Canuck
September 4th, 2005, 09:44 PM
Website http://www.dreamscapemod.com/
Email canuck@dreamscapemod.com
Title Dreamscape: Pin Point Blank
Team Lucid Thought Productions
Target Aim Half-Life 2 Total Conversion
Looking for Graphic Artists, Prop Modelers, Character Modelers, Environment Concept Artists, Mappers. (all are volunteer positions)
http://www.dreamscapemod.com/forums/images/dreamscape/misc/dreamscapelogo.jpg
Hello everyone. My name is Canuck. I am the assistant lead at Lucid Thought Productions. We are a non-profit organization that aims to create unique and satisfying single-player games. We are working on our first title, Dreamscape: Pin Point Blank, a third-person stealth game based on the Half-Life 2 engine.
Background Story
Dreamscape: Pin Point Blank is a single-player 3rd Person shooter based on Valve's Source technology (Half-Life 2). The game has been designed to take into consideration the player's preferred style of play; whether this be stealth, action or a combination of both. At the same time, the design has made sure that the game is fun, addictive and easy to play. Dreamscape has a compelling story set in San Diego, California, where the main character is Virgil “the Virgin” Coltreese; a former underground crime ring bodyguard previously an accountant. Virgil gets pulled back into his old life by his brother who has gotten into some serious trouble with a drug ring run by Apollo Kardova, a lowly syndicate kingpin. Apollo's son, Angelo, who isn’t exactly down to earth, is more worthy of the title of Kingpin, but must wait patiently for his turn. Virgil runs into an old colleague working for the Kardovas; Job Fisk. Job's an old hitman from the ring which he escaped years ago. Job is now working as a Kardova bodyguard. Through Job, Angelo Kardova gives Virgil a chance to rectify his brother’s deeds and keep them both alive. He puts Virgil to work, but soon the Kardova family starts crumbling. All hell breaks loose and the jobs don’t seem to matter as much as staying alive.
Features
* Pin Point System - Accurate Damage model.
* Point Blank System - Close Combat fighting
* Engrossing Storyline. - Plot twist after plot twist.
* Extensive single-player campaign that spans 10 large levels.
* Control your sanity level or risk commiting suicide.
* Buy and sell drugs to make a profit. - Buy for cheap, Sell for high. Earn money to buy weapons/ammo.
* Use your profit to buy weapons, armor, or more drugs.
* 20+ weapons including melee weapons.
Timescale
July 2005 - September 2005
Research and Development
October 2005 - Completion
Official Development begins.
----===R E C R U I T M E N T===----
Graphic Artists
* Must have experience in Photoshop and good knowledge of composition
* You will be helping the programmers with respect to the Main Menu and HUD.
Prop Modelers
* You should be able to model real world objects.
* Examples include Moniters, Rocks, Lamps, Statues.
* We prefer 3D Studio Max/XSI modelers who can also texture.
Mappers
* Must have extensive knowledge of the Hammer Editor.
* We prefer candidates who can model there own props.
* Mappers MUST be able to draw or follow existing blueprints.
Character Modelers
* You must be an excellent modeler.
* You must be prepared to show us at least one example of a character model.
Environment Concept Artists
* Draw environment concepts based on the design document text.
We do NOT want slackers. If you're lazy, you will be removed from the team. Simple as that.
Individuals who have experience with the Source engine will be preferred over others.
--==F A Q==--
What is the game?
Dreamscape is a highly story driven single player 3rd person shooter. The game combines a hyper-realistic damage model with some very surreal and interesting gameplay elements. There are no plans for a multi-player version of Dreamscape at this time.
Why create this game?
We feel that the demand for 3D Third Person Shooters on the PC is still really high. Over the past few years, the amount of games that have been released under this genre has been fairly low when compared to the FPS market.
This game will offer many features to the Third Person Shooter genre such as the Pin Point Damage system and the Point Blank System.
