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REG
October 17th, 2005, 10:48 PM
http://img294.imageshack.us/img294/8576/illustrationinprocessbyreggdis.jpg
http://img294.imageshack.us/img294/9130/girlsmall26yi.jpg

:wink:

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riclim
October 18th, 2005, 07:25 AM
hi,
the metallic suits have nice color....with the bluish and slight purple...
btw, you should work now on the face and hair...cos it looks unfinished compared to the metallic suit.

REG
October 18th, 2005, 08:15 PM
Thanks, riclim. Here`s another step

http://img402.imageshack.us/img402/551/69bt.jpg

Transbot9
October 18th, 2005, 08:34 PM
Well, for crome (or any highly reflective material) the armor looks too soft, almost squishy.

MikeMakesModels
October 18th, 2005, 09:28 PM
In some ways the rough of the armour looked better.

Fallen
October 18th, 2005, 09:49 PM
I think that maybe if you worked on the hair, that doesn't look real enough,
it will add something more to the drawing, improve it greatly.

Anyhow, hope to see more :D

jubilee
October 18th, 2005, 10:25 PM
you've lost some of the 'give' spaces between the joints between the rough and the more finished piece. especially around the knee. unflexing that knee would create some serious collisions I'd think. Also just a suggestion for foot armor; a shoe with armor plating rather than a metal bootie... so to speak :) Same with the hands unless you intend for them to be gloves. Black gloves with small plates for the fingers and back of the hand to allow flexibility.

I wanted to mention the hair too.. might want to allow some more of the neck to show.. her head seems a bit disembodied from the rest of her. Perhaps a bit more detail in the hair will fix it.

Last would be the consideration of reflected light.. that high saturated blue should find its way more onto that reflective armor. It will also help tie her into the background more. And you need to pick your light source(s) and stick with them.