View Full Version : Adventure Game Girl Concept( COLOR!!! update 10/13/2005)
thek0n
September 24th, 2005, 01:22 AM
So it's been a while since I've placed anything in this forum so here it is. For now I plan to make a 3D model of her, but maybee I'll get myself to color her along the way.... who knows. Well crits are very welcomed!
http://img.photobucket.com/albums/v53/thek0n/ConceptGirl1.jpg
sly's hand
September 24th, 2005, 10:16 AM
It is looking good so far, my only suggestion would be to slightly widen her shoulders. Keep it up.
sly
simfonie
September 24th, 2005, 10:43 AM
Yes, her left shoulder is a little small. Also, I think her hips look a bit too wide. Although, she could just be a hippy girl! :P
Elwell
September 24th, 2005, 11:26 AM
The proportions of the upper and lower halves don't match. It looks like the head, rib cage, and upper arms of an eight year old girl grafted into the lower ams, hips, and legs of a full grown woman.
thek0n
September 24th, 2005, 12:39 PM
Thanx for the critz...
I can work with the shoulders to make them wide...
But, I need more specifics on the upper arms, ribcage and head for their corrections. Is the head too big or is it the eyes that are to big? Is the ribcage to short or to wide? Is the upper arm cloth too... ugh you got me there... :bashful:
Thanx again!
JERI
September 24th, 2005, 10:16 PM
I don't see much problem with the upper body, I think you should fix the parts from waist down. I'm not a wizard with female anatomy myself but I'd say the torso should be longer - I believe thighs begin at the wrist level, assuming she's standing straight. Also, her knees need to be more defined, I honestly can't be sure where the lower legs begin.
thek0n
September 29th, 2005, 04:18 PM
Worked on the shoulders and defined the knee area... I'll pass on the hip vs arm length thing. I'll keep that into consideration for future concept art work.
http://img.photobucket.com/albums/v53/thek0n/ConceptGirl1_2.jpg
thek0n
October 13th, 2005, 10:19 PM
http://img.photobucket.com/albums/v53/thek0n/ConceptGirl1Web.jpg
stoph
October 14th, 2005, 11:30 PM
shes still waaay misproportioned. a tip? try drawing her minus the clothes (nothing sus, mind you). then. have a look at her body, and maybe compare it with some reference, and that should quickly answer any (and hopefully all) the problems here.
thek0n
October 15th, 2005, 12:32 AM
how embarasing...
I draw human figures without the clothing first...
however for this one, I have to admit I did not use reference. For the past couple of months I've been trying not to use reference to see if I could pull of a decent looking firgure. But, I guess no mater how many years have past, referenced concept art is always going to look way better than non-referenced.
thanx man
sone_one
October 15th, 2005, 07:41 AM
heres a quick overpaint/scaleing
http://members.chello.at/sone-one/ConceptGirl1Web-op.jpg
i scaled down the head a bit and moved it down so the neck is shorter now too. reduced arm lenght. lenghtened the uberbody (by doing this shortened the legs). and thined out the legs a tiny bit. and scewed it to the right a bit.
hope this helps a bit. cheers
thek0n
October 17th, 2005, 04:36 PM
That helps alot! Thanx for the visual crittique.
I'll use those pointers on the next project...
( I'll keep the thicker hips on my designs though... hehe... personal taste. )
thanx again
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