We want to create a modification that will be received well by Half-Life 2 community. This is our main goal and the reason we started this mod. And we feel that we can do it, but we need more help. This is where you come in. :)
What is the main focus?
Our main focus is to develop a game which combines the real and the surreal into an exciting and engrossing single-player experience. We want to use the elements of surprise, realism, strategy, surreal and interaction to our advantage.
Surprise – our storyline will contain so many plot twists that you won’t know who to believe!
Realism/Strategy – The Pin Point damage system will make the player think tactically. Why? Because one shot from the NPC could be fatal. Thus, the user will tend to value his life rather than risk it in a fire fight.
Interaction – With the advent of the Point Blank System, users will now have an incredible amount of choice with respect to how they eliminate an NPC. The Buy and sell system also fits into this category.
Surreal - Sanity Levels must be controlled or the player will risk being affected by hallucinations, blurred vision, and other side affects.
What’s different?
The Point Blank System is a unique melee system. Here’s an example of one of its features: Once you have a person in a chokehold, you can opt to twist his neck in either the right or left direction. This will done through a simple swipe of the mouse in either the left or right direction. The states, unconsciousness or death, will be determined by the velocity of the swipe.
This game will have no health bar. Player animations will accurately reflect the degree of hurt on the player.
Ok, so what have you done so far?
Weapons
A solid range of weapons from an SMG to an axe:
http://www.dreamscapemod.com/mod/Other/image1.jpg
http://www.dreamscapemod.com/mod/Other/image5.jpg
Work In-Progress HUD
http://www.dreamscapemod.com/mod/Other/image2.jpg
1. Bottom Left - Sanity Level
2. Top Left - Pin Point System.
3. Top Right (Red Border) - Red means you are in Point Blank range.
Work In-Progress Characters
One of the thugs:
http://www.dreamscapemod.com/mod/Other/image4.jpg
16 year old Angelo Kardova:
http://www.dreamscapemod.com/mod/Other/image7.jpg
Job Fisk:
http://www.dreamscapemod.com/mod/Other/image6.jpg
If you would like to help, please reply or email me at canuck@dreamscapemod.com
Email canuck@dreamscapemod.com
Title Dreamscape: Pin Point Blank
Team Lucid Thought Productions
Target Aim Half-Life 2 Total Conversion
Looking for Graphic Artists, Prop Modelers, Character Modelers, Environment Concept Artists, Mappers. (all are volunteer positions)
http://www.dreamscapemod.com/forums/images/dreamscape/misc/dreamscapelogo.jpg
Hello everyone. My name is Canuck. I am the assistant lead at Lucid Thought Productions. We are a non-profit organization that aims to create unique and satisfying single-player games. We are working on our first title, Dreamscape: Pin Point Blank, a third-person stealth game based on the Half-Life 2 engine.
Background Story
Dreamscape: Pin Point Blank is a single-player 3rd Person shooter based on Valve's Source technology (Half-Life 2). The game has been designed to take into consideration the player's preferred style of play; whether this be stealth, action or a combination of both. At the same time, the design has made sure that the game is fun, addictive and easy to play. Dreamscape has a compelling story set in San Diego, California, where the main character is Virgil “the Virgin” Coltreese; a former underground crime ring bodyguard previously an accountant. Virgil gets pulled back into his old life by his brother who has gotten into some serious trouble with a drug ring run by Apollo Kardova, a lowly syndicate kingpin. Apollo's son, Angelo, who isn’t exactly down to earth, is more worthy of the title of Kingpin, but must wait patiently for his turn. Virgil runs into an old colleague working for the Kardovas; Job Fisk. Job's an old hitman from the ring which he escaped years ago. Job is now working as a Kardova bodyguard. Through Job, Angelo Kardova gives Virgil a chance to rectify his brother’s deeds and keep them both alive. He puts Virgil to work, but soon the Kardova family starts crumbling. All hell breaks loose and the jobs don’t seem to matter as much as staying alive.
Features
* Pin Point System - Accurate Damage model.
