Petri.J
December 29th, 2005, 08:44 AM
Here's my first attempt with Zbrush, but I've been using many different 3D programs before, so I'm not new with 3D.
This seems like a really cool program if you want to create something very detailed very quickly. I did this in couple days, and I'm still just learning this program.
So here's couple sketches for this creature.
http://dawnkill.com/galleria/albums/userpics/10001/fishguy.jpg
http://www.dawnkill.com/gallery/crap/zbrushtest012.jpg
And here's some screenshots and test renders from the prosess.
http://www.dawnkill.com/gallery/crap/zbrushtest004.jpg
http://www.dawnkill.com/gallery/crap/zbrushtest005.jpg
http://www.dawnkill.com/gallery/crap/zbrushtest006.jpg
http://www.dawnkill.com/gallery/crap/zbrushtest007.jpg
http://www.dawnkill.com/gallery/crap/zbrushtest014.jpg
http://www.dawnkill.com/gallery/crap/zbrushtest015.jpg
http://www.dawnkill.com/gallery/crap/zbrushtest016.jpg
http://www.dawnkill.com/gallery/crap/zbrushtest017.jpg
http://www.dawnkill.com/gallery/crap/zbrushtest008.jpg
http://www.dawnkill.com/gallery/crap/zbrushtest009.jpg
http://www.dawnkill.com/gallery/crap/zbrushtest010.jpg
http://www.dawnkill.com/gallery/crap/zbrushtest011.jpg
And finally a quick test, yet without textures.
This is painted in photoshop, using one of the test render, so I would know better what sort of textures to create later.
http://www.dawnkill.com/gallery/crap/zbrushtest018.jpg
Here is the block model for Zbrush, and below it two screenshots of the animatable mesh(design of it). Now it's far better to animate, since the polygon flow is designed, considering how the character will move, and how the muscles go. I drew the polygon flow over a texture in Zbrush, so it's easier to design it. Later I just snapped new polygons over my old Zbrush model, using the drawed polygon texture.
http://www.dawnkill.com/gallery/crap/zbrushtest013.jpg
http://www.dawnkill.com/gallery/crap/zbrushtest021.jpg
http://www.dawnkill.com/gallery/crap/zbrushtest022.jpg
And since I'm here, I might as well put couple renders here too. As you can all see I just threw some color in, but the textures are coming.
http://www.dawnkill.com/gallery/crap/zbrushtest019.jpg
http://www.dawnkill.com/gallery/crap/zbrushtest020.jpg
Here is a concept of a girl that is going to be in that new story.
I have not written that new story yet and I just have some pieces in my head, that should be in it. This concept was also a research of the style I want in this short film. This girl is going to be rendered to look as real as humanly possible, though I don't think I will reach the level of the LOTR. At least by my self and with my 1,6 Ghz amd :)
This film is going to be very dark and stylized. Think of TimBurton-mixedwith-Giger-mixedwith-me, and you should get very close.
http://www.dawnkill.com/gallery/crap/girlconcept001.jpg
And finally!
Concept for this project and at the same time the films mood concept.
This picture will be painted in four layers, and projected on polygons, to get small camera movement.
That wierd creature above will be in the tree on the right corner, and girl on the ground on left. Camera will move back, slightly to right and tilt to left. (right side rises)
http://dawnkill.com/gallery/crap/Girl003.jpg
This seems like a really cool program if you want to create something very detailed very quickly. I did this in couple days, and I'm still just learning this program.
So here's couple sketches for this creature.
http://dawnkill.com/galleria/albums/userpics/10001/fishguy.jpg
http://www.dawnkill.com/gallery/crap/zbrushtest012.jpg
And here's some screenshots and test renders from the prosess.
http://www.dawnkill.com/gallery/crap/zbrushtest004.jpg
http://www.dawnkill.com/gallery/crap/zbrushtest005.jpg
http://www.dawnkill.com/gallery/crap/zbrushtest006.jpg
http://www.dawnkill.com/gallery/crap/zbrushtest007.jpg
http://www.dawnkill.com/gallery/crap/zbrushtest014.jpg
http://www.dawnkill.com/gallery/crap/zbrushtest015.jpg
http://www.dawnkill.com/gallery/crap/zbrushtest016.jpg
http://www.dawnkill.com/gallery/crap/zbrushtest017.jpg
http://www.dawnkill.com/gallery/crap/zbrushtest008.jpg
http://www.dawnkill.com/gallery/crap/zbrushtest009.jpg
http://www.dawnkill.com/gallery/crap/zbrushtest010.jpg
http://www.dawnkill.com/gallery/crap/zbrushtest011.jpg
And finally a quick test, yet without textures.
This is painted in photoshop, using one of the test render, so I would know better what sort of textures to create later.
http://www.dawnkill.com/gallery/crap/zbrushtest018.jpg
Here is the block model for Zbrush, and below it two screenshots of the animatable mesh(design of it). Now it's far better to animate, since the polygon flow is designed, considering how the character will move, and how the muscles go. I drew the polygon flow over a texture in Zbrush, so it's easier to design it. Later I just snapped new polygons over my old Zbrush model, using the drawed polygon texture.
http://www.dawnkill.com/gallery/crap/zbrushtest013.jpg
http://www.dawnkill.com/gallery/crap/zbrushtest021.jpg
http://www.dawnkill.com/gallery/crap/zbrushtest022.jpg
And since I'm here, I might as well put couple renders here too. As you can all see I just threw some color in, but the textures are coming.
http://www.dawnkill.com/gallery/crap/zbrushtest019.jpg
http://www.dawnkill.com/gallery/crap/zbrushtest020.jpg
Here is a concept of a girl that is going to be in that new story.
I have not written that new story yet and I just have some pieces in my head, that should be in it. This concept was also a research of the style I want in this short film. This girl is going to be rendered to look as real as humanly possible, though I don't think I will reach the level of the LOTR. At least by my self and with my 1,6 Ghz amd :)
This film is going to be very dark and stylized. Think of TimBurton-mixedwith-Giger-mixedwith-me, and you should get very close.
http://www.dawnkill.com/gallery/crap/girlconcept001.jpg
And finally!
Concept for this project and at the same time the films mood concept.
This picture will be painted in four layers, and projected on polygons, to get small camera movement.
That wierd creature above will be in the tree on the right corner, and girl on the ground on left. Camera will move back, slightly to right and tilt to left. (right side rises)
http://dawnkill.com/gallery/crap/Girl003.jpg