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Grendel
April 8th, 2003, 03:42 AM
http://images.deviantart.com/large/indyart/scifi/thinking.jpg

jpedro
April 8th, 2003, 05:24 AM
this is a cool sketch. u got the sitting pose with the bent back really well. also, the way his feet are set on the ground and holding the weight is excellent.
one crit I have is that I think the way he is holding the gun looks a bit awkward, especially the hand that reaches around the gun...
still, very cool sketch!

:chug:

cheers

jpedro

metalwinds
April 8th, 2003, 05:51 PM
cool sketch, but parts of it are a little confusing because they arent defined very well. not diggin the feet either. also, hes missing his left arm.. . ..maybe his fingers walked off without it

mtomczek
April 8th, 2003, 10:29 PM
The sketch seems a bit rushed, while this is ok, you should start thinking about form and value. Think of the mass of the character, and work around it. If you start thinking about these things before you start putting lines down, it will make the drawing come out alot nicer, cleaner, and easier to understand. It feels skribbly right now, which for a 2 minute quick rough to lay things out isnt bad at all. Just things to think about. keep up the good work.

Grendel
April 8th, 2003, 10:35 PM
hers my issue though i do work non objectively so i dont think i just start drawing...so its hard for me to think about it before i draw but im learning to produe with the same amount of effortless as I do non objectively.

Grendel
April 9th, 2003, 03:14 AM
http://images.deviantart.com/large/indyart/freehand/driftersketch.jpg

Später
April 9th, 2003, 04:36 AM
That first one is really cool - would be nice if you colored it me thinks... our sketching has a lot of energy in it... i like that a lot. :thumbsup:

Grendel
April 9th, 2003, 12:40 PM
http://images.deviantart.com/large/indyart/freehand/Drifter_Refined.jpg

metalwinds
April 9th, 2003, 03:23 PM
woo, nice drawing. you gotta watch out for those evil mexicans with shotguns riding insane horses ;)
nice drawing, but i think that his left arm is a little out of whack and maybe the perspective is off a little. the horses head is bothering me because its either perfectly straight or the perspective on the mouth is wrong. i like how you went crazy with the dodge/eraser tool. its much easier to see

Grendel
April 9th, 2003, 03:55 PM
i didnt usea didge eraser too i used a kneaded eraser but thanks yea there are some issues with the drifter pict

http://images.deviantart.com/large/indyart/freehand/batman4.jpg

Gray
April 10th, 2003, 01:59 PM
Amazing stuff Grendel. I like your dark style. Reminds me a bit of Bisley. Of the horsemen I like the first best. The shotgun doesn't feel right to me.

The face on Batman just totally blew me away. Great stuff...

The first one is a little rough. Took me awhile before i was even noticing that he was on a toilet. :)

poly_cube
April 10th, 2003, 03:20 PM
excellent improvement!

the one dude on the horse (the first pic I didn't even know it was a horse) but then you cleaned up the lines and made it more visible. and the following sketches are making more sense.

random scatter lines are great but only done so in a manner see some kind of system going on. or just the sake of everything relating to one another.

I seen a lot of people pull a "jack the dripper" heh

Grendel
April 10th, 2003, 08:39 PM
http://images.deviantart.com/large/indyart/fantasy/Gameboy.jpg

Grendel
April 11th, 2003, 12:11 AM
http://images.deviantart.com/large/indyart/freehand/Spawn-05.jpg

Grendel
April 11th, 2003, 02:38 AM
http://images.deviantart.com/large/indyart/scifi/soldier-01.jpg

jpedro
April 11th, 2003, 04:29 AM
like your last two soldiers...(as an image, the one with the kid and the console is real cool)
maybe the hand on the last one could be a bit bigger...good to see a definition of a face on the last guy as well.
how bout some colored ones?....

rock on.

jpedro
:cool:

davi
April 11th, 2003, 04:39 AM
very very cool. I'm afraid you get getting too considered with the rendering of areas at times, i tend to loose alot of the forms and i'm easily lost on what is going on. take steps back and look at the piece as a whole when rendering. it's a hard thing to do when sketching loosely but still needs to be done.

anyways the first piece and the one with the robot and the blue reading ARE AMAZING. breath taking..

keep it up hot shot.