* Point Blank System - Close Combat fighting
* Engrossing Storyline. - Plot twist after plot twist.
* Extensive single-player campaign that spans 10 large levels.
* Control your sanity level or risk commiting suicide.
* Buy and sell drugs to make a profit. - Buy for cheap, Sell for high. Earn money to buy weapons/ammo.
* Use your profit to buy weapons, armor, or more drugs.
* 20+ weapons including melee weapons.
Timescale
July 2005 - September 2005
Research and Development
October 2005 - Completion
Official Development begins.
----===R E C R U I T M E N T===----
Graphic Artists
* Must have experience in Photoshop and good knowledge of composition
* You will be helping the programmers with respect to the Main Menu and HUD.
Prop Modelers
* You should be able to model real world objects.
* Examples include Moniters, Rocks, Lamps, Statues.
* We prefer 3D Studio Max/XSI modelers who can also texture.
Mappers
* Must have extensive knowledge of the Hammer Editor.
* We prefer candidates who can model there own props.
* Mappers MUST be able to draw or follow existing blueprints.
Character Modelers
* You must be an excellent modeler.
* You must be prepared to show us at least one example of a character model.
Environment Concept Artists
* Draw environment concepts based on the design document text.
We do NOT want slackers. If you're lazy, you will be removed from the team. Simple as that.
Individuals who have experience with the Source engine will be preferred over others.
--==F A Q==--
What is the game?
Dreamscape is a highly story driven single player 3rd person shooter. The game combines a hyper-realistic damage model with some very surreal and interesting gameplay elements. There are no plans for a multi-player version of Dreamscape at this time.
Why create this game?
We feel that the demand for 3D Third Person Shooters on the PC is still really high. Over the past few years, the amount of games that have been released under this genre has been fairly low when compared to the FPS market.
This game will offer many features to the Third Person Shooter genre such as the Pin Point Damage system and the Point Blank System.
We want to create a modification that will be received well by Half-Life 2 community. This is our main goal and the reason we started this mod. And we feel that we can do it, but we need more help. This is where you come in. :)
What is the main focus?
Our main focus is to develop a game which combines the real and the surreal into an exciting and engrossing single-player experience. We want to use the elements of surprise, realism, strategy, surreal and interaction to our advantage.
Surprise – our storyline will contain so many plot twists that you won’t know who to believe!
Realism/Strategy – The Pin Point damage system will make the player think tactically. Why? Because one shot from the NPC could be fatal. Thus, the user will tend to value his life rather than risk it in a fire fight.
Interaction – With the advent of the Point Blank System, users will now have an incredible amount of choice with respect to how they eliminate an NPC. The Buy and sell system also fits into this category.
Surreal - Sanity Levels must be controlled or the player will risk being affected by hallucinations, blurred vision, and other side affects.
What’s different?
The Point Blank System is a unique melee system. Here’s an example of one of its features: Once you have a person in a chokehold, you can opt to twist his neck in either the right or left direction. This will done through a simple swipe of the mouse in either the left or right direction. The states, unconsciousness or death, will be determined by the velocity of the swipe.
This game will have no health bar. Player animations will accurately reflect the degree of hurt on the player.
Ok, so what have you done so far?
Weapons
A solid range of weapons from an SMG to an axe:
http://www.dreamscapemod.com/mod/Other/image1.jpg
http://www.dreamscapemod.com/mod/Other/image5.jpg
Work In-Progress HUD
http://www.dreamscapemod.com/mod/Other/image2.jpg
1. Bottom Left - Sanity Level
2. Top Left - Pin Point System.
3. Top Right (Red Border) - Red means you are in Point Blank range.
Work In-Progress Characters
One of the thugs:
http://www.dreamscapemod.com/mod/Other/image4.jpg
16 year old Angelo Kardova:
http://www.dreamscapemod.com/mod/Other/image7.jpg
Job Fisk:
http://www.dreamscapemod.com/mod/Other/image6.jpg
If you would like to help, please reply or email me at canuck@dreamscapemod.com