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View Full Version : What exactly is A Gesture Drawing?


Hazamataz
September 15th, 2005, 08:26 AM
Exactly what is gesture drawing?

Why is it called a "gesture" drawing.
One tutorial decribed it as being to do with the hand movements you make, gestural movements.
http://www.mmwindowtoart.com/gesturedrawing.html
But I don't like the results on their, so I'm reluctant to follow it

Some talk about looking once, and then drawing what you remeber, some talk about flashing the eyes back and forth.

Why is it that there so helpful for improving in drawing? Just how helpful and for what?

Is it better to keep the hand moving, or be selective in the lines you choose?

How quick is it? Is it good to time the drawings?

Details, too little and it looks crap, too much and it looks crap and takes loads of time. hmmm.

What everyone seems to agree on, is that it is about capturing the "essence". This is a very annoying way to describe it, although I think I started to grasp it

Is it more focused on flat 2d shapes, or 3D?

When I see trees and their movements, I like to think of them as a sound. Shooting up trunks go SCHUUM, or twirly leave going fltrfltrfltr, and this seems to get the most satisfying results for me.

Any thoughts?

figure2
September 15th, 2005, 08:54 AM
Gesture drawings are usually quick simple sketches that contain the bare minimum of information to suggest shape, pose and movement. The web site you cite has an odd definition of gesture drawings as they are not usually associated with still life objects. The most common gesture drawings are usually from quick life sketches, usually 1 or 2-minute poses where you only have time to capture a suggestion of the pose. Some of the best examples of gesture drawings from this site are jasonj05's life sketches (http://www.conceptart.org/forums/showpost.php?p=422451&postcount=32).

briggsy@ashtons
September 15th, 2005, 09:15 AM
As I understand it, the idea of gesture drawing in the modern sense largely owes its origin to Kimon Nicolaides, whose teachings and exercises were published posthumously in the book The Natural Way To Draw around 1940. (Robert Henri in The Art Spirit refers to the struggle to introduce short poses a generation or so earlier). You should study Nicolaides' description of gesture drawing, but don't miss some important elaborations of the basic exercise that come later in the book, especially one called, I think, Gesture Drawing with Anatomy. Judging by your last sentence I think you will discover in Nicolaides a long lost soulmate!

There is a recent thread in the Lounge (http://www.conceptart.org/forums/showthread.php?t=51554) on this subject with many good contributions. I have three posts there that touch on some of the questions you ask here. I'm happy to add more, but maybe look at that first.

Thanks for the link to those lovely gesture drawings figure2

Elwell
September 15th, 2005, 09:39 AM
Why is it called a "gesture" drawing.
One tutorial decribed it as being to do with the hand movements you make, gestural movements.
http://www.mmwindowtoart.com/gesturedrawing.html
But I don't like the results on their, so I'm reluctant to follow it
Good call. Those are awful and their definition/instructions are bizarre.

mentler
September 15th, 2005, 09:43 AM
The only thing that I would add is to not think of gesture as an exercise simple to warm up or loosen up <> it is the first step in the drawing process regardless of the time frame <> many teachers who obviously did not read or did not understand Nicolaides' book have totally abused the process treating it as a warm-up exercise unrelated to a longer drawing.

The most important, the most critical and ultimately the most difficult thing is drawing from life is to capture the action or structural rhythms of a pose.

If you are not successful in capturing the action your drawing is doomed.

I see many go through the gesture drawings of 1 or 2 minutes and then when the have 5 minutes or more they go back to doing a tedious contour drawing starting with some detail and wasting a tremendous amount of time.

I have totally gotten rid of the word gesture in my teaching replacing it with the concept of a short pose. Emphasizing that it is a start of a drawing.

Elwell
September 15th, 2005, 10:20 AM
Mentler has said everything I was going to.
Also, this is from the thread Briggsy linked to, but I thought it was worth quoting here for emphasis:
Quick poses are really practice at STARTING drawings in the best way, like a runner or a swimmer practicing starts for a race. You should feel focussed and intent, but not rushed - no more or less rushed than in the first minute of a longer drawing.

Begin each drawing, one-minute or otherwise, by focussing on seeing the flat, 2D SHAPE of your subject, and seeing the WHOLE shape before the details. There is a natural progression in drawing: you need to begin to establish (1) shape before you can show (2) construction, and you need construction before you can model (3) surface form.

Hazamataz
September 18th, 2005, 08:16 AM
Woah..those drawings are incredible, the sweepss... I'll observe those carefully.