Wrath_of_Dog
April 11th, 2003, 05:49 AM
Bravo Grendel. Those are some of the most lifelike I've seen in a while. The facial expressions are perfect. In fact, the only real problems I can see, are small nitpicky details involving pose

In the first sketch, there is a small problem with the existance of a few slightly confusing fingers. I'm not sure what they are attached to. The candel's a nice touch btw.

With the second and third image, Grey said "I like the first best. The shotgun doesn't feel right to me." I'd tend to disagree, I think the second fits the flow of energy in the sketch. The horse is rearing back, the rider is leaning back. The pistol barrel sort of draws the eye off the sketch to the upper left. It seems out of place. The shotgun is also "back." It seems that the rider is caught up in the movements of the horse and is simply keeping the gun out of the way. Although I'm noticing one difference between the first and second version. In the first, the hand in slightly larger and much more prominant.

In the fourth image, spawn meets batman, I've had a little personal experience with a similar pose to that. I used to do hike off trail, and that often means a few very large steps onto rocks, logs, etc. And in situations like that, it was necessary to lean into the raised foot to maintain your balance. At the current angle, bats has all his weight on one foot. Just a little bit of personal experience giving me a nice healthy bias there ;-)

The picture of the child and robots is true quality. I get the sense that the child is focused on the object in his hands; that he is in control of the situation. The connection between the rear and foreground is excellent. And I've never seen that technique and purpose with the eraser. The impression of translucence is well used. Nice hair style as well.

The sixth image is also well done. The effects of the dark and light are great. The level of detail is well chosen for the character, although the slightly cartoonish droplets of spit look a wee bit out of place.

In the seventh image, the character's face is superb. The size of the gun, the number of barrels, the length in proportion to the character are somehow almost missed. However, there does seem to be a break in the angle of the two plates shown. It looks like a rotational joint. I especially like the helmet. I wouldn't have ever thought of doing that. It given the character another hand to express with, while at the same time, it gives function to the details in the armor. I'm use to people using the back of the armor like a second sketchboard. The other things that catch my eye are the seperation and proportion of the fingers and the flex in the material on the back of the right knee. Although, as I'm writing this, it is the first time I've stopped the wonder, how in the world does he carry it?

Peace

Grendel
April 11th, 2003, 09:39 AM
Wraith - Wow thats the longest crit ive ever gotten thanks so much for taking the time to really look at them. some of them like batman and the rider have small anatomy issues, With the toilet robot I forgot to draw his joining hand. Davi I agree sometime especially with robotic forms i get lost inthe details and forgot the overall light and dark , i guess in thep reliminary stages i should work that out.
J- I really working on my pencils right now, I am eager to get to colors but im going to try real paints soon until i get that down the n go back to digital.

thanks
ted

Wrath_of_Dog
April 11th, 2003, 06:22 PM
No problem with the post. It took me 'bout ten minutes. Besides, check the time it was written. What else is a dormed insomniac to do besides write? And if you really want me to get into detail, just ask. I chose not to mention that you forgot a line on the inside of Rambo Deluxe's pinky, nor that the top section of the cross steeple should really be around one and a half time the radius of the circle (to be completely accurate that is. Which I'm aware isn't always a goal here.), for example. Critiquing is just how my mind works. I'll get an original idea every now and then, but they're like manna from heaven. Mostly I just work on/with others ideas.
Peace

Grendel
April 13th, 2003, 02:53 PM
http://images.deviantart.com/large/indyart/freehand/Gamma-01.jpg

Grendel
April 13th, 2003, 02:58 PM
http://images.deviantart.com/large/indyart/scifi/posing.jpg

Grendel
April 14th, 2003, 01:26 AM
http://images.deviantart.com/large/indyart/scifi/compiling_the_interest.jpg