smurfbizkit
February 7th, 2006, 09:13 PM
First up, this is my first post of actual things to critique (just lurked, posted in other's threads before). Second, appologies since this is going to be fairly long since this is really regarding 3 peices.
I'm planning an rts mod and since I don't know any good, available concept artists I dusted off the drawing pad and got to work (going to end up needing roughly 30+ concepts done). I'm glad I did since its now become an exersise in improving my concepting and painting, both of which improve my 3d model texturing.
The idea of the Myrmidon soldier is that he's heavily armored and carries a powerful weapon. It took me around 5 redesigns to feel content.
First Design:
pencils (http://www.derelictstudios.net/users/smurf/temp/EoW/spartan_concept1.jpg)
painting 1 (http://www.derelictstudios.net/users/smurf/temp/EoW/spartan_concept2.jpg)
painting 2 (http://www.derelictstudios.net/users/smurf/temp/EoW/spartan_concept3.jpg)
final (http://www.derelictstudios.net/users/smurf/temp/EoW/spartan_concept4.jpg)
My idea was, spartan soldier with a chaingun and partial plate armor. It turned out alright, but there were some mistakes I made due to it being my first finished digital painting. The contrast isn't consistent (on the legs mainly), lower right leg looks like its almost broken, parts of it arn't properly finished painted and overall it looks very plasticy.
Second Design:
No pics here, sorry. :( I just have some loose sketches on paper, but it was basically a more heavier armored version of the first, with more details. Shortly after doing it I changed the mod's look from realistic pre-ww2 stylings to a more near-futuristic exaggerated realism.
Third Design:
painting 1 (http://www.derelictstudios.net/users/smurf/temp/EoW/spartan2_concept1.jpg)
painting 2 (http://www.derelictstudios.net/users/smurf/temp/EoW/spartan2_concept2a.jpg)
painting 2.5 (http://www.derelictstudios.net/users/smurf/temp/EoW/spartan2_concept2b.jpg) (tried out gold on the detailing, didn't work)
painting 3 (http://www.derelictstudios.net/users/smurf/temp/EoW/spartan2_concept3.jpg) (wanted a more angry looking helm, opted for a jin roh-esque helm, ended up looking like vader's helm)
final (http://www.derelictstudios.net/users/smurf/temp/EoW/spartan2_concept3b.jpg)
Got the core idea from a soldier in an old battlechasers comic, basically huge oversized armor. I liked it at first, then started to look at it and saw design errors such as him not really being able to move his arms, why would they not armor the legs at all?, etc. I did like the helm and the overall color styling, which I kept.
I do miss the spartan/roman helm, which I've put into a different unit's design.
Fourth Design:
early painting (http://www.derelictstudios.net/users/smurf/temp/EoW/spartan2_concept4.jpg)
Poor guy, didn't even make it past the initial concept stage. The idea was to make the 3rd design more realistic but the chest wasn't complying so I redesigned it.
Fifth (and final) Design:
pencils (http://www.derelictstudios.net/users/smurf/temp/EoW/eow_soldier_concept2.jpg)
inking (http://www.derelictstudios.net/users/smurf/temp/EoW/eow_soldier_concept2_1.jpg) (had planned to ink him comic-book styled, but instead figured painting would be better)
painting1 (http://www.derelictstudios.net/users/smurf/temp/EoW/eow_soldier_concept2_2.jpg)
painting2 (http://www.derelictstudios.net/users/smurf/temp/EoW/eow_soldier_concept2_3.jpg)
painting3 (http://www.derelictstudios.net/users/smurf/temp/EoW/eow_soldier_concept2_4.jpg)
http://www.derelictstudios.net/users/smurf/temp/EoW/eow_soldier_concept2_5.jpg
And thats what I finally settled on. I kept the coloring and jin roh-esque helm, and changed the body to a more manga-like design. I think it works quite well. My own personal crits on the finished peice; pose is off, mainly regarding the legs, chest angle and doodad placement slightly off, right arm not well defined enough from the leg/gun, gun barrel feels kinda flat, gun parts feel off (changed the perspective on it, since it was off...but didn't get it quite right), left hand far too large.
I like the design, am keeping it as my final one since I honestly don't have time to change it anymore. I have a couple dozen other concepts I need to be doing.
-----------------
Comments/Critiques more than welcome.
