View Full Version : mitze
December 9th, 2009, 07:00 AM
Woah, some amazing stuff you have in here! I just checked the last page, but I'm about to go through and check em all! I LOVE the girl with the cig! I thought it was a photo at first. Just goes to show how much control you have!
December 10th, 2009, 12:30 AM
you're still putting out the top stuff mate. Love the scfi and #251
Regards from "downunder".
December 10th, 2009, 01:54 AM
i like the steam punk harem
December 11th, 2009, 02:21 PM
Thanks for dropping by PRIMEtarget.
Thanks Seage. going to do i lot more ref studies push, myself.
Thanks SoSilk for checking out my stuff.
I think i have been very lazy i really have not being pushing myself. I always have at the back of my head this is only a hobby so no need to sweat. But i was very dissapointed with my last few pics and i want to improve. So i am doing studies for the next few months. This week female body 1 a day after work. this is Tue Wed and Thurs and i will do a more fun finished version at the weekend.
December 15th, 2009, 06:19 PM
Once I have a bit more time I'm gonna be entering in some chow related antics. Can't believe I missed the morrigan and Cu Culainn! Dropped the ball on that one, I did. Your Morrigan looks really good, and I like the new digi figures. Subscribed this time, so I'll try to comment regular, cause I'm liking the stuff
December 30th, 2009, 02:10 PM
Finishing a pic left over from christmas reffed.
December 30th, 2009, 02:14 PM
December 30th, 2009, 04:12 PM
Some very sexy reference studies in here. Really good lighting / shadowing on your skins. Really wide range of themes in your artwork , from tech to medieval. :D
December 30th, 2009, 04:22 PM
wow man. good job on those figure paintings. ur right. ur environments could use a little help. buut its nothing that time and practice wont give u.. keep up the work
January 7th, 2010, 05:30 AM
Hey Mitze - you know I was sometimes complaining about how you light & colour your scenes - and while you seem to lapse back into it at some points, it seems to be all gone in your finished pieces & those refs are sexy :drool: at that from a rendering standpoint, very good, and such a nice year you have had! :heart:
here's to an even better 2010!
oh and DSG 1516! lovely drooling stuff.
January 7th, 2010, 05:39 AM
Awesome works! I'm impressed that you are studying it even though it's just a hobby of yours...
I should study figures like you do more often lol at least I know I'm on right track in studying (I want to become pro).
I agree with dan limatta about colors, but now you seem to improve in finished pieces, just keep it up and keep values in mind like color wheel, it needs both light and shadow to keep it in balance, if that makes any sense. :D It rocks for depth and environment for more depth feeling, it'll make everything a lot easier! Doodle with colors more often ;) Be a kid again! Haha. Just 2 cents. ;)
Anyways, you are clearly improving, so there's better 2010 to you for sure! Keep it up!
January 7th, 2010, 10:24 AM
the last one is grrrrrrrrrrrreat!!
Keep it up you've got so much potential
January 10th, 2010, 03:07 PM
Thanks dU5K. yeah i know my enviro's suck going to try a bit harder at them this year and posted a ref enviro pic below.
Thanks dan liimatta good to see your back posting more amazing work.
Thanks Dm7 i will keep your advice in mind try and experiment a bit more.
A anothere ref study this one a enviroment. God it was boring. Think i will try a few more fun pics out of my head next. These ref studys get old real quick.
January 10th, 2010, 03:10 PM
January 20th, 2010, 05:05 PM
Cheers j.s. sabastian.
DSG 1534: Sci-Fantasy Blend • MOBILE OLD OAK TREE "MECH"
A silly little pic.
Some sketches all reffed.
January 20th, 2010, 05:56 PM
Some great work going on! Post 264 is especially lovely. A lot of contrast of warms and cools...
A consistent problem you might want to look at is your rendering of feet. Might want to do some practice on that. :sungod:
January 27th, 2010, 04:32 PM
Thanks Pixie Trick. I will get round to feet and hands one of these days.
DSG 1535: Sci-Fi • FORLORN PILOT STANDS ATOP THEIR RUINED, FALLEN, MECHA
More finished version.
Two sketchs. Second one is a mixmash of line drawing and shading. Didn't really work out.
January 27th, 2010, 04:55 PM
Great stuff in here mate! You need to study the structure and proportions of the head a little more as they realy detract from the overall quality of your figures. Keep up the great work.
February 7th, 2010, 07:15 PM
thanks fantasyartist i will keep my eye on it.
One of the above sketchs coloured in.
DSG 1537: Sci-Fi • CREEPY HULKING ROBOT HAS SMALL, PALE, HUMAN-LIKE FACE
February 7th, 2010, 08:22 PM
i like ur sketch way and i want to be near ur way in sketching can u give some advice
February 11th, 2010, 10:58 AM
Thanks for dropping by wow2006. As for any advice. See how other people do it and copy them use ref but mainly just keep drawning.
Three quick pics laying off the ref and finished pics for a while and going for speed paintings all from imagination.
First one quick landscape pretty rough trying to be a lot looser than i usually am.
Second one another speed paint a lot more finished looking a lot less in it than the first one. I don't think the composition working with the sky behide it probably shoul have but more mountains in it.
Third speedy tried a city this time. Perspective was off and the way i painted the above dose not work for cityscapes. Gave up on it. The thing about speedys is mistakes made are only a waste of a hour or two.
Enjoying these going to keep at them for the next few weeks.
February 18th, 2010, 04:28 PM
DSG 1539: Sci-Fantasy / Enviro • SPACE-SUITED EXPLORERS FIND ALIEN TOTEMIC COLUMN
Some quick pencil life drawings all reffed.
And another landscape. Was going to add a knight on horseback but changed my mind.
February 28th, 2010, 06:22 PM
March 8th, 2010, 05:17 AM
I've scrolled through your stuff. And my first and most important suggestion is: STOP doing these so-called referenced pictures. No offense, but most of them look traced, color picked and/or overpainted. And even if they aren't I think that you could use your time better by drawing real studies or imaginary stuff than by spending long hours hardcopying a an image pixel-by-pixel. Someone already mentioned in one of your Critique center thread and I can only second it: If you happen to love copying, then do master studies. Copy classic paintings. You can learn much more from it than by copying some random photo you've found on the web.
Why do I say this? Cause your referenced stuff looks nice, but your totally imaginary stuff is not that good at all.
That oak tree thingy in post #266 - blurry and unstructured with inconsistent lighting - kinda hard to figure out the structure.
That pic in #268 with the lying robot... not bad , but the color scheme is a bit boring and the texture of the robot is too homogeneous. Inconsistent lighting again.
That robot guy in #270. The design looks promising, but the color scheme hurts my eye. And the whole image is covered with some kind of a random noise wich looks like some jpeg artifact - like you'd have saved the original image on a low quality. This noise can be seen in far too MANY of your pics (like in the background of that guy in #244) and I'd really like to know what this is - as I wouldn't assume that you'd ruin your nice-looking pics on purpose while saving as JPEGs.
What I suggest: Do some color studies, do some lighting studies, do some anatomy studies - emphasys on 'studies' wich means don't hardcopy but try to capture the essence of the pic. Hardcopying leads to nowhere.
March 8th, 2010, 11:47 AM
This is sound advice from above don’t take it the wrong way you have to be true to yourself you don’t advance in skill until you show were your at
March 8th, 2010, 03:44 PM
Thanks midknight523 for dropping by i remember your stuff from digital Webbing.
Tough crits. To try and answere some of them. I do photo ref stuff cause i can and they look a lot better than my own stuff. But i am going to try and lay off them for a while and concentrate more on my own stuff.
Inconsistent lighting and structure etc. I spend more time on rendering than drawing and that shows.
As for the noise on the pics lot of reasons for that the main one is i use unsharpen mask. Maybe i will tke it a but easier with that in future. Oh yeah and i add noise on all my pics habit now. Note taken will stop that.
Thanks for the crits notes taken.
Thanks Mac Con for checking out my skbook.
Quick pencil sketchs of MMA figthters.
DSG 1542: Characters • BEEFY SCARY BIPED IN RAGE POSE & ITS CUTE SMILING LITTLE BUDDY.
