View Full Version : some of the ol' michelangelo, give your opinion plz!
shiftyburrito
January 25th, 2006, 08:25 PM
this is the 1st...
http://i47.photobucket.com/albums/f193/shiftyburrito/Untitled___4small.jpg
and this is the 2nd...
http://i47.photobucket.com/albums/f193/shiftyburrito/ma_1small.jpg
plz give me your opinion on ways to improve, bear in mind im only 14 plz. thx 4 lookin guys!
Elwell
January 25th, 2006, 08:54 PM
Work from the inside out, not from the contours in. Look for flow and growth patterns, the way the forms overlap, insert, merge, and split. For every line you put down, think "where is it coming from, where is it going?"
That should keep you busy for a while ;).
Dstudio
January 25th, 2006, 09:33 PM
Just curious, what is your process on beginning a drawing? I generally start with a few quick "pose" sketchs then start adding 3D shapes i.e. Box for the chest, tube for the arm to the rough line work.
i dont really see any of this here....unless this is a reworked drawing.
If you don't use my technique in the initial stages, u should give it ago
Cheers
R
theincredibleandy
January 25th, 2006, 09:38 PM
like Elwell said. Starting with an outline is an easy way to flatten a drawing out. To help me visualize something in 3-D I usually draw "through" the form, drawing the whole arm including the overlapped or inserted parts of limbs. That way it's easier to get my lines to make sense. Also, consider Elwell's "where's the line going?" idea with the rendering. Your rendering has a directional flow, so make sure it helps the linework do its job. Old masters were genius at this.
1 more thing: The bigger the outline, the more the drawing gets flattened out. Choose your line thickness wisely. Keep it up!
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