Appologies for the length but I felt it was best to show my whole design process with the guy. I'm looking mainly for errors I (or my friends I showed it to) didn't catch, and suggestions to improve my process.
edit1:fixed links, format
I'm planning an rts mod and since I don't know any good, available concept artists I dusted off the drawing pad and got to work (going to end up needing roughly 30+ concepts done). I'm glad I did since its now become an exersise in improving my concepting and painting, both of which improve my 3d model texturing.
The idea of the Myrmidon soldier is that he's heavily armored and carries a powerful weapon. It took me around 5 redesigns to feel content.
First Design:
pencils (http://www.derelictstudios.net/users/smurf/temp/EoW/spartan_concept1.jpg)
painting 1 (http://www.derelictstudios.net/users/smurf/temp/EoW/spartan_concept2.jpg)
painting 2 (http://www.derelictstudios.net/users/smurf/temp/EoW/spartan_concept3.jpg)
final (http://www.derelictstudios.net/users/smurf/temp/EoW/spartan_concept4.jpg)
My idea was, spartan soldier with a chaingun and partial plate armor. It turned out alright, but there were some mistakes I made due to it being my first finished digital painting. The contrast isn't consistent (on the legs mainly), lower right leg looks like its almost broken, parts of it arn't properly finished painted and overall it looks very plasticy.
Second Design:
No pics here, sorry. :( I just have some loose sketches on paper, but it was basically a more heavier armored version of the first, with more details. Shortly after doing it I changed the mod's look from realistic pre-ww2 stylings to a more near-futuristic exaggerated realism.
Third Design:
painting 1 (http://www.derelictstudios.net/users/smurf/temp/EoW/spartan2_concept1.jpg)
painting 2 (http://www.derelictstudios.net/users/smurf/temp/EoW/spartan2_concept2a.jpg)
painting 2.5 (http://www.derelictstudios.net/users/smurf/temp/EoW/spartan2_concept2b.jpg) (tried out gold on the detailing, didn't work)
painting 3 (http://www.derelictstudios.net/users/smurf/temp/EoW/spartan2_concept3.jpg) (wanted a more angry looking helm, opted for a jin roh-esque helm, ended up looking like vader's helm)
final (http://www.derelictstudios.net/users/smurf/temp/EoW/spartan2_concept3b.jpg)
Got the core idea from a soldier in an old battlechasers comic, basically huge oversized armor. I liked it at first, then started to look at it and saw design errors such as him not really being able to move his arms, why would they not armor the legs at all?, etc. I did like the helm and the overall color styling, which I kept.
I do miss the spartan/roman helm, which I've put into a different unit's design.
Fourth Design:
early painting (http://www.derelictstudios.net/users/smurf/temp/EoW/spartan2_concept4.jpg)
Poor guy, didn't even make it past the initial concept stage. The idea was to make the 3rd design more realistic but the chest wasn't complying so I redesigned it.
Fifth (and final) Design:
pencils (http://www.derelictstudios.net/users/smurf/temp/EoW/eow_soldier_concept2.jpg)
inking (http://www.derelictstudios.net/users/smurf/temp/EoW/eow_soldier_concept2_1.jpg) (had planned to ink him comic-book styled, but instead figured painting would be better)
painting1 (http://www.derelictstudios.net/users/smurf/temp/EoW/eow_soldier_concept2_2.jpg)
painting2 (http://www.derelictstudios.net/users/smurf/temp/EoW/eow_soldier_concept2_3.jpg)
painting3 (http://www.derelictstudios.net/users/smurf/temp/EoW/eow_soldier_concept2_4.jpg)
http://www.derelictstudios.net/users/smurf/temp/EoW/eow_soldier_concept2_5.jpg
And thats what I finally settled on. I kept the coloring and jin roh-esque helm, and changed the body to a more manga-like design. I think it works quite well. My own personal crits on the finished peice; pose is off, mainly regarding the legs, chest angle and doodad placement slightly off, right arm not well defined enough from the leg/gun, gun barrel feels kinda flat, gun parts feel off (changed the perspective on it, since it was off...but didn't get it quite right), left hand far too large.
I like the design, am keeping it as my final one since I honestly don't have time to change it anymore. I have a couple dozen other concepts I need to be doing.
-----------------
Comments/Critiques more than welcome.
Appologies for the length but I felt it was best to show my whole design process with the guy. I'm looking mainly for errors I (or my friends I showed it to) didn't catch, and suggestions to improve my process.
edit1:fixed links, format