Based on the pervious MMA refs. Didn't get to far on it didn't like his face.
Two Paintings reffed. Love the way he deals with light the quick large brush strokes. Made a brush for them to mimic his brush strokes not very exact.
Can't remember the original artist name but i will find out and edit it in later.
Chow 191 :: FINAL BURNING :: Junkyard Golem
This one daylight.
Than i read the brief again and it was suppose to be night.
March 19th, 2010, 05:32 PM
Just for fun
Chow 192 :: Atlantean Anarchist
DSG 1546: Sci-Fantasy • OTHER-WORLD BUTCHER SHOP HAS WIDE ARRAY OF ALIEN MEATS
March 20th, 2010, 09:04 PM
A quick landscape. Trying to loosen up and concentrate more on compostion and colour.
March 20th, 2010, 11:15 PM
realy nice landscape, the image of the robotsconcept are my favorites:rocker:
March 25th, 2010, 12:27 AM
Cool work dude I like your junkyard golem entry!!
March 25th, 2010, 05:00 PM
some sketchs all taken from a MMa website.
March 25th, 2010, 05:01 PM
Another speedy. Going to do a lot more speedys from now on.
March 29th, 2010, 07:47 PM
March 29th, 2010, 07:47 PM
I thought I commented on your work, guess not...nice work!!! Great figure studies and enviro's! Also thank you for dropping by my book!
April 1st, 2010, 03:47 PM
Hey there, throwing in my two cents: the digital pics could do wit more coherence in the brushwork, but overall you've got a nice solid foundation. Like the drawings and really like that Junkyard Golem!
April 9th, 2010, 07:18 PM
Thanks walnut. Not sure i know what you mean by coherence in the brushwork.
April 10th, 2010, 03:06 PM
Very nice stuff Mitze, love the landscapes.
I'm curious when you say 'speed paint' on that great shot of the character hiding from the robot...how long would you estimate that took you? Just curious to know what constitutes a fast turnaround.
William b. Hand
April 10th, 2010, 07:52 PM
Mitze - Sorry I haven't said hi in a million years, if ever, but hi! Love the daytime over the night. Did you post that alien butchershop? I don't believe I saw that one! Beauty. Your composition and colour on that red rock is lovely! That cowboy and alien kicks ass (although I can't help but think you should, ever so slightly, lighten and haze out the furthest away edge -- that line is fighting its way forward). It's so good that you participate in the DSG as often as you do (So, thank you!). The speed-paint of the chick and the big bot is pretty friggn cool. Oh, yeah... that one of the ship headed toward the cloudy tower... that tower has such crisp edges, but the clouds have none. They should.
April 10th, 2010, 08:23 PM
Awesome work man, your studies are real nice - good structure and lighting and everything!
But some of your speed paintings lack a little bit of that realism which you get in the studies, mainly because of your basic setup i think - maybe spend a little longer planning the image to start with, or at a certain point work it in to make sure all your perspective is place and all your shapes look right - maybe use reference as well, for the shapes/colours and perspective. But not copying - looking and applying it to your own work.
Youve got such good observational skills in your ref-work - just make sure you transfer that to your own paintings and theyre gonna be amazing.
Keep up the hard work.
April 11th, 2010, 05:20 AM
Hey Mitze, I see your work very often in the DSG, and I'm always blown away by the speed you can put out these paintings. Very awesome work in your sketchbook, your anatomy has definitly shaped up, and painting..well you seem to have always been good at painting. Keep up the inspiring work man!
April 15th, 2010, 09:08 PM
EBrown thanks for dropping by.
For me speed paint means i don't try to render every bit. The women hiding from the robot guess 3 to 5 hours.
I am sorry i said speed paint. I don't like the idea that a pic should be judged on the time it took.
William b. Hand Thanks for dropping by. And thanks for taking the time to crit.
I love the daily draw off, just do your pics, sometimes very little to do with description. No Judgeing, no not been accepted. Just pics.
Thank PHATandy .My speed paints where like a tonic to the ocd ref painting i use to do. But you are right .
Thanks Hamorhage . And i am not a fast painter . I work for the gov and such have a lot of free time.
April 15th, 2010, 10:56 PM
I really like the last DSG you did, I think it would help some if you broke a few edges, it tends to make things more realistic. Keep doing more quick paintings though, really gets you a lot of mileage
April 16th, 2010, 08:26 AM
nice landscape, they have this certain depth that makes them believable and natural, very good.
http://i47.photobucket.com/albums/f162/mekese2000/tof4.jpg this is a very good practice too! Love the brushwork and the brush itself ;)
more of this kind. Keep it up
April 16th, 2010, 11:42 PM
Hey Mitze, haven't been by for a bit, sorry too much to do, too little time. AS you would know, log on to CA and spend hours.
Your latest stuff is looking great, 273 - nice, 278 nice, etc etc etc. Thought Novbert crits a bit harsh, it depends where you're at, and where you're heading, and that has to be taken into consideration. There's a guy here at CA who is a professional artist and teacher, who says copy copy copy, use reference a lot, or you will never learn, or words to that effect, I figure he might just know something(Whittaker sketchbook). Check his stuff out, it's awesome. Art is in the eye of the beholder, what one likes the other hates.
We all want to be good, but get too technical, and it takes the fun out of it, for me anyway.
April 21st, 2010, 08:19 PM
Thanks Kvick. Good point about breaking the edges. I will keep it in mind.
Thanks arestocrat. Yeah i should do more classic painting studies. And it might help as i am in artistic block mode for the last few weeks maybe longer.
Thanks for those kind words doncam.
Last month or two i can't draw, nothing is coming together. The cowboy pic with ship was ok posted earlier (post 287), but that was one in a long time.
Anyway below are some of my unfinished attemps from last month or two.
And the latest DSG which ain't happening either and went totally off topic. But at least i managed to finish it.
the ANGRY filipino
April 21st, 2010, 09:06 PM
love everything..enviros etc..
but being myself..i drool over your sketches of ladies...
April 25th, 2010, 03:49 PM
Hey. I was gonna say I love the enviros but I really like the other stuff too :D
Keep it up
April 25th, 2010, 06:11 PM
hey mate really nice work.I love all the enviro works mate, and your sketches and studies are great with very nice lines.
keep it up
April 30th, 2010, 03:01 PM
Thanks the ANGRY filipino. I have nice ref of a suicide girl nearly finished well half ways.
As i mentioned previously having a bit of a block and than it hit me ref. Do ref's till i get over it so here are some heads and a MMA sketch done at work.
William b. Hand
April 30th, 2010, 03:11 PM
That striped aircraft is kickass. Love that thing, I do.
The MMA pic is like all the blood was squeezed out of the art part of your brain -- I know what that's like. :)
And these photo-reffed portraits are just marvelous. You are really learning a strong sense of form and lighting and the values, proportions, and humanity are super. Great job!
April 30th, 2010, 05:06 PM
niiiice love the western spaceship,nice combination :D and the portraits are really beautifull
May 1st, 2010, 06:38 AM
Cool concepts man, good ideas. the enviros are looking very precise.
Maybe i miss some more highlight effects, just to focus more interest in certain parts of the images.
keep up the strong work!:)
May 14th, 2010, 11:13 PM
Creative blocks are a bitch. Hope that ends soon. The ref stuff looks stellar!
May 15th, 2010, 05:22 AM
Mitze: wonderful work! That Barbarian with the axe is awesome!
Thanks William b. Hand
Ricardo Robles's thanks. Not the first person to say focus. Thanks for reminding me, bad habits are hard to break.
Thanks Klaw. You checked back a few pages.
The little kid in the background.
DSG 1557: Fantasy Scene • PRAIRIE GIRL USES STICK TO POKE AT THE THING IN THE PIT
DSG 1558: Sci-Fi • FRIENDS ON GROUND WAVE AS FUTURISTIC FLYING CRAFT KICKS UP DUST
Never paint on one layer.
May 20th, 2010, 11:24 PM
What a great diversity of creative skills demonstrated in your sketchbook. Wow! More than anything I really appreciate your storytelling abilities. Thanks for inspiring me!
