PDA

View Full Version : DSG 924: Sci-Fi Character: WOMAN IN EXTRAVAGANT, WEATHERED, FULL-BODY BATTLE ARMOUR


William b. Hand
November 8th, 2005, 04:27 AM
[ Her face might be visible because her protective visor is up, or her helmet is at her side, or whatever... ]

[ ...But we won't see her navel, cleavage, or bare legs... That's just silly. ]

[ No particular background is necessary, but don't just leave it white, either. ]

[ You may include some sort of weapon, of course. ]

[ She may be jovial or grim, elderly or youthful, attractive or not... it's up to you. ]

Sci-Fi Character: WOMAN IN EXTRAVAGANT, WEATHERED, FULL-BODY BATTLE ARMOUR
.
.
.

Hamsta
November 8th, 2005, 08:59 AM
The Neopocolyptic Knights are always looking for new members for the Purifying crusade! We need soldiers, missionaries and a multitude of support crew! Sign up today!
painter, I'd give at an hour, maybe more
http://img434.imageshack.us/img434/2683/924futureknight8xa.jpg (http://imageshack.us)

brokk
November 8th, 2005, 11:30 AM
Looks nice, I don't know if you're trying sketching the lines and then painting. If so, some of the lines can be kept in the painting. Maybe you could add some details to the chest and stomach area.

machzero
November 8th, 2005, 01:01 PM
http://www.medievalfx.com/machzero/graphics/051108a.jpg

Inkfish
November 8th, 2005, 02:04 PM
nice work hamsta and machzero.

machzero if i'd have to crit one thing, the gun looks kinda phallic, i don't know if you intended this or not, but that how i read it [/freudian] otherwise good concept, i'd like to see it refined more.



rather quick, ps all the way. didn'thave time to colour the char :(
http://img.photobucket.com/albums/v371/inkfish/dsg924copy.jpg

EmptySix
November 8th, 2005, 02:24 PM
http://www.morgantownmafia.org/derrick/sketch.jpg

jubilee
November 8th, 2005, 02:49 PM
meh I just realized this was sposed to be scifi oriented body armor. I am so fired :\ I got caught up on the no navel, no cleavage no flesh thing I completely missed it :P



http://www.jsantart.com/sketches/samuraiwoman.jpg

Will Chill
November 8th, 2005, 02:50 PM
machzero: thats nice looking, but at first I thought the gun was comming out of her pelvis.

Miss Wiggle
November 8th, 2005, 04:02 PM
Mines a bit on the retarded side, lol. I got carried away.

http://wiggle.howarddesigns.biz/temp/sketchbook/11-08-05.jpg

xenos
November 8th, 2005, 04:16 PM
YAY! Finally here's an easy topic ;) ..i mean, everytime i feel like drawing in here, the topic is way too difficult for me (and im too ashamed to post the results, hehhee :P)
photoshop, 2 mayby 3 hours (wasent paying attention to the time ;))
http://img.photobucket.com/albums/v403/puppeli/dsg-924-ps-battle_armour.jpg
Miss Wiggle - heh, cool

Razorb
November 8th, 2005, 04:23 PM
heh heres mine :/ took about 1 hour.. rushed it near the end :( had to get back into uni work love urs jubilee even tho its slightly off topic ;xx :DD anyways here it is :/

http://i3.photobucket.com/albums/y69/Razorb/DSG924-Razorb.jpg

PGC
November 8th, 2005, 05:44 PM
Owke.. so it is not extravagant, nor battle-worn ... kinda forgot about those points ^_^;

http://www.pgc.wired-hub.net/image_collection/female_armor.jpg

(looks a bit plain... :S I'll never get the hang of colors I guess :er: )

Phaethon
November 8th, 2005, 07:25 PM
So if by "extravagent" you mean "ridiculous" and by "we won't see her navel, cleavage, or bare legs" you mean "all people look the same sex in space battle armor, so its never a good idea to hit on someone who has his/her visor down" then here you go!

http://i8.photobucket.com/albums/a44/Phaethon/ArmorWoman.jpg

My scanner is doing me no favors, as you can see.

realitysux
November 8th, 2005, 08:39 PM
was tempted to go with future robot armor, but I always do that kind of stuff so i decided to go with something a lil' more old school!

http://img.photobucket.com/albums/v687/gundamguy/chinesewarrior.jpg

Hunger_Artist
November 8th, 2005, 09:27 PM
xenos- nice!

some old friends..

