View Full Version : quickies
nox
October 16th, 2005, 03:27 PM
between 2 tasks
http://boriana.cult.bg/quickies1.jpg
http://boriana.cult.bg/quickies2.jpg
dogfood
October 16th, 2005, 04:13 PM
First the figures, then the armor. When you draw the armor first, it rarely looks right (until you're on your game).
madster
October 16th, 2005, 04:21 PM
Anatomy and Perspective.
Both need a LOT of attention/study/practice...
The term "Thunder Thighs" really comes to mind looking at these...
You additionally need to study and LEARN body proportions. Legs are NOT that long, nor that proportionally larger than the upper torso, unless she is leaning so far back as to be almost horizontal from the waist up...
~M
Poohgee
October 16th, 2005, 04:29 PM
Gorgeous big sexy muscular legs :-)
Yeah madster is kinda right ... compared to Person-average these legs are even long for supermodel-standard.
:-)
Shatterdome
October 16th, 2005, 05:12 PM
Depends what you are going for I suppose....
Compared to realistic proportions, and even most comic proportions, those legs are long and torso really short. Not so much as to be completely non-beleviable, I think if maybe they were in your own comic world setting where everyone kinda looked like this, it wouldn't be so bad...because they don't look all that horrible to me...
Poohgee
October 17th, 2005, 07:36 AM
Actually looked at it a 2nd time & yeah ur are kinds right I guess .. assuming that the feet are certainly closer to the viewer than the torso/the leftovers.
Ogirdor
October 17th, 2005, 07:48 AM
Well first we have to take into consideration, what style is this person trying to do. Has anyone played Warcraft III? Yeah the images are exactly like these, its the style, realism, cartoony whatever. I like em, the pictures could be a bit darker though, really hard to see.
As for thunder-thighs, if thats the way it is then they still look good! But yes the legs do tend to become a bit large.....
Cheers
madster
October 17th, 2005, 08:20 AM
It is up to the artist to inform the audience whether these are from reference pics, and especially if they are modelled after a purposely misshappen anatomy, such as that found in Warcraft III.
Otherwise, the "basic" elements of Composition and Design will be applied to the comments given regarding any work.
It is not the audience's responsiblity to be familiar with any of an infinite numger of influences that may or may not be behind poor technical skills. It is the artist's responsiblity to either inform the audience, so that the poor skills are better accepted, or to exert a bit more effort in accurate rendering.
Making excuses for poor technical workmanship does not help an artist improve. Just because "they don't look all that horrible to me," or "these images are exactly like Warcraft III," does not excuse the fact that the overall general impression, by not just myself, is that these figures are not very anatomically accurate, and, as these were not identified as "Fan Art," it is an issue that needs the artist's attention.
~M
Ogirdor
October 17th, 2005, 08:51 AM
It is up to the artist to inform the audience whether these are from reference pics, and especially if they are modelled after a purposely misshappen anatomy, such as that found in Warcraft III.
Otherwise, the "basic" elements of Composition and Design will be applied to the comments given regarding any work.
It is not the audience's responsiblity to be familiar with any of an infinite numger of influences that may or may not be behind poor technical skills. It is the artist's responsiblity to either inform the audience, so that the poor skills are better accepted, or to exert a bit more effort in accurate rendering.
Making excuses for poor technical workmanship does not help an artist improve. Just because "they don't look all that horrible to me," or "these images are exactly like Warcraft III," does not excuse the fact that the overall general impression, by not just myself, is that these figures are not very anatomically accurate, and, as these were not identified as "Fan Art," it is an issue that needs the artist's attention.
~M
Did you read what i wrote?
I commented on the anatomy bit, i was just stating that although we all have different styles, we don't always have to have accurate proportions and anatomy skills. As for the warcraft III comment, if they are bad anatomy studies, then why were they hired in the first place, i was saying, that to me they look like those drawings. I never mentioned that they were from Warcraft III.
Yes, for the last six months i've been studying anatomy books like crazy, have i improved? A little, but my style of drawing is so different that my proportions will always be out of alignment and yes my anatomy won't always be perfect. When did respect other peoples opinions go out the window....
Enough of the anger and venting on each others posts. Nox you're doing great, keep practising and you'll become the best.
Cheers
nox
October 17th, 2005, 09:49 AM
sorry everybody, I didn't mean to start this kind of wars in teh forum with this stuped things:) yes - the anatomy is not good enough, yes , I did'n try to make them verry anatomicaly correct, but this is not an excuse for my still low level of human anatomy:)
don't fight over them..I mean they were..."time killers" - 15 minutes for all
peace!!!!
dogfood
October 17th, 2005, 11:00 AM
Bottom line: until you can do it properly, "style" is a crutch, a paper shield to fend off the laser-guided 155mm sabot rounds of truth (maddy chucks some heavy metal).
I guarantee that the WoW concept artists knew what they were doing and could have made uber-realistic designs if the publisher wanted them to.
Kanji2000
October 17th, 2005, 11:26 AM
What dogfood said...Basing one's art on style is a call for an asspat...Nothing more...Question is, do you want to simply do something completely based on style??? Or do you want to do something more substantial??? If one choses the former, don't bother getting critiques...If the latter, study as much as you can, draw from life, and practice like crazy...There's no excuse for bad drawings...
madster
October 17th, 2005, 03:58 PM
Actually, Kanji, there are TONS of excuses for Bad Art, and “style” just happens to be one of the most trite and overused…
What is hilarious, is that there are so many “defenders” of Bad Art, who will jump to use “Style” as a justification for poor workmanship skills. This is even funnier, when the artists themselves admit that the observation of a lack of attention to detail is true…
Did you read what i wrote?
I commented on the anatomy bit, i was just stating that although we all have different styles, we don't always have to have accurate proportions and anatomy skills. …i was saying, that to me they look like those drawings. I never mentioned that they were from Warcraft III. Oh, yes, Ogirdor, I read what you wrote, evidently better than you did……Yeah, the images are exactly like these, its the style, realism, cartoony whatever. I like em.This is the exactly the type of lame excuses that truly have no place here at CA.
This is an educational art site, and the comments made regarding bad anatomy, bad perspective, or any other of the “Basics” of Composition and Design, are done so, because that is what we do here, is point out the visual discrepancies so that the artist has an opportunity to improve…Nox you're doing great, keep practising and you'll become the best. That is SUCH a ubiquitous, lame encouragement to give someone, regardless of how well-intentioned you meant it. If the artist is foolishly led to believe that bad technical skills are “acceptable,” because they resemble the ‘style’ of professional work, how will they know WHAT to practice to improve their skills? If critical comments regarding bad anatomy, bad perspective, or bad anything else are so casually dismissed, because people such as yourself “excuse” it away, Nox, or any other artist will only continue to draw the same mistakes over, and over again, and THAT is NOT the way to “become the best…”
ConceptArt.org is first and foremost, an educational art site, NOT an online “Show and Tell, every post is an OMG ‘awesome’ work” refrigerator. That is what Elfwood, Wet Canvas, Epilogue and their ilk is for…Works posted here WILL be commented on, as regards the “Basics” of Composition and Design, and MOST members fully understand that such “Basics” are the FOUNDATION of this site, and fully expect that comments made on their works will be based on those “Basics.” It is counterproductive to everything CA stands for to try to excuse poor workmanship on “style,” PARTICULALY when it is NOT your work to attempt to excuse with the “style” defense…
You have to "Know the Rules," before you can "break them." Excuses do not cut it for a lack of skill.
~M
Ogirdor
October 17th, 2005, 08:16 PM
Right, im not fighting anymore. Its a waste of time. Listen to Madster and you'll do fine...
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