Thanks for the information everyone,its really been helpful. Mentler you have probably saved me a huge amount that i might have spent on drawings with poor foundations.

In this case you can build you house on the sand, as long as captures the movment, and rythym of the house as it sinks. :p

So in which case, gestures could be practiced daily on objects in the world, preferably those with movment of some kind. Simply to encourage looking for the rhythms in the world, and stay expressive and in a drawing frame of mind.

There are some of my attempts in my sketchbook
http://www.conceptart.org/forums/showpost.php?p=592279&postcount=9

Dizon
September 18th, 2005, 12:02 PM
Dont ask yourself what a gesture drawing is, but rather, what the gesture itself is. All figure drawings have gestures, whether it's a short or long pose.

The gesture is the action of the figure. There's always a rhythm to the body and this is what makes a gesture. But inorder to get a good gesture, you have to consider other things like alignments, a sense of gravity and weight, etc. These things unify the human figure and thus gives it a rhythm.

Angry Old Artist
March 20th, 2007, 12:53 PM
This is my first time logging on to this site. I am thrilled to have finally found a site I can identify with.

To me the gesture drawing is the first and most improtant step towards a finished work. I agree completely with those who have said it is more than only warm-up practice and the act of gesture drawing can be applied to more than simply live models.

If I can just add, for me the end product of the gesture drawing is a moving away from my ego governing my drawing to attaining that intuitive response of drawing which allows me to be more a participant in the final work than the sole creator of the work.

Gesture drawing teaches the eye to see and teaches the response to be knowing, honest and "thoughtless".

honoria
June 20th, 2010, 12:08 PM
This is a fine conversation. Gesture is the expression of the pose. The gesture lives with the model and the artist follows along in a kind of dance (rhythm again). The less intellectualizing between seeing the model set the pose and the direct drawing response, the more efficiently the artist will be able to see/feel/draw the pose.

I often suggest students use big fat soft drawing tools to respond to the gesture poses because with soft graphite, charcoal, and pastels the artist can get line and value in one stroke by pushing and pulling into to depth and surface of the pose.

Wet medium gesture techniques are also very efficient, for example with a Japanese calligraphy brush.

Personally I love to fingerpaint gestures with a gooey glob of acrylic paint or gouache.

Mr_S_14
June 24th, 2010, 01:44 AM
I did hundreds of gestures early last year. Mostly of birds, and People, or other living creatures. I think they're in a yellow folder in a box somewhere.
Gesture excersices will give your complete drawings a feel of movement or life,or make them seem less stationary. They may also help with proportions. If nothing else, they can be fun and the results pleasantly surprising.

Here are a couple of other links that may describe gesture drawing a little better. With more Examples.
http://www.ndoylefineart.com/gesture3.html

http://drawsketch.about.com/od/drawinglessonsandtips/ss/gesturaldrawing.htm

I think that Mentler and Angry_Old_Artist said it well too.

Nezumi Works
June 24th, 2010, 07:34 AM
I had a bit of a revelation with regard to life drawing the other day, in fact. My summer workshop class is animating a golf swing, so we're starting out with gesture studies of some Tiger Woods slow-motion video. I'd been having trouble wrapping my head around the addressing of the ball pose, since it was pretty much dead-on to the viewer and I was having a hard time doing a gesture that communicated that the hands were out in front of the body, and there was a separation there.

What my instructor told me is that it's okay to modify the pose at the gesture stage for clarity. So I could turn things slightly, make things more clear, maybe exaggerate a line of action to really pull out that clear gesture. That was one of those light bulb moments, where I realized that with gesture, you don't necessarily have to follow your reference exactly, so long as you get the action down. As the saying goes, look for the verb and draw that, not the body. Or as Mike Matessi puts it, have an opinion about what you're drawing, put some of your own judgement in there.

armando
June 26th, 2010, 12:46 AM
Gesture is knowledge not opinion(belief), if not it would be pointless to draw from life and noone would be able to correctly interpret anyone's drawings.

Nezumi Works
June 26th, 2010, 10:02 AM
Gesture is knowledge not opinion(belief), if not it would be pointless to draw from life and noone would be able to correctly interpret anyone's drawings.