http://studentpages.scad.edu/~carbeu20/fusilier4web.jpg

bobthedinosaur
November 8th, 2005, 09:41 PM
thinking that she's called an 'angel'

http://img41.imageshack.us/img41/8793/ladyarmorcolored044dy.jpg

forgot bout the bg... fixed

aico003
November 8th, 2005, 10:59 PM
Ack, missed yesterday due to aggressive quantites of drafting and today I sorta ran out of time.. for.. some reason. Honestly I don't even remember anymore. Well in any case, here's a roughpage [linkified] (http://img483.imageshack.us/img483/1140/save00553zy.jpg). Tomorrow! Tomorrow I shall participate again.. or something.
Really awesome works all about people, nice nice.

llothcat
November 9th, 2005, 12:18 AM
http://www.llothcat.com/dsg/images/warmor.jpg

CSOLDIER7
November 9th, 2005, 01:35 AM
Here's mine...
http://www.laroyce.com/cafordsg/THEQUEENSARMOR.jpg
This is a few hours of work. Pencil, pen, and photoshop.

Xenos-Great contrast and composition. The grayscale choice is working excellent for your piece.

bobthedinosaur-This has a very Animecinematic feel to it...I actually like the concept of the image.

machzero-Very nice...what I've always come to expect from viewing your work. Highly illustrative (In a traditional sense).

jubilee-Very graphic...like a piece of good graphic artwork. I'm liking the color contrast between your various tones. You could even continue to add to it, if you wanted to.

later...

LaRoyce-

xenos
November 9th, 2005, 02:44 AM
Phaethon - if you have photoshop, you can get rid of that grey area in the left with the "dodge brush"
CSOLDIER - kool design, looks like something out of heavymetal. i like it, but i wish you had worked on the shadows some more :[
Hunger_Artist - love youre style <3 i have to steal it!!!!! hahaaa!

CSOLDIER7
November 9th, 2005, 03:09 AM
Thanks for the comment Xenos :)

Hey, I can always go back in and bring down the values a bit more.

later...

LaRoyce-

William b. Hand
November 9th, 2005, 03:57 AM
I'm rusty.

Good responses today, guys!

http://homepage.mac.com/dsgarchive5/.Pictures/female%20in%20battle%20armour.jpg

Hideyoshi
November 9th, 2005, 08:24 AM
crap...
I was like never being satisfied with any of my character drawings.

http://www.hideyoshi-ruwwe.com/images/female-hunter_small.jpg :uzi2:

great, Machzero, Hamsta, Hand, Xenos, everyone!

-db-
November 9th, 2005, 11:04 AM
Hideyoshi - Not CRAP!! not the best you've done but absolutly not crap..You are one of the best artist in here SO DONT call your things crappy .. (Just my sentence) :)
I wish you all good luck! :P

bobthedinosaur
November 9th, 2005, 12:01 PM
csoldier--thanks! i wasnt pushing towards any style in particular, i guess that i just did the linework differently than usual--course i usually go more painterly with no lines... so... :P

lol, thanks for the compliment :rendered:

Razorb
November 9th, 2005, 01:25 PM
great work everyone! :) and hideyoshi urs is vv nice ;x

xenos
November 9th, 2005, 02:25 PM
b. Hand - wow :x the armour is just gorgeous! ...the face on the other hand :\ (you really are rusty!)
Hideyoshi - i would love if my crap was that good! :P
kool design (i can't think of anything bad about it exept, that her left knee is a bit off, i think..
but what i really want to know is how you made it look like it was made with markers?? (..that is, if you did it on a computer ;))

Hamsta
November 9th, 2005, 02:32 PM
bRØk3n_sPiRiT Noted
Inkfish A rather ghastly expression. Your lightsource isn't very clear, is it directly above? The head seems to suggest the light comes from infront and above, but the shoulder pad is only lighted on top.
The chest bothers me, as it is somewhat unfaminine, and the gun is rather dull in design.
Hideyoshi Somewhat boyish in figure, could be interesting take considering ninja training. The bright highlights are too similar to the background, and cause confusion, making it look like her hand is cut off and she has half thighs, you should make the border a little more pronounced. The sword just boggles my mind, is it towards us, away from us, or just wonky in design? :P

Phaethon
November 9th, 2005, 02:38 PM
Xenos: Thanks for the tip! Knew that tool had to be good for something... Nice sketch, btw. I was going to do something remarkably similar- but probably not nearly as well-executed. Then I didn't!

