Prometheus|ANJ
April 14th, 2003, 11:54 AM
I deliberately painted one of my organic things as flat as I could. Thread with pencils here:
http://www.conceptart.org/forums/showthread.php?s=&threadid=5531
I've put an equal amount of attention on each detail which means all the details are competing against each other. There's no focus point and this confuses the eye.
If you want an excersise you can try doing the following:
Flatten the noise (texture min and max values) so it does not interfere with the modelling of the major shape (for example the spheric shape of a shoulder or a skull). You can almost say that I painted this thing as a flat texture for a 3d model and now you need to 'volumate' it by adding shadows and light according to the shape of the model.
Add shadows.
Bring harmony to the colors.
Add fog or manipulate contrast to bring depth to the objects that are further away.
Flatten the Jackson Pollock background so the character becomes more readable.
Manipulate shadow and light, contrast and saturation so some sort of focus point is created. Overexpose and underexpose where appropriate.
Vary the hues and values on different anatomical parts. I've already done this a bit but it could be pushed further.
Here is the 'noisy' version. It's 50% and sharpened, you can scale it up to 200% if you like.
http://www.itchstudios.com/psg/misc/organic3c.jpg
---
Even if you aren't gonna do this excercise you can still look at the image for a while and think about what you would have done before looking at my finished version below:
http://www.itchstudios.com/psg/misc/organic3c2.jpg
That is my finished version at 50%, sharpened and flipped. Flipping and zooming out somehow makes the image 'new' to the eye and you see flaws easier.
Crits welcome, I'm trying to learn this thing myself!
Edit: This is a version with no details. Of couse you can put the lightsource and focus point wherever you see fit. This is just one way of doing it.
http://www.itchstudios.com/psg/misc/volume.jpg
---
People might have posted finished images below so don't scroll down unless you wanna see them.
http://www.conceptart.org/forums/showthread.php?s=&threadid=5531
I've put an equal amount of attention on each detail which means all the details are competing against each other. There's no focus point and this confuses the eye.
If you want an excersise you can try doing the following:
Flatten the noise (texture min and max values) so it does not interfere with the modelling of the major shape (for example the spheric shape of a shoulder or a skull). You can almost say that I painted this thing as a flat texture for a 3d model and now you need to 'volumate' it by adding shadows and light according to the shape of the model.
Add shadows.
Bring harmony to the colors.
Add fog or manipulate contrast to bring depth to the objects that are further away.
Flatten the Jackson Pollock background so the character becomes more readable.
Manipulate shadow and light, contrast and saturation so some sort of focus point is created. Overexpose and underexpose where appropriate.
Vary the hues and values on different anatomical parts. I've already done this a bit but it could be pushed further.
Here is the 'noisy' version. It's 50% and sharpened, you can scale it up to 200% if you like.
http://www.itchstudios.com/psg/misc/organic3c.jpg
---
Even if you aren't gonna do this excercise you can still look at the image for a while and think about what you would have done before looking at my finished version below:
http://www.itchstudios.com/psg/misc/organic3c2.jpg
That is my finished version at 50%, sharpened and flipped. Flipping and zooming out somehow makes the image 'new' to the eye and you see flaws easier.
Crits welcome, I'm trying to learn this thing myself!
Edit: This is a version with no details. Of couse you can put the lightsource and focus point wherever you see fit. This is just one way of doing it.
http://www.itchstudios.com/psg/misc/volume.jpg
---
People might have posted finished images below so don't scroll down unless you wanna see them.