Huh. Strange, then, that I don't have any trouble at all interpretening this drawing.

http://3.bp.blogspot.com/_bGAmDhCL6C8/TBujOUZ83gI/AAAAAAAAALQ/UnS1kdfNZzo/s1600/B2C1-ElvenWarrior01.jpg

Clearly it's still in a very gestural stage, and clearly he's added interpretation of his own to that gesture. More of an arch to the back, more hunch to the shoulder, steeper perspective on the feet, etc. In other words, his own "opinion" (which in this usage I don't think is exactly the same as the definition you're using, but I'm only just starting to grasp it myself) adds the human element.

Accuracy is a wonderful thing, but there comes a point when you might as well just take a photo and go home. You need to get some sense of the artist in the process, adding their own "imperfections".

armando
June 26th, 2010, 10:17 PM
If gesture were pure opinion noone would agree on the expression of any pose in the living model or in a drawing, it would be impossible for drawing to work. The purpose of gesture drawing from the live model is to gather information. All drawing, from beginning to end, is gesture drawing.
"Accuracy is a wonderful thing, but there comes a point when you might as well just take a photo and go home."
The people who have taught you this are wrong. As everyone knew, or at least more people than today, before the turn of the last century the most accurate drawing in the world is not a copy of an object but a copy of someone's way of looking at an object. The more perfect this copy the more of the artist can be seen in it.

Nezumi Works
June 26th, 2010, 10:28 PM
If gesture were pure opinion...

HOLD IT!! At what point did I say pure opinion? I don't recall, so you're going to have to point it out to me if you would be so kind.

What I actually did say was adding some of your own judgement to your gesture drawing is needed to make a good figure drawing. Making alterations for clarity or exaggeration, but being primarily informed by your model or reference.

The people who have taught you this are wrong.

I learned it from Mike Mattesi, who is currently teaching life drawing at Pixar. I should only dream to be so wrong.

The more perfect this copy the more of the artist can be seen in it.

I respectfully disagree on this point. The closer to photorealism you go, at least in my experience, the less style is present and the more invisible the artist is to most viewers.

Kamber Parrk
June 27th, 2010, 02:14 AM
All I know about gesture I learned from Nicolaides.

The little bit I know about application of gesture beyond Nicolaides-- I learned from Mentler.

At this point, I think that what Bridgman and Hogarth refer to as "rythm" is really, actually "gesture." Or, gesture as it pertains to "action lines" through the 3 body masses for Bridgman and gesture as it pertains to the shape of specific body parts for Hogarth.

Xeon_OND
June 27th, 2010, 11:41 AM
IMO, acuracy is most applicable and compulsory in portraiture, especially if your goal is to attain a true likeness. :)

armando
June 27th, 2010, 03:55 PM
This is an example of a drawing with real gesture by William A Smith. It's not opinion but revelation, this is what that particular mental state feels like, it can only be accomplished by someone with knowledge.

1007785

Phight
June 28th, 2010, 03:14 AM
QUESTION: Is it more effective to draw the gestural line
before placing the head? I have a difficult time placing
the head on an already established line.

Nezumi Works
June 28th, 2010, 06:03 AM
Most sourced I've seen say you should do the line of action/gestural line first, and place the head after, but the fact is you can use what works best for you. Vilppu, I know, places the head first, and his mantra is "there are no rules, only tools".

Xeon_OND
June 28th, 2010, 12:07 PM
Most people say do the gesture of the spine first.
Vilppu says start with the head because he's coming from an animation background where the head takes importance over other elements.
If I'm not wrong, Mentler said this himself in one of the older threads here.

Lamp
June 29th, 2010, 04:45 PM
HOLD IT!! At what point did I say pure opinion? I don't recall, so you're going to have to point it out to me if you would be so kind.

What I actually did say was adding some of your own judgement to your gesture drawing is needed to make a good figure drawing. Making alterations for clarity or exaggeration, but being primarily informed by your model or reference.

I learned it from Mike Mattesi, who is currently teaching life drawing at Pixar. I should only dream to be so wrong.

I respectfully disagree on this point. The closer to photorealism you go, at least in my experience, the less style is present and the more invisible the artist is to most viewers.

If anyone here ever gets the chance to watch Glen Vilppu's figure drawing videos, you'll find that he quite frequently echoes the sentiments you're expressing in this thread, Nezumi. The whole point of drawing from the model is to capture the action, not to copy the model. Vilppu speaks often of emphasizing and even outright exaggerating (however slightly) different aspects of the anatomy and pose so that the action reads clearly.

