View Full Version : Evil Knight
April 19th, 2003, 11:20 PM
An evil Knight....um....well thats it.
Oh BTW...yes the polycount is very high.
April 20th, 2003, 05:12 AM
belt design change after animation rigging problems.
April 20th, 2003, 05:43 AM
Wow! Cool! Very cool design, i want to see more. Who's his opponent gonna be?
Belt must have hurt him when he tried to walk, right ;-)
The only thing i can think of is that the texture on the armor could use a little more variation - it's all grey now and that makes it hard to see the nice details you put there.
Some of the texture on the left arm (3d pic) looks skewed.
April 20th, 2003, 07:41 PM
you obviously have great modeling skills- but his armor seems to be repeating it self through his whole body- not much variations in the armor I guess is what Iím trying to say. Really busy armor too.
Just my 2 cents though- still a cool model init self but doesnít quite pack the extra "mmfph".
April 21st, 2003, 03:43 PM
I agree with everything said above, but one thing I'd like to add, I don't know if this is just me.... but the cape seems very thin to me. I would think that wool, or whatever material that a cape is made out of would be thicker, and move more with the body (have more wrinkles/folds) I absolutely love the modeling job. Superb job. But just what was said above, and the cape seem a little off.
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