Hideyoshi
November 9th, 2005, 03:10 PM
Denntanos: haha, thanks, I was expecting a reply like that...but it's just my personal opinion. I am really not pleased with my chara designs...
xenos: thx! looks like marker...? hm..maybe that's subconscious because I started with marker renders when I first got into concept design...just added a noise filter to a very simple shading, that's why it looks marker like I think.
Hamsta: thanks for the crit. my female charas tend to lok byish all the time, sue me! Sword design IS wonky :-) it's supposed to be viewed perfectly from the side, the blade is rectangular looking :-P
I have a fable for harsh white highlighting and even the fading into the white backround like that was kinda intended. :-D

-db-
November 9th, 2005, 04:35 PM
I think its maybe to late to post this now.. but This is my second art work I post here..
http://www.myfilehut.com/userfiles/11836/Girl.jpg

PGC
November 9th, 2005, 05:36 PM
Denntanos > there is not really a deadline. But the idea is that you spent for about an hour on it ( although people often spend a lot more time on it ..so did I (althought it doesn't show ) ). Your pic is not too shabby, but try to finish the eyes.

xenos
November 9th, 2005, 06:42 PM
looks a bit plain... :S I'll never get the hang of colors I guess :er:
i remember one good video tutorial about color theory that i watched some time ago. there was the usual bits about color being relative to one another and blah blah blah.. but one point i remember (that might help you) is that value is the most important thing when colouring. in the second place comes saturation and hue is the least important aspect of it all. the tutorial was most convincing about it :P but i forget all the examples why it was so. so you'll just have to trust me on this one!

you're drawing is plain, but it is because you emphasize hue the most. while in value and saturation there is not much variation.
i think it would help you most if you just did black and white paintings for now, but if you want to draw colour images right away. it might help get the value right if you saw how it looks in greyscale. press shift + ctrl + U (in photoshop) and youll hopefully see more clearly where you should darken and where to add highlights..
:yayca: hope this helps

Blahm
November 9th, 2005, 06:54 PM
this is my first DGS hope you like it!


http://i17.photobucket.com/albums/b97/kripto666/DSG1.jpg

PGC
November 9th, 2005, 08:46 PM
i remember one good video tutorial about color theory that i watched some time ago. there was the usual bits about color being relative to one another and blah blah blah.. but one point i remember (that might help you) is that value is the most important thing when colouring. in the second place comes saturation and hue is the least important aspect of it all. the tutorial was most convincing about it :P but i forget all the examples why it was so. so you'll just have to trust me on this one!

you're drawing is plain, but it is because you emphasize hue the most. while in value and saturation there is not much variation.
i think it would help you most if you just did black and white paintings for now, but if you want to draw colour images right away. it might help get the value right if you saw how it looks in greyscale. press shift + ctrl + U (in photoshop) and youll hopefully see more clearly where you should darken and where to add highlights..
:yayca: hope this helps


I checked my pic in greyscale ( ctrl+shift+u doesn't work in PS CS ? ) but the values look ok to me ? If I had done it in grayscale, I'd probable would have ended up with that same result. :nohope: I checked a few color tuts here on CA btw , but what I can't seem to figure out is how the saturation and intensity from the PS colorwheel relate to the intensity and hue of the 'official' color wheel.

This is what I learned from the tuts :
* each hue as a value related to it .
* changing the intensity of a color, leaves the hue (and thus the value) unchanged.

Owke ... in the PS colorwheel you can select a hue , ( and thus a value )
However than there are two other options, the intensity and saturation. Neither of these has the property that if you change them, the value leaves unchanged (checked in greyscale, both of them change the value ). So how DO these relate to the intensity of a hue/value ?

If I'm wrong on something (please ! ) correct me ^_^ .

Ps.
If you'd had my drawing in b/w, what would you change ?

dindon
November 9th, 2005, 09:33 PM
PGC: I think you might have your terms confused, but I use hue, tone(or value/brightness), and saturation(or intensity/chroma). Hue is the color, tone is the lightness/darkness of that color, and saturation is the... "colorness" of the color. Like a really saturated red would be the reddest red you can think of, and a non-saturated red would look almost grey.

Hue is seperate from tone and saturation.

In PS when you go into the Color Picker, the big square on the left with the color in it has the options for that ONE hue. You can change the tone and/or the saturation, but 's still the same hue, just with a different amount of saturation or light and dark.

If you take one hue, paint it with 100% saturation and 50% brightness, and then paint it with 10% saturation and 70% brightness, the two will look different both in color and greyscale, but they are still same hue.

What you need to work on is your tone, as in greater contrast between light and shaded areas.

PGC
November 9th, 2005, 09:53 PM
PGC: I think you might have your terms confused, but I use hue, tone(or value/brightness), and saturation(or intensity/chroma). Hue is the color, tone is the lightness/darkness of that color, and saturation is the... "colorness" of the color. Like a really saturated red would be the reddest red you can think of, and a non-saturated red would look almost grey.

Hue is seperate from tone and saturation.

In PS when you go into the Color Picker, the big square on the left with the color in it has the options for that ONE hue. You can change the tone and/or the saturation, but 's still the same hue, just with a different amount of saturation or light and dark.