There are tons of these "exaggerations" he employs frequently. A few times throughout the videos he talks about slightly over-emphasizing the buttocks line of the model, drawn from the back. Slightly exaggerating the straightness of the butt on the side bearing the weight, and letting the other side hang slack, can be pretty effective tool. (Of course this is just one small example.)

I think some people are a bit turned off by the idea because of Mattesi's highly stylized figures (at least the figures represented in his book "Force.") A bit harder to argue with the grace and realism of a Vilppu figure, I think.

Kamber Parrk
June 30th, 2010, 04:35 AM
Most people say do the gesture of the spine first.
Vilppu says start with the head because he's coming from an animation background where the head takes importance over other elements.
If I'm not wrong, Mentler said this himself in one of the older threads here.

I think Preston Blair would have agreed with this. For his style of cartooning/animation, the "line of action" sweeps through the three major body masses and, usually, through one of the legs. And, he indicates in Cartoon Animation that you should draw this first. BUT, it doesn't necessarily track the true gesture of the actual spine. AND, Nicolaides would say that those three masses (and the limbs) would all have their own gesture. Thus, the "line of action" is just one aspect of gesture.

But, If you're trying to get several drawings to "roll" on a peg board, maybe the head is highly important (?) Don't really know. Personally haven't played with any real animation. Somehow, I'd think the body mass would be more important. But, hey Vilppu's the expert! And, for the actual animation (as opposed to drawing) part, Preston Blair's a bit vague on this.

Xeon_OND
June 30th, 2010, 05:42 AM
I think Preston Blair would have agreed with this. For his style of cartooning/animation, the "line of action" sweeps through the three major body masses and, usually, through one of the legs. And, he indicates in Cartoon Animation that you should draw this first. BUT, it doesn't necessarily track the true gesture of the actual spine. AND, Nicolaides would say that those three masses (and the limbs) would all have their own gesture. Thus, the "line of action" is just one aspect of gesture.

But, If you're trying to get several drawings to "roll" on a peg board, maybe the head is highly important (?) Don't really know. Personally haven't played with any real animation. Somehow, I'd think the body mass would be more important. But, hey Vilppu's the expert! And, for the actual animation (as opposed to drawing) part, Preston Blair's a bit vague on this.
LOL, Vilppu = Modern-day Leonardo + Michelangelo + Titian ;)
I'll study my Sheldon stuff and then come up with my own interpretation of all these different school of thoughts.

IMHO, though, when one is starting out learning figure drawing, it's better to just draw what you see and get to know the human body first, before exaggeration. Vilppu can exaggerate anyway he likes and he can fuck around with the rules because he knows figure drawing like the back of his hand. :D Just my thoughts, though.

velderia
June 30th, 2010, 05:57 AM
This is an example of a drawing with real gesture by William A Smith. It's not opinion but revelation, this is what that particular mental state feels like, it can only be accomplished by someone with knowledge.

1007785

This... is probably off topic, but where did you get that from? There's a lot of William A Smith results on google and I think there's a number of artists under the same name. I'm just curious about that sketch.

Nezumi Works
June 30th, 2010, 06:12 AM
But, If you're trying to get several drawings to "roll" on a peg board, maybe the head is highly important (?) Don't really know. Personally haven't played with any real animation. Somehow, I'd think the body mass would be more important. But, hey Vilppu's the expert! And, for the actual animation (as opposed to drawing) part, Preston Blair's a bit vague on this.

As an animation student, I can testify that the head doesn't have any more special importance than the other body masses when it comes to flipping and rolling. And, in fact, all the other sources of information about gesture for animation I've seen (Preston Blair, Mattesi, whoever did the art for Draw the Loony Toons, two years worth of animation and illustration instructors, etc.) put the line of action first before any of the masses, including the head. Vilppu's the outlier here, and even he doesn't really explain why in the book I've got.

Probably a personal thing on his part, I'd guess.

armando
July 2nd, 2010, 08:15 PM
This... is probably off topic, but where did you get that from? There's a lot of William A Smith results on google and I think there's a number of artists under the same name. I'm just curious about that sketch.

There is a lot of stuff here but I don't remember if this is where I found that particular image: http://williamasmith.blogspot.com/

Phight
July 3rd, 2010, 08:44 PM
QUESTION:
Drawing construction over gestural lines is very difficult and messy at the moment. I also lose a lot of the rhythm when laying down construction. My plan is to get solid gestures down, and solid construction separately, before combining the two. Is this a bad idea?

ivor
July 3rd, 2010, 09:01 PM
maybe is off topic but i think i found one or two secret of michelangelo..
not watching is picture but watching the skeleton.
I found this secret only don't believe in my eye.
And this is the secret of gesture drawing.