May 22nd, 2010, 12:12 AM
nice update. the sci-fi geek in me is particularly fond of the flying craft. nice job on that one.
May 22nd, 2010, 10:27 PM
Mitze, I missed the girl in the building hiding from the mech the last time I was here: That is awesome. Great job! :)
May 23rd, 2010, 04:04 AM
i really like how you used the photo of dust in that last one (if thats what you did) its really a nice touch and something i never think to do when im speed painting.
May 23rd, 2010, 11:23 AM
i really like how you used the photo of dust in that last one (if thats what you did) its really a nice touch and something i never think to do when im speed painting.
Yup photo texture i am no purest. Best way is to paint the dust in as much as possible and use the photo on overlay at a low settting to blend it in. Clone stamp and warp and liquify can be used to position it properly.
Cheers Mariusz Kornatka
This is the last fully reffed pic i will do. Boredom and a feeling of this is pointless hit me. I only finished cause i had more than half done.
Edit. Adding original pic. My reffed version is not a exact copy i did try, but some parts go askew and then i try and fluff them together rather than redoing. The plane is especially poorly done by me. Hmmm her head looks big also.
June 3rd, 2010, 03:38 AM
wow, you knocked this one out of the park. i really had to look to see what was painted and what was photographed. your values ready very well. i would say that the only place that gives away the painting is some minor flatness around the face, primarily the jaw line or something in that area. cant quiet put my finger on it.
i cant wait till i get to the level of expertise to be able to render this well.
the ANGRY filipino
June 3rd, 2010, 02:04 PM
whoah..that latest one...very well executed! Loving the way you painted her pants..the folds..the sheen..and her hands..
June 3rd, 2010, 02:36 PM
I really love this sketchbook - and seriously hope you keep posting more. Your figures are very cool. One critique I have is that usually womens abs are never drawn as defined as that, even in comics, but instead the general sense of strength is given by a few lines suggesting the abs (rather than clearly marking them out like a mans). Saying that if that is your own style theres nothing wrong with it!!
Like your environments too, and generally feeling inspired to try some environments myself tonight. Thanks for sharing
Thanks lolbbq. Now that you mention it i think her mouth is to close to the nose or her jaw is too long. Good call. I edited the post and included the original.
Thanks the ANGRY filipino. I picked this pic to ref because she is clothed. I can spend hours study the human body try, and get the muscles right and then have no idea how to draw/render convincing clothing that is cover it.
Thanks ThomasM. I learned to draw from comics after that when i drew people it was all about the muscles get them right and i have perfect human body. I know now that this is wrong but bad habits are hard to break. I am trying now to base the body on skeleton,pose,weight and outline. But easier said then done.
DSG 1562: Sci-Fi • SMOOTH-SHELLED HOVERSHIP (fg) ENTERS CAVERNOUS METRO INTERIOR (bg)
I had a definate idea for this. But because i was working i couldn't start it till about two days after it was posted and my idea had already being done. So i threw some photos together see what i could get.
This was poorly put together and it shows in the final. I spend more time trying to cover the obviously photos bits up than if i started from scratch. Here is the only old work in progress pic i didn't del. Pretty much just at the start.
This is final version of actual drawing/painting.
This is the above with colour correction. Warping and tweeks no painting just using photoshops tools. Lessons learnt, is spend a bit more thought at the start and it will pay off at the end.
Not a pic i would include in any portfolio
June 6th, 2010, 02:49 PM
That reffed painting is insane, holy crap man... o.o...
And loving the enviro. Some advice would be to watch the edges on things in the foreground, and also, push the contrast in the focal area. Like stronger darks and lights. I always think to exaggerate things a bit. It may not be that way in real life, but this isnt real life, its our interpretation of real life so push it how you please.
Anyways, great work, and i'll try to drop by and show some love more often. Ive been a lame subscriber :P
June 6th, 2010, 05:58 PM
Really like that last piece you posted even though you said you weren't happy with it. Definitely agree with the edges in the foreground. Even though its seriously impressive stuff - good work dude!
June 10th, 2010, 03:44 PM
Thanks Seage. I will keep your advice in mind.
DSG 1563: Sci-Fantasy • ROBOT RELIC HAS BEEN RAISED AND PARTIALLY ABSORBED BY TREE
Work in progress shots
Finished version. Thought it would be better.
June 25th, 2010, 09:56 PM
Some pencil sketchs done at work. I should really do more pencil work as i think they are looking a bit ropy.
William b. Hand
June 25th, 2010, 10:59 PM
Cool updates! Of course I've seen the dsg ones, but the process shots give interesting insight. I think you pulled off the clothing and plane in that photo-reffed pic superbly. Her head isn't too big, although you shifted her features around somewhat -- an easy thing to do, and that'll slowly work itself out the more faces you do.
Still love that ship design. Pretty women.
Solid updates -- Thanks for posting!
Thanks William b. Hand.
Still love that ship design
Take a boring design bring into liquify filter and ..well liquify till you get a more interesting look.
DSG 1567: Sci-Fi • SOMETHING W/ A ROCKET SHIP ON THE LAUNCH PAD & MAYBE SOME BUILDING.
I am quite happy with this. I wanted to do a city scene so i pulled out some ref and thought holy fuck i can draw that my fingers will fall off.
Than i put this idea of rendering every building correctly, using persective, etc behide me and just sketched it in roughly. I am quite happy with the results, and it a lot quicker to do than i thought it would at just over 2 hours.
The ship as you can see from below was just blobbed in not much thought put into that.
So if any lesson was learned by me i think maybe less rendering more drawing.
July 2nd, 2010, 04:10 AM
very good work dude. keep it up!
July 24th, 2010, 05:27 AM
Theres a tone of energy in your environments and where you want people to look is so clear. This is one hell of a sketchbook!
July 25th, 2010, 10:55 PM
I am lost not artblock just lost. Maybe try cartoony stuff.
Drawoff, clouds are from ref. That is all i wanted to do. I addded the rest to fit in with the drawoff.
DSG 1570: Sci-Fi Enviro • 3 GINORMOUS ANTENNA-TOPPED WATER TOWERS DRAMA-LIT BY SUNSET
July 31st, 2010, 03:24 AM
Nice work Mitze. Sometimes you lose perspective or sharpness (sometimes your textures look smudged), but colors and values are definetely catched. Don't forget little detailes - like post 319. Despite girl's pose I like it, but you should've make eyecontact between tree and girl, because right now she's unnecessary here. But if tree would've glanced on here and made some expression - they would've connected.
Anyway - good work and keep going!
August 3rd, 2010, 04:09 PM
thanks for the comment on my thread.
seems like you have a pretty nice workflow. what is your process of using pictures for creating illustrations? could you do a mini demo or something?
August 6th, 2010, 05:14 PM
Thanks Seraph Fawkes. Thanks for your comments.
could you do a mini demo or something
Yup sure, when i feel i have something worth showing.
DSG 1572: Enviro • WATERFALL HAS BEEN (MARVELOUSLY) ARCHITECTURALLY ALTERED
Not so good started ok.
August 6th, 2010, 10:18 PM
Dang man, you got a nice book! Really dig the DSG with the landing ship, its got really dope design!
August 8th, 2010, 01:47 AM
Your work is just fantastic. Paintings, pencils, everything!
August 8th, 2010, 09:45 AM
I love the colors on this picture (http://img225.imageshack.us/img225/1307/3towers.jpg) and as everybody's been saying, the woman standing on a wing study looks awesome! It looks tighter than the photo somehow. I think what I like most in it is the combination of smooth brushwork on the lady and background and the textures that you've used on the right spots in the right amount on the plane to give nice sense of material. On your other paintings, I think using the textured brush so much sometimes causes gritty edges where sharper ones would be desirable (like the figures' heads and the lighted railing on the foreground in the last pic).
Your black and white portrait studies look really solid but sometimes your figures look stiff. Some of them, like the one in the middle on this page (http://img202.imageshack.us/img202/7533/quicksketchs2010.jpg) lack some sense of weight IMO. 'm not sure what she's sitting on. If the surface is that slanted, there should be more weight on the feet IMO. On the standing poses, cast shadows could help give more sense of attachment to the ground. You've done some great studies of figures on the last pages but I think quicker gesture studies would be useful too for making up natural looking poses.
