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davi
April 4th, 2003, 11:31 AM
http://www.creatureone.com/c/0011.jpg
about an hour or some, was very fun :)

Prometheus|ANJ
April 4th, 2003, 01:01 PM
I don't like this PO but here it goes anyways.

http://www.itchstudios.com/psg/other/davi2.jpg

The BG often adds it's color into the shadow of the subject.

Don't just blend black into the shadows.

Don't hide things in shadows unless you don't wanna distract the viewer with those details.

Don't bounce back and for the between blacks and light. It makes the shapes hard to read.

It's cool to add reds into the darks of yellow.

Red pretty much stays red, it loses its identity if you start highlighing with white (ie pink). If you do highlight it then use blue speculars or some sorta super pink or white right away in small dots. That usually works.

I darkened the BG cuz it would've competed with the lit stuff on the guy. If a BG is bright the foreground chara often is a dark silhuette so it reads.

davi
April 4th, 2003, 02:33 PM
thanks prom, some good points.

manley was beating me with a shovel a few weeks ago about how the backgrounds reacts with the shadow, i need to think more when painting, i ually just let myself flow.

I was trying to rip off this piece:
http://members.lycos.co.uk/metali/gallery%202/Gallery%202%20-%2033.jpg
© NINTENDO / ART BY ANDREW JONES

i still have alot to learn...

Prometheus|ANJ
April 4th, 2003, 05:53 PM
Aha, I see, that one is much better than my crummy PO (poo) which was too intense value wise. I sorta got carried away with the overexposure, haha.
Android does kinda hide things in shadows on his tho, it flattens it a bit. There's some mad values bouncing around near the feet too.

davi
April 4th, 2003, 06:02 PM
i dunno, i think it's the most perfect piece of art workever.

Johannes
April 5th, 2003, 03:10 AM
When I see this image, im thinking alien (the movie) or something. I guess my days of "trying-to-be-photographer" has ruined me. To get that effect U would probably let out smoke, backlit it with yellow filtered light and have another heavier light shine the subject right at its nose-engle. So I guess its possible. I just feel that lighting a painting, is much harder to do than lighting a photo. It very easily gets to look "artificial" in paintings, in photos and film, one gets away with almost anything. Well, just some thoughts. I think that quick doodle of yours rock anyway, davi, but I see Proms points too. Well, Im just observing myself... :D

Tayama
April 5th, 2003, 03:39 AM
Originally posted by Prometheus|ANJ
I don't like this PO but here it goes anyways.

http://www.itchstudios.com/psg/other/davi2.jpg

blablabla..

:eek:

i like it man!

sin
April 5th, 2003, 08:08 AM
you guys are all so incredible!

gekitsu
April 5th, 2003, 02:45 PM
prom, just one short q:
what you say about reds, the pink you are talking about is the pink you get when mixing white into red, not the kind of candy pink based of magenta type reds, right?
and how do you define "super pink"?

Android
April 5th, 2003, 06:20 PM
thanks davi I am very flattered, to explain this pice a bit- this was just a rough quick painting that was used to determive the outline and silouete of the character. it was a production painting and I had no intentions of the rest of the world ever seeing it. I made it at a low resolution to give an exampe of how it would appear on screen in the game. our engine is not capable of adding background colors into shaddows and if you have played metroid prime alot of the characters get hiden in the shaddows. so i didnt want to add anything into this painting that would not appear on screen. prom brings up some very valid suggestions you should take into account.

davi
April 5th, 2003, 07:34 PM
thanks for replying mr jones, here is another inspired piece, didn't look at any of your work when doing it so that might have benefited or hindered(sp?) it.
Http://www.creatureone.com/s/androidrip02.jpg

Prometheus|ANJ
April 6th, 2003, 08:19 AM
Gekitsu> Actually I do mix magenta into my super pink. Perhaps because the speculars from the sky is blue and that shifts the highlight towards purple. Of course I use opacity so the colrs always greys a bit, which I often compensate for later withthe saturation brush or some other tool.

I think you can see it in the face on this one:
http://www.itchstudios.com/psg/tdome/tdome22d.jpg

I left the red with a darker overall value and kept the highlights quite small and sharp.


Android> I still haven't got to play it yet... Arghh!

davi> I like the color on that last one, although the background doesn't quite harmonize with the character. You are still mixing blacks into the shadows at some places, leftmost hand for example. It makes the painting look dirty and you miss out on a lot of cool colors. You did use some red on the rightmost arm tho and that's cool.
I try to use different 'hues' for the highlights, midtones and shadows. On my saturated pinup girls I use purple or greys on the skin in the shadows, some sort of orange in the midtones, and yellows on the heavily lit surfaces (overexposed).
I don't do any blue speculars because that doesn't seem to fit on that kind of skin in that lighting situation, plus, skin isn't very gloss.
There might be blue speculars on really dark skin types though. I recall seeing a piece by beet illustrating this but I can't find it now.

On the wing you might wanna flaten your values some. The yellow light penetrating the wing (if it's doing that) doesn't seem to have an origin. I'm not quite sure how the wing is built too, with the arm coming thru it.

Tedsuo
April 6th, 2003, 08:08 PM
Davi, the hand on the right (our right) is really nice. It feels very three dimensional, and I like the way you've mixed in the orange, purples, and greens into the shadows. I think you're really getting somewhere with that.

metalwinds
April 6th, 2003, 09:55 PM
i think your pics are really good. the first one doesnt seem to "copy" androids style perfectly though. aside from what prometheus has already said, i think that overall androids colors blend more than yours do. they appear very smooth and almost blurred to an extent, with a few defined highlights that push to the surface. also, some of his lines and values are very spiderlike (they look almost like spiderwebs). i dont know if this will help you any, but i figured i would give it a shot. very nice pics nonetheless.

R_M
April 7th, 2003, 01:44 AM
This thread Rocks!
Davi and Prometheus thank you both for this one!

Davi on your first pice, I really liked the textured brush you used especially on the ribcage. I think that PS brushes have improved so much from version 6 to 7, but I still can't pull of anything nice when the textures are turned on or the base shape is to irregular..
the way you hint at some kind of skales on the monsters skin is pretty cool, but I feel that you overdid it a bit. you should use this brush effect more surgically, and only where you really want the viewer to notice it, otherwise it gets to much of a PS feel, and it loses its impact. that is always what happens to me anyway :D !

I.was.ink
April 7th, 2003, 05:42 PM
i really like prometheus' points on these pieces.

mtomczek
April 9th, 2003, 10:58 AM
Davi owns............ you improved light years since i first met you. keep it up