If you take one hue, paint it with 100% saturation and 50% brightness, and then paint it with 10% saturation and 70% brightness, the two will look different both in color and greyscale, but they are still same hue.

What you need to work on is your tone, as in greater contrast between light and shaded areas.

I understand the meanings of the terms. ^_^ Our terms are more or less the same, except I used Intensity/chromaticity instead of tone . And there is the 'value' property, which is shown when you take the greyscale of an image.


What I used as reference for what I was talking about in my previous post was based on this color tut : http://www.conceptart.org/forums/showthread.php?t=17837

and if I understand the colorwheel there ( in the tut) correctly , it clearly shows that if the value has changed (change in the greyscale ) the hue has definitly changed . Therefor,what you said, and what I noticed in PS really confuses me, since the greyscale has changed, which means the hue must have changed also :dad:


Am I interpreting the tut wrong somehow ?


Heh , so you say, it boils down (once again ) to my contrasts (intensities) ? >:D How ironic... I guess I'm afraid of putting too much contrast in a pic (subconsciously ) or something ....tres weird.

machzero
November 9th, 2005, 10:28 PM
hey PGC,

just using what xenos mentioned... playing around with the values (brightness in photoshop's HSB colour picker) based on your main hues, then pushing the saturation a bit depending on whether it's in the light or shadow.

still looks little murky to me but my office monitor is terrible when it comes to graphics...

http://www.medievalfx.com/machzero/graphics/female_armor_b.jpg

defiance13
November 9th, 2005, 10:40 PM
Grandma: Baking Cookies and Kicking Ass since 1932.


http://img.photobucket.com/albums/v280/slipshade/oldfightingtogethercopy.jpg

I drew it in red pen, then converted it to b/w. I think it changed it, so I put up both.

dindon
November 10th, 2005, 12:33 AM
I understand the meanings of the terms. ^_^ Our terms are more or less the same, except I used Intensity/chromaticity instead of tone . And there is the 'value' property, which is shown when you take the greyscale of an image.


What I used as reference for what I was talking about in my previous post was based on this color tut : http://www.conceptart.org/forums/showthread.php?t=17837

and if I understand the colorwheel there ( in the tut) correctly , it clearly shows that if the value has changed (change in the greyscale ) the hue has definitly changed . Therefor,what you said, and what I noticed in PS really confuses me, since the greyscale has changed, which means the hue must have changed also :dad:


Am I interpreting the tut wrong somehow ?


Heh , so you say, it boils down (once again ) to my contrasts (intensities) ? >:D How ironic... I guess I'm afraid of putting too much contrast in a pic (subconsciously ) or something ....tres weird.

I think you should start a topic in Fine Arts/Studies/Discovery or post in the topic where that tutorial is, the moderators probably don't like that this is off-topic :P I'll try to help in that forum if you decide to post something. I'll make a little pic to explain things as I understand them.

Anway here is my submissoin... I acually started this yesterday. Just drew it in my sketchbook and scanned it, no wpeaon or helmet, oh well. At least the background isn't white right? Haha

http://i15.photobucket.com/albums/a356/nodnid/armorgirl11.jpg

Demiurgic
November 10th, 2005, 02:18 AM
William b. Hand, really like your armor concept there, nice work. Hideyoshi, real nice job as well, very good character design in my opinion.

xenos
November 10th, 2005, 04:25 AM
PGC - sorry, if i was confusing :^^;: im not good at explaining! mayby you'll understand better from this little paintover
http://img.photobucket.com/albums/v403/puppeli/paintovers/female_armor_color-orig.jpghttp://img.photobucket.com/albums/v403/puppeli/paintovers/female-armor_color.jpg
http://img.photobucket.com/albums/v403/puppeli/paintovers/female_armor_grey-orig.jpghttp://img.photobucket.com/albums/v403/puppeli/paintovers/female_armor_grey.jpg
basically what i meant was that if you worked more on defining the light and shadow areas it would have looked much better..

PGC
November 10th, 2005, 06:40 AM
xenos :$ mama mia ! I'll guess I DEFINITLY need work on my greyscale :\

xenos, dindon, machzero thanks for all the help ... I'll definitly use all of your comments in my next DSG. :}

And for the moderators > sorry to have gone off-topic. I'll try to start a topic at Fine Arts/Studies/Discovery tonight about this ....

...wow...

RobHughes
November 10th, 2005, 06:16 PM
http://img.photobucket.com/albums/v249/RobHughes/DSG01a.jpg

lemur
November 12th, 2005, 02:49 AM
War...War never changes...

Done in the verge of a nervous breakdown. I had to see something different than the AutoCAd interface! So I choose a subject I haven't participated although its way too late.

:right: LINK TO IMAGE (http://i17.photobucket.com/albums/b92/hainisincap/womaninarmor.jpg)