Keep up the great work!
August 18th, 2010, 03:25 AM
Wow, thank you for commenting on my sketchbook so that I clicked and got to see your awesome works. I am really loving this sb, so inspiring and creative.
I'll definitely be dropping in more :D Dose of inspiration
August 29th, 2010, 12:12 PM
Thanks Metal Fingers.
Thanks smuli i will keep your advice in mind.
Cannot seem to finish anything recently or get into it. Don't know wants wrong. Anyway sure it will pass.
So here are some unfinished pics,scribbles,speedys and just roughs.
DSG 1559: Creature • IMPRESSIVE ALIEN BEAST BLENDS QUALITIES OF BOTH RHINO & LION
I think i might have posted this one already. But i can't find it in my Skbook.
DSG 1555: Sci-Fi • HUMAN PILOT STANDS BY HEAD-DOOR OF ROBOTIC ALIEN-GIANT DISGUISE
Again unfinished and Blab.
DSG 1571: Sci-Fantasy • PINK-SKINNED HEAVYWEIGHT SYNTHETIC DEVIL HAS BABYBLUE HORNS
Unfinished i probaly could have gone on with it. I did'nt like his body.
DSG 1561: Alien Enviro • MAGNIFICENT CLIFF OVERHANG SEEMS TO HAVE BIOLOGICAL ORIGINS
I had no idea what i was doing.
DSG 1574: Open-Ended • THE DEPRESSED THING
I just gave up, Ironic.
DSG 1566: Fantasy Enviro • SKELETALLY-VICTORIAN MASSIVE EGG FOUNDRY, SHROUDED IN HAZE
Wasn't happy with it. Unfinished.
DSG? can't remember.
Did'nt like his face looks like a baby and just not worth finishing.
Doing some Daily sketchs over at cgtalk. They have all time limits so hoping they will jolt me out of my slump. Pretty crappy some of them.
White Dragon 30mins.
"A walk in the snow" 25mins.
"A Dark Cloud" 15mins.
Thats a really sort time but still disappointed in how crap it looks.
Ref suicide girl. Didn't like her face. Unfinished.
August 29th, 2010, 03:09 PM
you seem to think that a lot of your sketches are bad, but lemme tell you I think they are great. :) faces can be hard to master, but I know you have potential for it. For example that troll's face from your last post, his eyes could be smaller and "meaner", then it's no longer a 'baby' face as you claimed it to be.
Sometimes it's just the little things that can throw everything off the balance... just gotta be patient with it and understand what doesn't work for you and why you don't like it.. etc. You gotta be very critical of your work which you're doing so that's good. Just watch out for the small things... I think it's the main issue like the example I havve pointed out earlier.
Hope that helped a bit! I'm also at cgtalk... cool that you're there too. Hope to see you around here and there time to time because I love your style and ideas!
Best luck in your art journey!
September 13th, 2010, 04:54 PM
Thanks DM7 for dropping by and giving support.
This was for CHOW.
ROUND #212:: The Veteran
Spend to little time at the start with the compo and pose and to long at the end with the rendering. Missed the deadline by about a week.
This is the finished version kind of just gave up towards the end.
September 13th, 2010, 05:00 PM
Omg! This suicide girl is freaking awesome! You have some awesome rendering skills! Really! o_o
Please finish this piece!
September 23rd, 2010, 07:25 PM
Thanks Silwynar. I won't finish the Suicide girl as i have moved on. But i am working on another reffed nude.
All speedy pics for the CG daily sketchs.
DSF 2279 120 mn "Dark Clouds"
DSF 2280 25 mn "Robot pets"
DSF 2281 60 mn "Rock Star Groupy"
DSF 2284 60 mn "The Diver"
DSF 2286 60 mn "City of the Sun"
September 23rd, 2010, 07:31 PM
Cool stuff man! It's great that you can be bold with your color choices. :)
September 24th, 2010, 02:53 PM
Damn freaking awesome... very nice updates... I know you say you don't like them, but you have to have a little more faith on your skills, you're very good and if you keep telling yourself down, you'll never get anywhere.., trust yourself and keep practicing, it's a good thing to be able to see what's wrong with your work, but going all the way to not liking any of it, that's another thing.
Keep it coming man, you're doing great!
September 25th, 2010, 11:58 PM
Very cool stuff going on in here man, I dig it. Thanks for stopping by my book too! your welcome any time sir.
October 1st, 2010, 05:17 PM
Cheers fernandoart thanks for the encouragement.
Thanks Metal Fingers.
DSF 2288 50 mn "ship of the desert"
DSF 2292 40 mn "The Black Cat"
This was another DSG Dragon rider. I give up on it i'm lost. I hate not finishing pics.
October 1st, 2010, 05:28 PM
Nice work! You have some really nice ideas for all these speedies. Keep it up!
October 5th, 2010, 12:30 AM
Nice, I can see the improvement! Love your rendering, keep it up please :)
October 12th, 2010, 04:38 PM
Thanks for dropping by PNate.
Want to try and get back into working with a pencil.
Some quick ref sketchs to warm up nothing special.
Then some from head.
Very stiff looking and odd looking proportions. But i think a good repensitation of my pencil skills. Can use it to judge improvements.
Bit better not as stiff. But hard on the eyes.
Not as hard on the eyes. But not very interesting.
Last one just trying to draw something that could pass for human. Big strong arms on her.
Scans pretty poor might have to buy a new scanner.
October 12th, 2010, 04:46 PM
Some more timed speedys from CGSociety.
50 Mins "The Banshee"
60 Mins "The Lonely Night"
20 Mins "UFO Hunter
40 Mins "The Tech Guy"
October 20th, 2010, 07:43 PM
DSF 2307 60 MN "The Mastermind"
this took me 80mins. Ref used for shark.
45min reffed landscape.
Reffed nude sketch. Hmmm head looks kinda big. Have to check the original to see if it is that size.
Sketch from head.His head looks odd too. Not interested enough to fix.
October 21st, 2010, 02:50 AM
you've a great sense of composition and colors! Nice work! Just work a bit more on anathomy
October 21st, 2010, 12:24 PM
I really like your DSG entries! Especially the rhino lion, pilot of giant alien and the cliff one. How did you come up with the palette? What were your thoughts about the colors? If ya dont mind :)
October 24th, 2010, 01:59 PM
Thanks for dropping by dleoblack. I have been getting comments on anathomy since i started this sketchbook and i think i might have found where my problem is. I know arm, leg,torso etc muscles but i never learned to put them all together, treat the body as a whole rather than individual bits. Well that is my theory at the moment.
Thanks Malakuko. Good to see Irish people on this site. For the colours no secret just put random bright colours down. Keep what you like. Thats it.
DSF 2311 60 Mins "Once a thriving city
DSF 2312 60 Mins "UNSTOPPABLE"
October 25th, 2010, 03:58 PM
haha I didnt even realise you were Irish till I saw your DSG post. Yeah there really isnt alot. I dont think Irish artists are big posters to be honest :P its a shame.
October 30th, 2010, 03:36 PM
Four more speedys.
DSG 1582: Sci-Fi • EXTERNAL VIEW OF A ONE-PERSON HI-TECH FLYING CRAFT'S COCKPIT
DSF 2318 30 Mins "Hunter's Moon"
Took me 20mins just not a good idea.
DSF 2319 40 MN "The Rock"
DSF 2320 60 MN "The Rifle"
Used ref for the pose and it still looks terrible. I think i might have to do a lot body studies.
November 5th, 2010, 10:36 PM
More speedys. I think i might be begining to loosen up. I feel the cracks.
DSF 2329 50mn "Sentinel"
DSF 2328 40mn "The Wizard of Earthsea"
DSF 2330 40mn "Red Rain" This took me 20mins.
DSF 2331 50mn"The Wake" About 40mins
Above cleaned up a bit. Don't think it worked.
November 17th, 2010, 06:59 AM
Nice variety of works, cool to see :)!
