View Full Version : catwomen
Mitze
December 21st, 2005, 07:46 PM
For a Drawoff at DW i wish i had the time to go over and fix it up as it ended up been a bit of a rush job.
From the crits i got i changed the pic with mircosoft photo edit at work. lightened it a bit and sharpened it.
http://www.geocities.com/mekese2000/catwomanfiin1111.jpg
VirusArtist
December 22nd, 2005, 05:41 AM
MEOWWWRR!!
really love your rendition of catwoman, two things are bugging me though:
the anatomy/hands of the guy carrying the rifle and the perspective of the background (the bigger issue). the window where the guys are standing implicates that we are viewing from slightly above, but the rest of the background somehow killls that impression...
the background seems very odd, due to it's lack of fixpoints. it's kinda 2d and twisted around..
I know it's a lotta work (especially at this stage of the pic), but I would use a 2-point perspective, with one point being at the far right and one below the lower border of the pic... that way you could get rid of the weird look.
apart from all that, I like your colour schemes and your use of light/shadow..
cheers,
Etienne
dogfood
December 22nd, 2005, 11:06 AM
I know you're trying to make it look more dramatic with the tilt, but it's only really stabilizing her and isn't working to begin with.
The relationship between the figures is not clear. It actually looks Escher-esque.
MarkHarchar
December 22nd, 2005, 11:11 AM
A couple things beyond what is siad above that I am seeing is this. Typically your foreground subject is presented as being sharper and more detailed and the background gets fuzzier. Catwoman in this piece is as fuzzy as the background and makes me keeping trying to refocus.
Also, it is hard to tell what she is doing. Is she jumping toward the build? Is she hanging on something. It is hard to tell with the action pose you have.
DSillustration
December 22nd, 2005, 01:06 PM
i too, had to figure out that she was indeed jumping.
i would reconsider the composition of your values...
it might be more effective if she had the highest contrast:
http://img.photobucket.com/albums/v704/DSillustration/catwoman_redo-1.jpg
Mitze
December 22nd, 2005, 10:16 PM
Thanks for the replies and crits.
the anatomy/hands of the guy carrying the rifle and the perspective of the background (the bigger issue). the window where the guys are standing implicates that we are viewing from slightly above, but the rest of the background somehow kills that impression...
the background seems very odd, due to it's lack of fixpoints. it's kinda 2d and twisted around..
The guys on the balcony are so rushed i drew the gun/ hands on that guy without looking at where i was placing them and only noticed myself how bad they looked after i uploaded it. I didn’t use any perspective lines. It looked ok at thumbnail stage but everything is so loose at that stage when i enlarged it i didn’t notice it was off. Lesson learned will use perspective lines it future.
Catwoman in this piece is as fuzzy as the background and makes me keeping trying to refocus.
Also, it is hard to tell what she is doing. Is she jumping toward the build? Is she hanging on something. It is hard to tell with the action pose you have.
Again rushed the background. The original layout was different she was higher up and the guys in the background a lot further away. I changed it cause i wanted to draw full figures on the balcony. But as it turned out i didn’t have time to draw them fully anyway so should have left it the way it was originally.
i too, had to figure out that she was indeed jumping.
i would reconsider the composition of your values...
it might be more effective if she had the highest contrast:
Thanks for taking the time and posting your sample pic. I can really use help like that. It looks a lot better. I didn’t think of the contrast that way i just thought brighter by the light source.
Thanks again for the comment and crits
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