13 PM
Can you post a wire id like to see how you did it

Deth Jester
April 25th, 2003, 03:43 PM
sure here is the wire.

for regular, and meshsmoothed.

http://home.csumb.edu/p/palleschimichael/world/wip/wire.jpg