PDA

View Full Version : Level Designer: TseTse


TseTse
January 1st, 2006, 07:24 PM
I'm not really looking for full-time or even paid work, but am always poking around for amazing projects or games to work with.

I have had ideas for starting a new mod project but haven't felt comfortable with any of the existing games as a platform to push for it. However, I'm even more eager to lend a hand as a mapper for art-driven mod teams or whatever.

I say "art-driven" because I truly approach game stuff that way and feel that level design most plug into a clear vision that everybody involved can get excited about.

I'm MOST interested in projects that already have a clear artistic idea and a sound game design. If a project is in concept stages and really, really resonates with my game dev dreams... who knows! However, I'm most likely to avoid getting involved unless the project is at play-test stages and thus better allows for level design grounded squarely on the gameplay and intended gamer experience.

See chronological skimming of some of my work here.

http://www.zenegg.com/georama/

I'm OK in both max and maya. I love crafted skies in dreamscape (max). I love outdoors environments for the most part, for many reasons. I'm very comfortable in most editors, with most experience in UED but also working knowledge of hammer, etc. To me the real issue is workflow and knowing how to bring textures, modeling and all the pieces together to articulate a mood, vision and powerful experience. I truly enjoy that work.

So, if i look like i might fit, feel free to drop me a line. I've got a lot of other real-life things going on so i may not be able to be full-time and im also exceptionally picky (i.e. if i cant be really passionate artistically i will try not to get involved). I dont think it's a matter of arrogance but a matter of making sure we all find stuff and projects which FIT, because i've seen a ton of mods just rush folks together without them being on the same page from the start.

zen.tsetse@gmail.com

PS. As for potential commercial projects, i have no idea if there's a possibile fit but I'm open to discussion. This has been an "extracurricular" passion for me, not a job... and I'm scared to make that leap!

Custom Sky (rendered in max)
http://www.zenegg.com/georama/sky-test.jpg

Level for a ut2k4 game modification
http://www.zenegg.com/georama/noumen1.jpg

Level & Intro Screen for a ut2k4 game modification
http://www.zenegg.com/georama/SO_Menu.jpg

Level for Tribes2
http://www.zenegg.com/georama/2519-1.jpg

Unfinished Tree static mesh set (Tribes:Vengeance / unreal engine)
http://www.zenegg.com/georama/wip_tree_composite.jpg

Unfinished Map - Lighting/Concept test (Tribes:Vengeance / unreal engine)
http://www.zenegg.com/georama/TerrrainTest3.jpg

Unfinished Map - Maya Base/Building Design (Tribes:Vengeance / unreal engine)
http://www.zenegg.com/georama/Prey_8.10.04.jpg

ambershee
January 2nd, 2006, 02:04 AM
Nice work :)
I'm currently representing a number of teams working on many different mod projects - but I've been actively hunting down level designers (a major vacancy for us) to work with a Quake 4 based project. I just happened to stray here randomly, as I frequently rummage around here for talented concept artists, lol.
I'll let the website and documentation do the speaking for you (forgive the ugly website - a new one with a domain name is in the works). It's in fairly early stages, but I hope we can offer both an interesting project and a small, yet focused, highly skilled and professional team for you to work with in your spare time!
You'll notice that we're primarily a singleplayer mod - our first release is looking at the 'Brussels' campaign; a small set of levels to get us started, and if successful, continue as necessary. We're going for a fairly gritty, cross-realism and sci-fi feel, and looking for intense, fast paced level design. We want to abuse our lighting and graphical capabilities to the maximum, so level design would need to incorporate several elements to heighten that. I can naturally discuss as necessary. I'm actually on vacation at present, so I've not got a lot of material on me - but if you have questions I'm very happy to answer.

Webby;
http://davidhunter.gamemod.net/dh3main.php

And more importantly, some light reading in the form of a public design document;
http://davidhunter.gamemod.net/files/dh3designdocco.doc

additionally, you can hit me up at ambershee AT gmail DOT com

Thanks for reading and considering!

TseTse
January 13th, 2006, 08:34 AM
thanks for the info! looks interesting.

i also got some emails from others, thanks to them too.

im traveling and moving atm but have bookmarked stuff and will investigate :D