November 23rd, 2010, 03:31 PM
More speedys. Must start trying a few more finished pieces like before.
DSF 2333 60min "The Road Home"
DSF 2340 60 MN "The Girl with the Pink Hair"
DSF 2341 30 MN "Flash in the night"
Poor even for 30 mins.
DSF 2344 30 MN "Fog"
Don't know how this will show up as my Gamma on my PC may not be tweeked.
DSF 2345 60 MN "Sunday Girl"
Went overtime took 80mins.
November 23rd, 2010, 03:35 PM
nice ideas..just need more work on anatomy...maybe on colors
November 29th, 2010, 05:36 PM
Thanks for dropping by my sketchpad hücumkedi.
Yup need improvement in anatomy, colors, enviroment, composition, and everything else.
DSF 2346 NTL "Ming The Merciless": CONCEPT ART for "FLASH GORDON"
and a fully reffed piece.
December 8th, 2010, 05:14 PM
My interest was lost. After pic 3 it was just getting worst.
William b. Hand
December 8th, 2010, 06:11 PM
That fully reffed pic in #356 is so solid! The dimension in that is powerful. ...In this more recent (fantasy type) pic, I would recommend that you flesh out the planes of form in the same way you did in the reffed piece (with specific light sources in mind), and then do the same thing again for the forms of any costuming.
December 14th, 2010, 08:01 PM
Thanks William for the advice and dropping by.
DSF 2362 NTL "The Bones of Giants"
Took around 100mins PS.
DSF 2361 50 mn "Gunslinger" A quickly.
January 8th, 2011, 09:31 PM
DSF 2368 60 min "The Goblin King"
DSG 1592: Sci-Fi • HUGE DOME-LIKE ROBOT IS JUST VISIBLE THROUGH THE FALLING SNOW
January 8th, 2011, 09:37 PM
Try to finish more pieces!
I saw a lot of WIP's scrolling over this page! ;)
I like how you handle colors, even if they are sometimes crazy with heavy contrasts :)
Keep it up and please don't foget to do anatomy studies too.
I got one question about suicice girls.
You need to pay to get access to this site, or?
I found nothing free actually, because your refs were looking really nice :)
January 9th, 2011, 10:14 PM
Thanks for dropping by Silwynar.
Going to keep working on the anatomy and playing with those colours.
As for the Suicide Girls ref i downloaded them long time ago looking at ref (ie porn). I don't remember where.
January 9th, 2011, 10:18 PM
You can obviously paint what you see, and you're obviously working to being able to paint what you imagine as well as you paint what you see. You're doing great work here- keep it up!
Your recent "finished" figure drawings are great. You brought them to life and I think that's what you're going to want to strive for for the rest of your work. Awesome!
January 17th, 2011, 04:04 PM
Here is ChoW#228 :: Thalestris, Queen of the Amazon
January 17th, 2011, 04:19 PM
awesome new paintings for the DSG!
And I love the Chow entry, got my vote already.
she's holding the bow in a wierd way though, I think the string should be behind her arm. But she might just be posing for the camera :). It's a tiny nitpick, I love the figure and execution!
January 24th, 2011, 03:18 PM
Thanks for the vote monotony. I was quite happy the pic.
she's holding the bow in a wierd way though,
I drew her hands/pose before i drew the bow. I though you can hold a bow anyway so it wouldn't matter, but with the deadline looming i had to quickly force the bow in to position. If i had taken a few minutes at the start of the sketch it probably would have looked more natural.
Here is a pic for E.O.W. Round 156: Temple at Uppsala.
My feelings on this one is Blah. Didn't take long mainly doodleing.
This is what i was mainly interested in and looks better cropped.
Ok pic was still bugging me last fix. Going to ignore it and try and do a decent landscap now.
January 24th, 2011, 05:46 PM
Very nice EoW piece!
It is such a shame that the left part went so dark (or is it my display?)
Apart from that it is really nice.
The clouds are a little bit too detailed in my opinion. They are a eye eye catcher :D
keep it up!
January 28th, 2011, 06:35 PM
Thanks Silwynar. My landscapea look like miniatures.
ChoW#230 :: Rangda the Demonqueen
January 28th, 2011, 07:02 PM
Omg yeah! :)
Really nice CHOW piece!
Your colors are just great in this piece! Awesome!
These creature looks a little bit crazy, but antatomical right!
Keep it up and do more paintings and drawings!
January 28th, 2011, 07:12 PM
Stunning environments as always. I really dig the character design of the amazon, very well illustrated and painted.
February 6th, 2011, 01:51 PM
Thanks for dropping by Silwynar.
February 13th, 2011, 11:23 AM
Another Chow. CHoW#232 :: The Zodiac Warrior. I picked my star sign Libra.
And a unfinished study.
February 13th, 2011, 12:00 PM
Nice anathomy on the last one I like it very much. Is it a study from a photo or from imagination. I think you should work a bit more on your colour and feeling of atmosphere. For instance on chow 231 you still havent harmonized sky with ground - try to rub off some of the sky color onto far off ground, in order for it to recede to the background.
On the zodiac warrior you need to work a bit on your little twinkle lights. You've set up a dusty, steamy environment. In this kind of environment these twinkles should have a blurred halo around them because of all the particles in the air, like city lights in the mist.
February 13th, 2011, 12:12 PM
very cool sb
i think it is better than some 5 stars sketchbooks, so i voted 5
your shapes are solid and well designed
but sometimes it looks like you're losing the intuition and the spontaneity of the original sketch - like you did in the chow 232
that flag is blending with the ship, and it confuses the viewer...
if you have different ideas through the process, try to keep that flame you had in the beginning :)
last study is very good!
(just my thoughts...)
February 23rd, 2011, 12:37 AM
Thanks for dropping by Moonrage and for the advice.
Thanks for the vote Icey. Trying to loosen up and keep the spontaneity.
Ok here is the first attemp of keeping it loose. Probably should add something in the background and have her head turned looking at it. But didn't want to rework keep it spontanious
February 27th, 2011, 04:03 PM
A Landscape sketch could add more and keep going but not interested in rendering anymore.
and a rework.
February 27th, 2011, 04:14 PM
Stunning new environment!
Colors are awesome as ever :D
The woman above is also looking sexy... Wondering how she looks from the front? ;P
I would like to know how you learned these stunning environments and colors?
Any book / video that helped you most?
March 1st, 2011, 08:01 PM
Thanks for dropping by Silwynar. As for my Enviros thanks for the comments but i think i have a long long way to go. For me i check out other peoples sketchbooks see how they do enviros, try and work out what they did and how. Here is quite a good link on composition http://www.wetcanvas.com/Articles2/135/120/page5.php Reminds i should read back through it again as i need to brush up.
From the TV series Sparticus. Took some screen caps. Great poses and anatomy shots. Since i can't get to life drawing classes i though doing a few of these can't hurt.
March 2nd, 2011, 12:42 AM
great studies man! your rendering skills are getting very good!
i really like your anatomy, just a few things lookin of fhere and there and that will be fixed by trainning your eye of course, by life studies and the like
anywho, gerat stuff! looking forward to more ! :D
March 4th, 2011, 02:49 PM
Thanks ryanoir for dropping by.
Another one i want to do a few more of these. Maybe break it up with some of my own stuff
March 10th, 2011, 08:41 PM
Can't finished anything at the moment. Three attemps below. I don't think anyone of them is that bad to have given up on them, just didn't grab me.
And another Screen capture ref. When i can't fin anything, these are my default studies just to keep me going.
William b. Hand
March 10th, 2011, 11:52 PM
I think your default screen capture studies are great! I haven't used any photo refs in a million years, but I'm inspired to do just that after perusing these. Such solidity to those forms -- Really pleasing.
March 11th, 2011, 07:41 PM
Thanks William b. Hand for dropping by.
Glad you like the Screen captures they can feel like painting by numbers to me. But every now and again i discover something new that i can use. Like how very subtle colour changes can define a pic and colours to me, are a lot duller and darker than i think.
March 11th, 2011, 08:41 PM
It's evident to see your techniques, colors and just your overall style is solidifying, Mitze. I've been watching your stuff since I registered here and your hard work is paying off.