Arshes Nei
July 3rd, 2010, 10:55 PM
To the above post.

Huh?

Ryan K
July 3rd, 2010, 11:23 PM
not watching is picture but watching the skeleton.
I found this secret only don't believe in my eye.


My interpretation in the form of a haiku:

If you begin with muscles:
wonky skeleton.
The gesture is in the bones. :)

ivor
July 4th, 2010, 06:23 AM
not only...
im'am a left handed...
so... my weakness is also my power.
i speak for image.
i understand what it's wrong and what is is good in a picture.
so when i watch the skeleton there is a thing i did not like.
So...i found this..one.
Even betty edward speak not only dx brain...;)
for example:
you draw wath you see...right...
but you also think...you really like wath you draw?
i think many artist really don't understand what is a body.

ivor
July 8th, 2010, 07:30 AM
just for confirm my recent discovery..
Brigdeman has sensed study michelangelo.
i have discovery study the skull.
and now i have sensed what michelangelo have done.
One advise:
If you training with skull:
DON'T USE NEGATIVE SPACE,
FORGET FORM!

honoria
July 10th, 2010, 04:18 PM
Since I teach a class on gesture drawing I poked into a number of illustrated conversations on the subject including this one and compiled an introduction to gesture drawing for my students.

Gesture drawing is an important step in creating an expressive character. There are many approaches to gesture drawing and I think it is important to see examples of many of them and try different types of gesture drawing for yourself. You will learn more by trying many tools and techniques for gesture than trying to create a single ideal for gesture and sticking to it. Professionally, broad hands-on knowledge of gesture is important because there are unique gesture stories within every story you are visually telling and in the action of every different character.

http://www.slideshare.net/honoria/gesture-drawing-introduction

Let me know what you think of this introduction to gesture.
If I am missing some important element I'll add your recommendation to the mix:-)

armando
July 10th, 2010, 04:49 PM
You shouldn't be teaching anyone. Judging by your profile and website you don't have the skill set that's needed by concept designers or animators. A bunch of different things are being discussed in those quotes in your link, you would catch that if you knew what you were talking about.

eezacque@xs4all.nl
August 3rd, 2010, 05:10 PM
After a few years of studying Nicolaides I still adhere to my first impression that the gesture is what cannot be drawn, and as such it includes aspects of rhythm, stress, weight, speed, action, impulse. It also explains the struggle so many seem to have with the concept.

The harder I try to understand it, the more I'm convinced that the way it is usually presented is incorrect, or, at least, not in line with Nicolaides. It is often taught as a warming up, as a quick sketch, as a summary, and although I believe these are valuable aspects, I don't think these are true gestures, as they seem to isolate the gesture, as opposed to working it throughout the stages of a drawing, until completion.

In my own efforts, whatever I capture in a gesture gets usually lost in the final piece, which makes me believe it is not a true gesture. I believe it is deep concept, and I will continue my struggle towards better understanding.

Xeon_OND
August 4th, 2010, 09:35 AM
After watching the Sheldon's DVDs multiple times, I think I'm finally starting to have some clue as to what gesture mainly is about: movements of the rhythm ("energy flow") that courses through and on the surface of the human form. If you can "see" and feel these movements and the directions they are going, then getting the gesture down on paper comes a lot more naturally. + Motivation + Weight + Balance.

Very likely I could be wrong, but this is what I've been pondering a lot about recently, because in the past, I used to read articles and books to find out how to do gesture drawings, and these books always say "Gesture drawing is drawing what the subject is DOING, not what it is", but could never even understand the text. Now that Sheldon explains it, I think I've a clearer picture. :hugsmile:

dose
August 4th, 2010, 12:07 PM
Say you have Superman punching the lights out of some supervillain. Now, put Mickey Mouse in the same pose, so he's doing the same thing as Superman. You can't just stick his arm out- he needs to be punching the lights out of the supervillain. You can do this, even though Mickey's proportions are very different from Superman's.

That's gesture.

dpaint
August 4th, 2010, 04:09 PM
Two words
Giovanni Boldini
Boldini was as successful as Sargent and was known for his society portraits Even his sitting, not doing anything poses are moving
they are all gesture.
Check him out and see if you can spot it

http://tinyurl.com/25u9cmq