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defcombeta
January 18th, 2006, 12:16 AM
this is an early stage wip for a character, the hair is still needs some work but its more or less there in concept so far, now to break out the other layers and get it done:^^:

http://homepage.eircom.net/~defcombeta13/facial6.jpg

crits , comments etc welcome as always folks

john mac

dogfood
January 18th, 2006, 07:09 AM
So, so digging the hands (and the pose in general), but the foreshortening isn't working on the face, especially below the eyes. The upper lip and nose seem totally out of control. The only thing I can recommend is finding someone to model for you. Of course, you can walk around looking at strangers, but looking up their noses might be uncomfortable for them (unless you can find some really tall strangers).

I think this could be brilliant.

defcombeta
January 18th, 2006, 09:01 AM
thanks dog food

the pose is based on a few models i have being using. the lips are sytlised a bit but only in the sudden curve on the outside of the upper lip. the nose is based on another girls that i found attractive and took reference for at the desired angle, the area under the eye i can see and needs to be curved around the skull more. still im not going for idealistic or realistic here more i half way point. still define out of control for us if you dont mind

dogfood
January 18th, 2006, 09:24 AM
"Out of control" is actually far too dramatic a term. Perhaps, "irregular" is a better word. I'm having trouble putting it into words, but there is a minor disconnect between the bottom plane of the nose, the side of the nose, and the angle that the head is at. I know that's a pretty broad range, and I wish I could illustrate what I'm talking about (OK, I really wish Dan or Elwell would illustrate it), but I don't have those powers at work. The part of the upper lip on the other side of the phitrum also seems like it's missing some visible mass.

jubilee
January 18th, 2006, 09:34 AM
I think I see it. Bottom of the chin, bottom of the nose, bottom of the lip.. pretty extreme upward viewing angle yet we see the top of the bridge of the nose as well. it gives the sense of disconnection to me too.

defcombeta
January 18th, 2006, 09:53 AM
hmm i think it more the way i have given more roundness/mass to the area under the bridge when it should be more angled, the sketch was fine, the shadow needs to come out more giving the depth the nose needs removing the the impression i have given of a more frontal view under the bridge area also on looking over the ref i took from the model the nose needs a wee bit more defination to match not much but a little ,as to the lips i see the point and i knew it painting it, i was playing around and easy thing to to return to normal since i have it painted on another layer . ill give them a once over tonight
john mac

also big thanks for the crits and replies, its nice to have another set of eyes

defcombeta
January 20th, 2006, 11:48 PM
after making some alterations and moving on, starting with the gun ( its lacking definition right now) its moving along.

http://homepage.eircom.net/~defcombeta13/facial7.jpg

defcombeta
January 23rd, 2006, 12:01 AM
another step forward the hand is still Wip since it needs blending and more work , still it seems to be coming together:bashful:
http://homepage.eircom.net/~defcombeta13/facial8.jpg



thanks for looking

john mac

cam
January 23rd, 2006, 09:09 AM
great rendering around the eyes.
my one crit is that the handgun is a bit too large to be realistic.
it might be what you're going for, but worth pointing out anyway