Keep it up man.
March 14th, 2011, 03:36 PM
Thanks Vulgar glad to see you think my work is improving, as i can't tell.
Here is new pic.
March 14th, 2011, 04:00 PM
i frigging love how you use brushes, lighting and composition! kickass!
March 23rd, 2011, 09:43 PM
Thanks Parsakoira for dropping by.
This started out with just wanting to paint a few trees than i kept added to it. Thats why it is so long.
Rough. Though i saw something there.
Finished version. Pretty disapointing and a waste of time.
March 24th, 2011, 02:01 PM
Hey Mitze, great to see your work developing. I like the variety in your sketchbook and it's getting better and better, keep it up.
March 27th, 2011, 06:30 PM
Thanks for taking a look Tommoy.
Last landscape i did is still bugging me so think i will do a few ref pieces.
Did a colour bar to stop me picking the colours from the original pic. I tend to do this, not because i can't get the colour right it just so much quicker than opening up the colour picker and finding the right shade.
March 27th, 2011, 08:48 PM
NICE study of that chicks ass and also the dude with the horn helmet. I also like your flying craft
April 4th, 2011, 06:35 PM
Two more movie landscape studys. Second one is from Lord of the rings.
April 10th, 2011, 05:23 PM
Another Ref piece.
April 10th, 2011, 05:30 PM
great studies they have a nice solid feel to them.
your environment sketchs still feel a bit flat. a bit of atmospheric perspective helps alot for depth :)
keep it up!
April 17th, 2011, 04:39 PM
th aks for dropping by Lucdehaan. Thanks for the advice. I will keep my eye on that.
Another snapshot from Lord of the rings. Stuck for things to draw, these ref pieces will keep me ticking over.
April 19th, 2011, 03:05 PM
Should probably stop doing these, and do my own stuff.
Reffed from Lord of the Rings Dvd.
April 19th, 2011, 03:54 PM
Nice studies Mitze, I've always enjoyed Lord of the Rings landscapes immensely.
April 21st, 2011, 10:57 PM
Wow, amazing paintings, I wish I could paint as well, but I still have a lot of value issues.
April 21st, 2011, 11:28 PM
Great work, would love to see more female studies from you. Your landscapes are incredibly atmospheric, great job!
April 22nd, 2011, 12:08 AM
Sweet studies, still frames from movies are always great for practicing environments, composition and lighting. I should do more of them myself. In any case, these are kickass. Look forward to seeing more.
April 22nd, 2011, 12:16 AM
Nice screen cap studies. I love the brushwork and natural color sense.
April 22nd, 2011, 12:36 AM
Post 392 is sexy as hell and the screencap mountains are really well done.
April 24th, 2011, 07:35 PM
Thanks for dropping by my sketchbook!
The studies are looking very good. I look forward to seeing how this sketchbook developes.
April 25th, 2011, 12:49 AM
very cool stuff, having some troubles knowing how long i should spend on a final, how long do you generally spend on yours? for example..Post #130 :]?
Thanks Vulgar for dropping by every now and again with words of encouragement.
Thanks Vay. Dont worry about the values it will come together with practice practice practice
Thanks Captain_Edwards. Females studies coming up. Well working on one from my head.
Thanks ThabisoMhlaba for dropping by.
Glad you like it The Pariano.
Thanks for dropping by Providenc. I can't rememeber how long the pic in post 130 took me. That was quite a while ago. I go a at a leisurely pace and i never worry about the time unless it is for a drawoff and i have to get in done before a certain date. If i had to guess i would say 3 to 6 hours and i have 90% of any pic i posted here done. The last 10% i can spend forever on.
Ok last Movie screen capture, LOTR. It is a Silhouette i kinda thought this would be easy and quick. God i hate trees.
A new pic. Clouds could be better. Ship a bit sharp maybe a bit more atmosphere.
May 11th, 2011, 05:05 PM
Sweet landscapes man! You should try make some things sharper though, just for clarity you know. I just mean that in general
What to start doing a lot more my own character, and it has been a disastor so far. Spend all week on these and i give up. I don't know if i want them to be comic, relistic. I don't even know what clothes she would be wearing.
So i quit this pic and am going to go another route. Unfinished pics, no rendering, comic looking. Might even put a time limit on them.
May 19th, 2011, 04:42 AM
Damn ur screencaps, photo studies, environments are awesome! I see that u have a problem with drawing people from your mind (me too), u have great photo studies, when u finish them, try to draw them from your mind, i think it would help u. And thy for stoping by! :)
May 19th, 2011, 08:02 AM
Very fine work you have here!
I only wanted to say I enjoyed scrolling through your posts. I like the portraits and especially the nude you made on page 12. Please post more work cause I'll stop by to check them out.
Hope you have timpe to check out my SB, could use anyone's opinion.
May 19th, 2011, 08:15 AM
Great work and inspirational studies! Do you have any perticular way of finding good photo references for your studies?
Keep up the good work!
May 22nd, 2011, 05:58 PM
these last ref pieces are awesome :D
The character and the ship in #405 are also good - but you should try to ref the clouds - they look awkward - probably too grey shadow wise (more blush maybe) - but also strangely soft yet opaque.
anyway glory Mitze - it's in your hand ~ love.
Thanks mass87. Drawing from my mind for the next few pics.
Thanks dac. Will drop by.
Thanks Urötskidoji. I find my ref all over the net. Reddit pic posts and reddit NSFW can be good not as porny as some sites. 4chan high def photos i drop in now and again can find some nice stuff there also. But the majority i just stumble upon.
Thanks dan liimatta. Where did you come from. Yeah your right about the clouds. I hate doing clouds. They sould have been be sharper. Will drop by your sketchbook.
Another quick character piece by me. Going to do a few more hot chick,comic looking pieces. Not as polished. Trying to speed up and concetrate more on the drawing than rendering.
Didn't like the background so gave her a new one and finished off the original as a little tumbnail background.
May 22nd, 2011, 06:37 PM
Well I need to have something I consider worth posting for me to update - at least one piece I kind of like - and if I don't I just idle away. So when I either don't feel like painting, or get a bend of low self-esteem or just have lots of work. I vanish as I don't feel like posting the meagre scraps I do, or simply dislike my work too much.
Anyway I really liked the middle thumbnail - so I believe you should keep it darker like in the final version, but I would have preferred a night/dusk version of the nice mountain city (which I also like). Pipes and spaceport windows are rather cliché don't you think? Also the sellion line around the mouth and her left breast looks weird.
EDIT: Maybe it's the rockface you removed from the 2nd to the 3rd iteration that I feel is actually missing.
EDIT: I also prefer the more set and sour face of the thumbnails
Hope i didn't offend Dan, this interweb can be hard to read what people mean.
Just meant its great when you where around the daily sketch group all the time.
I know what you mean with the middle sketch being the best. I try to work backwards to the sketch but don't have the skill yet.
As for the cliché i love it . Big tits,Orcs and robots, ..I am not a artist.
Anyway here is the pic above with the smile gone. I only drew her smiling as i though thats the way you should draw chicks.
May 22nd, 2011, 07:54 PM
oh no offence at all ~
Oh well anyway - going to bed so I'll take a shot to illustrate what I meant in part with the sellion line - but also something I noticed with the light.
one is that you have no bounce light on the breast -which makes it look weird - and it being a focus point of sorts it causes some issues.
The other is that the sellion line looks strange - normally it starts higher up - also you should have different light based on where it is on the cheek as the shape changes.
Also the light on the body was a bit strange - or the yellow light from the back is very much behind the character on the arms but is very much from the side on the face.
So I tried to do a blend - a wide yellow light from behind - both from left and right.
And then the bluish light from the front was only really decided on the arm, so I used that direction for the rest and well did a shitty overpaint.
I hope you don't mind ~ (will forget if I didn't do it now instead of wait on the msg).
Don't mind the face - just thought about the light more than the design - so added back the smile without thinking etc.
May 22nd, 2011, 08:03 PM
Dope stuff man, lotsa good studies in here. Digging how that last piece is coming along though I still think her face could be a bit more stern, pull the edges of the mouth down a bit more to give her a smug look. Dope though. :D
Thanks for dropping by Metal Fingers.
