TseTse
January 1st, 2006, 07:24 PM
I'm not really looking for full-time or even paid work, but am always poking around for amazing projects or games to work with.
I have had ideas for starting a new mod project but haven't felt comfortable with any of the existing games as a platform to push for it. However, I'm even more eager to lend a hand as a mapper for art-driven mod teams or whatever.
I say "art-driven" because I truly approach game stuff that way and feel that level design most plug into a clear vision that everybody involved can get excited about.
I'm MOST interested in projects that already have a clear artistic idea and a sound game design. If a project is in concept stages and really, really resonates with my game dev dreams... who knows! However, I'm most likely to avoid getting involved unless the project is at play-test stages and thus better allows for level design grounded squarely on the gameplay and intended gamer experience.
See chronological skimming of some of my work here.
http://www.zenegg.com/georama/
I'm OK in both max and maya. I love crafted skies in dreamscape (max). I love outdoors environments for the most part, for many reasons. I'm very comfortable in most editors, with most experience in UED but also working knowledge of hammer, etc. To me the real issue is workflow and knowing how to bring textures, modeling and all the pieces together to articulate a mood, vision and powerful experience. I truly enjoy that work.
So, if i look like i might fit, feel free to drop me a line. I've got a lot of other real-life things going on so i may not be able to be full-time and im also exceptionally picky (i.e. if i cant be really passionate artistically i will try not to get involved). I dont think it's a matter of arrogance but a matter of making sure we all find stuff and projects which FIT, because i've seen a ton of mods just rush folks together without them being on the same page from the start.
zen.tsetse@gmail.com
PS. As for potential commercial projects, i have no idea if there's a possibile fit but I'm open to discussion. This has been an "extracurricular" passion for me, not a job... and I'm scared to make that leap!
Custom Sky (rendered in max)
http://www.zenegg.com/georama/sky-test.jpg
Level for a ut2k4 game modification
http://www.zenegg.com/georama/noumen1.jpg
Level & Intro Screen for a ut2k4 game modification
http://www.zenegg.com/georama/SO_Menu.jpg
Level for Tribes2
http://www.zenegg.com/georama/2519-1.jpg
Unfinished Tree static mesh set (Tribes:Vengeance / unreal engine)
http://www.zenegg.com/georama/wip_tree_composite.jpg
Unfinished Map - Lighting/Concept test (Tribes:Vengeance / unreal engine)
http://www.zenegg.com/georama/TerrrainTest3.jpg
Unfinished Map - Maya Base/Building Design (Tribes:Vengeance / unreal engine)
http://www.zenegg.com/georama/Prey_8.10.04.jpg
I have had ideas for starting a new mod project but haven't felt comfortable with any of the existing games as a platform to push for it. However, I'm even more eager to lend a hand as a mapper for art-driven mod teams or whatever.
I say "art-driven" because I truly approach game stuff that way and feel that level design most plug into a clear vision that everybody involved can get excited about.
I'm MOST interested in projects that already have a clear artistic idea and a sound game design. If a project is in concept stages and really, really resonates with my game dev dreams... who knows! However, I'm most likely to avoid getting involved unless the project is at play-test stages and thus better allows for level design grounded squarely on the gameplay and intended gamer experience.
See chronological skimming of some of my work here.
http://www.zenegg.com/georama/
I'm OK in both max and maya. I love crafted skies in dreamscape (max). I love outdoors environments for the most part, for many reasons. I'm very comfortable in most editors, with most experience in UED but also working knowledge of hammer, etc. To me the real issue is workflow and knowing how to bring textures, modeling and all the pieces together to articulate a mood, vision and powerful experience. I truly enjoy that work.
So, if i look like i might fit, feel free to drop me a line. I've got a lot of other real-life things going on so i may not be able to be full-time and im also exceptionally picky (i.e. if i cant be really passionate artistically i will try not to get involved). I dont think it's a matter of arrogance but a matter of making sure we all find stuff and projects which FIT, because i've seen a ton of mods just rush folks together without them being on the same page from the start.
zen.tsetse@gmail.com
PS. As for potential commercial projects, i have no idea if there's a possibile fit but I'm open to discussion. This has been an "extracurricular" passion for me, not a job... and I'm scared to make that leap!
Custom Sky (rendered in max)
http://www.zenegg.com/georama/sky-test.jpg
Level for a ut2k4 game modification
http://www.zenegg.com/georama/noumen1.jpg
Level & Intro Screen for a ut2k4 game modification
http://www.zenegg.com/georama/SO_Menu.jpg
Level for Tribes2
http://www.zenegg.com/georama/2519-1.jpg
Unfinished Tree static mesh set (Tribes:Vengeance / unreal engine)
http://www.zenegg.com/georama/wip_tree_composite.jpg
Unfinished Map - Lighting/Concept test (Tribes:Vengeance / unreal engine)
http://www.zenegg.com/georama/TerrrainTest3.jpg
Unfinished Map - Maya Base/Building Design (Tribes:Vengeance / unreal engine)
http://www.zenegg.com/georama/Prey_8.10.04.jpg