View Full Version : Evil Knight
shaneb
April 19th, 2003, 10:20 PM
An evil Knight....um....well thats it.
Oh BTW...yes the polycount is very high.
http://members.optusnet.com.au/~k.hutchinson/mypic88.jpg
http://members.optusnet.com.au/~k.hutchinson/mypic89.jpg
http://members.optusnet.com.au/~k.hutchinson/mypic90.jpg
shaneb
April 20th, 2003, 04:12 AM
belt design change after animation rigging problems.
http://members.optusnet.com.au/~k.hutchinson/mypic91.jpg
Erik
April 20th, 2003, 04:43 AM
Wow! Cool! Very cool design, i want to see more. Who's his opponent gonna be?
Belt must have hurt him when he tried to walk, right ;-)
The only thing i can think of is that the texture on the armor could use a little more variation - it's all grey now and that makes it hard to see the nice details you put there.
Some of the texture on the left arm (3d pic) looks skewed.
poly_cube
April 20th, 2003, 06:41 PM
you obviously have great modeling skills- but his armor seems to be repeating it self through his whole body- not much variations in the armor I guess is what I’m trying to say. Really busy armor too.
Just my 2 cents though- still a cool model init self but doesn’t quite pack the extra "mmfph".
dyoung
April 21st, 2003, 02:43 PM
I agree with everything said above, but one thing I'd like to add, I don't know if this is just me.... but the cape seems very thin to me. I would think that wool, or whatever material that a cape is made out of would be thicker, and move more with the body (have more wrinkles/folds) I absolutely love the modeling job. Superb job. But just what was said above, and the cape seem a little off.
dyoung
dyoung1@ringling.edu
www.rsad.edu/~dyoung1
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