Thanks for the paint over Dan. Loving the blue eyes on her. I understand what your saying and even worst i already knew it. I tend to get lost in my pics and focus and small areas and ignore the whole which leads to very strange results. I don't know how to overcome that.
New pic i am working on and as i overwork it stange things in it are already beginning to pop up.
Was thinking maybe giving myself a time limit on a pic. which would hopefully stop me overworking/fussing on certain parts make me focus on the whole pic. Okay enough rambling.
May 28th, 2011, 06:12 PM
wouldn't it be a good idea to force yourself to work from a distance
to force your self to avoid detailing until the general light and shape is done - for I really like many of your roughs - and then you start, as you say, give different light to various parts/elements - and forget the shape of the underlaying form - and you should be able to remedy that - as you already have with some strangeness you carried around some years back - just something to work through.
I like the latest piece btw - but look at the one to the lower right and be careful with the shading you are giving her on the arm and stomach - they seem to go awry. & if you want help in dropping the habbit I can remind you ever so often ;)
Thanks dan liimatta.
I spend too much time on the rendering and not enough on drawing. Don't like working with time constrants but might help.
June 2nd, 2011, 02:14 AM
Seeing some good progression in your sketchbook.
Keep it up looks like all those studies are starting to pay off.
Also like how you are making your color palette for your studies.
have a good one
June 2nd, 2011, 07:34 AM
Great sketchbook here mitze! Out of curiosity, how long are you spending on the more refined figure studies such as the one above?
Great work on the enviro studies too, it's really evident that they are paying off!
June 2nd, 2011, 07:46 AM
wow ive never see someone do as many screen caps its amazing.. do you photograph them or do you just stop the dvd? i like your rendering and your colors.. but you lack some skill in faces.. try to do some portraits
June 2nd, 2011, 09:14 AM
Nice sketchs, I really enjoy your paintings.
June 10th, 2011, 01:31 PM
Thanks OmertA for dropping by.
Thanks MacTire. I take my time doing pics and take lots of breaks inbetween. The pirate women above was done over a week. I don't time myself i can only guess 5-6 hours?
Thanks MarcSampson. I use VLC player on the PC to take a snapshot.
My friend pointed me towards Feng zhu website he has a load of great tutorials. Learning loads of stuff, even very basic stuff that i never really though of before. I am going to go throught them all, one a day.
All the below are just sketchs not very finished. I am doing my own versions of his tutorials using his advice on composition, value, etc.
All from Feng zhu tutorials.
Baptism of Fire
June 16th, 2011, 10:56 AM
Nice update - and I like the Mecha design :)
also I really like your ref. pieces / studies - like #312 ~ man I wish I was patient enough for that amount of detail :heart:
June 16th, 2011, 10:56 AM
CA. hickup. Sorry about that :(
June 16th, 2011, 04:50 PM
Love the snowy mountain mechas!
June 17th, 2011, 08:16 PM
Thanks dan liimatta.
Another two quickys.
All from Feng zhu tuts http://www.fengzhudesign.com/tutorials.htm
June 18th, 2011, 12:09 AM
Your movie stills and photo studies are still phenomenal. In some of your non-reffed pieces, I think you're leaving too much black in the shadows, which is muddying them somewhat and making them too dark. I think I can see the root of this in your b&w sketches - you're compressing your middle value range a bit, I think. To paraphrase some advice from Craig Mullins, model your middle values first, and approach the extreme lights and darks gradually. Save your very dark values for the accents and incidents of ambient occlusion.
Also, you might experiment with some softer brushes, especially on distant objects (like that 2nd dragon), to smooth out the brushstrokes and lend to the feel of atmospheric perspective through diminishing detail.
Really cool work regardless. Just looking at that LotR still with all the trees makes my patience hurt.
June 20th, 2011, 03:04 AM
I'd echo jcpahl - though I couldn't prescribe the same given my lack of knowlage (even if I do often start with middle values first and then add dark and light).
As for the last piece I think you did the ground and the soldiers aroud the mech a bit too dark/blured & you probably did yourself a diservice by adding the cannon as roughly as you did as the perspective feels wonky in part due to it.
That said I like the composition of the piece and the design of the mech.
June 23rd, 2011, 06:00 PM
Thanks jcpahl for the advice. I will keep a eye on my value range. Thanks for dropping by.
Thanks Dan. I am trying to keep these as sketchs under 2/3 hours. I rushed the last pic and think i did more damage to it in the last five minutes than good.
Here are another two quickys based on the Feng Zhu tutotrials http://www.fengzhudesign.com/tutorials.htm
June 23rd, 2011, 09:15 PM
That subway scene is great. But I think maybe your vanishing points are too close together, which is distorting the perspective somewhat.
With regards to the value range, a piece of advice from Greg Pro (gregpro on these boards) that was a revelation to me was to break down and organize your tonal scale into 5 distinct values - 3 lights, 2 darks, including your highlights and accents. It's soooo much easier to control your values when you only have to worry about 5 of them.
Here a couple of gregpro's posts in which he goes over this. Probably everyone who's been on CA for a while has seen these, but I'll link them anyway.
June 26th, 2011, 07:38 PM
Looks cool - I like the train design -
& time is a factor - it's cool that you do these as quickly as you do (I normally don't for a piece like the train station).
Thanks jcpahl. Great links thanks.
Thanks for your support dan liimatta. Going to go through all 42 of Fengs tuts. I was planning on doing one a day but as always life gets in the way. Will keep the pics quick till i fin then go for some more finished stuff. Cheers.
Another two on Fengs tuts. The point of me doing these is that all my more fin work is overworked and there is basic mistakes in them that i don't catch. Hopefully by doing these pics quicker i hit the mistakes quicker and learn from them. They are not that pretty but by the end hopefully i will be able to pinpoint my errors know what to render what to leave and look well have better looking fin work
Sniper guy tut. Kind of a matt painting. What you can do with a photo. My own photo taken when i was in Boston a few years ago.
Again all Feng zhu tuts http://www.fengzhudesign.com/tutorials.htm
Lizard Dude. A basic tut on how to get quick colours into a basic charachter design.
July 6th, 2011, 04:03 AM
Those Feng tutorials is great, nice to see other people´s inspiration from them! I love the buildings in your "sniper nest"-piece, although I think the rubble closest should be a bit blurred or just drawn by hand. Keep up the awesome work!
Thanks Urötskidoji. I blurred the rocks in front of the destroyed city as you suggested.
Two more pics. Both quickys. Based on the Fenf zhu tuts http://www.fengzhudesign.com/tutorials.htm
Alien Invasion. This one didn't work but onwards.
July 13th, 2011, 09:43 PM
thanks for passing by my sb! You have some great stuff in here...I liked specially the post #13, life drawings, very good.
keep going : )
July 17th, 2011, 07:30 PM
Impressive sketchbook. Very inspiring.
There isn't much I can say because it's beyond my skill level. Keep it up!
July 20th, 2011, 12:37 PM
Nice updates again Mitze - esp. the envos and creature.
& its my pleasure.
July 20th, 2011, 02:13 PM
Very nice uploads
It is always a pleasure scrolling through your thread!
July 27th, 2011, 05:01 PM
Thanks Henrique Ventura.
Thanks dan liimatta.
Here is another two pics from the Feng Zhu tuts. I think i spend more time on these trying not to look like the pic he has done. Getting a bit tried of these want to do a fully finished piece but i will try and stick to them only another twenty something to do.
This one was to add a robot to a photo (my own). This is a lot harder than he makes it look.
How to render a set design really quick and it was quick.
Fallout type Set Design.
July 27th, 2011, 06:13 PM
great enviros :) keep it uppppp
July 31st, 2011, 11:23 AM
Thanks tomskie. Another Feng Zhu one. Character Sketching. Again all done quickly (i mean quick for me.). Am itching to do more fin work. I think the the next two i will do as speedys. Than after that i am going to go for more finished work.
August 4th, 2011, 03:42 PM
Feng Zhu tutotrials http://www.fengzhudesign.com/tutorials.htm
Zombie Knights unfinished.
a quick little speedy from my head.
August 7th, 2011, 08:49 PM
Another FenG Zhu. Last one i do quick from now on i do full finished pics.
August 9th, 2011, 09:57 PM
Feng Zhu tut. The Siege. Fast and Fun.
August 12th, 2011, 08:02 PM
Feng Zhu Ancient Battle. This has nothing to do with his tut but it still counts. I am going to go throught all his tuts and do a pic no matter how tenuous they might be.
Getting to like these speedys. Not great, not even good, but better than spending the best part of a week on something that does not work.
August 13th, 2011, 07:48 AM
Wow, I really like the last one! Love the jungle background, gotto watch more FZ-tutorials. Keep up the awesome work!
August 23rd, 2011, 05:03 AM
Really loved your work, mate!!!!! Especially the last one. Hats off.
August 24th, 2011, 07:42 PM
Playing Red Dead Redemtion. Not drawing anymore. Started this two weeks ago. Here is a leftover quickly rendered. From The Feng Zhu tuts.
September 11th, 2011, 12:52 PM
Finished off something started a month ago.
September 13th, 2011, 07:24 PM
hey man, thanks for dropping by my sketchbook the other day, you've got some cool stuff going on here! You've come a long way since the beginning of this sketchbook, its inspiring to see.
Also lovin the last piece of that creature. That texture is awesome!
Keep up the good work ;)
September 20th, 2011, 06:19 PM
Thanks logistic puppet.
Feng Zhu tut. Hate doing vehicles and especially line work. Turns out it was kinda fun. If i had know that i would have done better designs and used perspective. Well next time.
October 2nd, 2011, 01:23 PM
great job. you're improving tons
October 2nd, 2011, 06:45 PM
Thanks midknight523. Can't say i feel like i am improving been on automatic the last few months.
First time doing silhouettes. Some over worked some under. Can see that they will be usefull in future.
October 22nd, 2011, 03:12 PM
DSG 1624: Alien Enviro • BLOCKY, ANGULAR ISLANDS, LINED W/ FRACTURES, IN AN ALGAL SEA
Rough version. Rock a lot nicer and stronger looking and i think the more muted colours look better on the rough too.
January 16th, 2012, 06:26 PM
DSG 1627: Enviro • INCREDIBLE NATURAL SNOW/ICE FORMATIONS ON ALIEN MOON DWARF OUTPOST
January 24th, 2012, 07:23 PM
Reffed from a photo.
PS. 600x981 pixels
January 28th, 2012, 10:02 AM
Nice works. That last study reminds me of the model Klodi.
January 28th, 2012, 01:17 PM
Haven't seen your sketchbook, yet. It's great to see the progress you made, that's a nice motivation for me!
The last study is gorgeous - technically and contentwise ;)
January 28th, 2012, 07:06 PM
March 10th, 2012, 06:05 PM
Thanks Seage. Don't know who the model is. I just pulled in off then web.
Thanks LastGen. I want to lose the technically and get to the bones.
Thanks Jason Scanlon
I did five quick sketchs and worked on all of them at the same time. I wanted to get rought and dirty. Did not happen but for the last one hopefully it will. Here is the way to polished three of them.
Suppose to be a vampire. I was trying to make the face look off but normal at the same time. Not sure about this pic sometimes i like it sometimes i hate it.
March 19th, 2012, 02:48 PM
March 29th, 2012, 04:11 PM
April 21st, 2012, 06:02 PM
ChoW#283 :: Alien Gardener. Did not fin in time.
ChoW#284 :: Northern Hunter
ChoW#285 :: The Horror Survivor
So i am thinking i will draw a one hour sketch everyday warm up (like that will last). These are all from Spartacus the TV prog. They are great to use as half the prog is in slow mo, no motion blur.
May 9th, 2012, 04:34 PM
thank you for your nice, encouraging words. Checked your sketchbook and WOW this is amazing. your paintings - both portraits and environments - are mindblowings. Truly inspiring - thanks again.
PS I have started now a "Mitze" file folder on my laptop - again: great artwork. *suscripe*
May 12th, 2012, 05:19 AM
Hey man thanks for lovely comment, and awesome work here.
Thanks for dropping by Klaustrophil.
Thank you Liberty.
Two more 1hour pics done from ref.
For the DSG: I got the finish date incorrect so it was a bit of a speed drawing with a background thrown on.
So what i am trying to say is i know it is all over the place but i did what i could in the time frame i mistook.
May 14th, 2012, 07:39 PM
Very nice Mitze - good studies like always and its nice to see it crawling into your personal pieces render wise as well :)
May 16th, 2012, 03:57 AM
Thanks for dropping by dan liimatta.
Thanks Jason Scanlon.
Chow Bounty Hunter
Chow King of Hell.
Wasn't going to do this one but changed my mind and gave it a half hearted shot. Still not finished and i don't think i will finish it.
May 26th, 2012, 06:27 AM
wow mitze - awesome as always.
The last post is interesting. In this unfinished painting, your approach is far more developed. It`s nice to see how you create depth by using soft and hard brushes. The effect is similair to photographie - close object blurry - focused object/selling point sharp and detailed. Good skills you have dear mitze.
One pictures that suck.
There is a lot less time put into them than the others.
June 13th, 2012, 01:55 PM
Study from Italian Painter Roberto Ferri. The original is called San-Sebastiano
Photoshop CS5. Size painted on 2055 pixels by 3000
June 13th, 2012, 03:48 PM
Awesome improvement from the first pages until now! And that last study is just CRAZY. Really nicely done! Keep up the great work! ^_^
June 14th, 2012, 12:08 AM
Good work on that study. Will have to come back a bit later and check out your whole thread.
June 18th, 2012, 06:45 PM
Thanks Riley Stark
Thanks p sage
Two sketchs. Pretty rough but enjoyable to do.
DSG 1645:Creatures • SAMPLES OF AQUATIC EUROPAN ALIEN LIFEFORMS
June 24th, 2012, 03:00 AM
Awesome enviros, studies and characters! Very cool sketchbook and great stuff all around!
Are you joining the e.o.w btw? =D
Thanks for dropping by Dile.
August 19th, 2012, 01:35 PM
Seems like a little work is in order re: perspective... the previous pic with the guy dressed up in mech armor (white armor?) seemed like he was on an impossibly steep ramp... or the perspective of his body didn't match that of the ramp.
You can pretty much eyeball that kind of perspective... but make sure you work it out ahead of time... it's harder to throw a character you've draw already into a new room, but it is doable... just find the horizon line relative to the character and you get instant vanishing points.
Nitpicks really. You have a lot of skill so far, let's see how far you go :sungod:
August 25th, 2012, 07:18 PM
Thanks p sage. Yeah the perspective is why off. I did use persect lines, but the warp and pull and skew tools where used too much.
September 24th, 2012, 04:01 PM
Thanks p sage. I did do a perspective grid on that white armor pic but i warped and used perspective warp .I wanted to fit more of him in Bad idea. Thanks for dropping by.
October 4th, 2012, 07:27 PM
Loving post 481. Great work in all :]
October 31st, 2012, 07:33 PM
Thanks The Pariano. You are preaching to the converted i know exactly what you mean. Thats why i posted the unfinished version as i knew thats as good as it would get.
Have not touched pen to paper in months. These are two attemps to get back into the swing. Both landscapes none finished. Artist block.
February 25th, 2013, 07:25 PM
Have not posted in a long time. Not really drawing that much anymore.
and some speedies.
August 30th, 2013, 06:16 PM
My sketchpad seems to have died. There is no name on it except guest, and i cannot edit it anymore. Still drawing but not very much anymore. Here is the last few pics i did.
August 30th, 2013, 06:19 PM
Daily sketch 2-3 hours
August 30th, 2013, 06:22 PM
Just because. How long, weeks, between looking at films and tv, playstation, drinking. Lost interest in painting a year ago. It is a just ticking over pic.
October 8th, 2013, 04:58 PM
Another landscape pic. I pretty much suck at them but they are fun all the same. So iwill keep at them till i like tham.
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