View Full Version : 3d toon
April 1st, 2003, 07:13 PM
this is a quick little character i whipped up in the last few days, every body seems to be doin toon shading so i figured id give it a try
April 9th, 2003, 02:24 PM
I like it! Looking good so far. How about posting a wireframe.
I'm doing a short animation involving a group of children in an elementary school classroom and this guy is similar (in proportion and hair style) to one of the characters I'm working on. At that age though, they all seem to look the same.
Just out of curiosity, are the eyebrows seperate objects?
April 9th, 2003, 10:25 PM
yeah the eyebrows are seperate objects, it just seems like a toony thing to do, plus i like the flexibility of expression you get with them. ill post a wireframe soon and hopefully some short test animations i did recently.
April 10th, 2003, 05:10 PM
heres the wireframe
April 16th, 2003, 10:56 PM
here are some test animations, mpeg4 , the smile nod is supposed to say exit forgot to change the name before rendering
April 17th, 2003, 12:35 PM
Looks good WerxOne. Was it done in Maya 4.5 using the RampShader for the toon look?
I've also been messing with Maya Character Animation, but I can't seem to figure out one darn thing that has been holding me back. How do transfer from Non-linear animation (using the TRAX editor) to Keyfrane animation. I have a walkcycle and I want to add a fall at the end, but when I try to set a keyframe at the end of the walkcyle, it moves the character postion back. What am I doing or not doing wrong here?
April 18th, 2003, 09:58 PM
it was done in max 5 using the new toon shader, i dont know maya very well ive only recently started to learn it and havent had time to get into character animation. but if theres a center bone that everything links to, check the keyframes on that. its possible you dont have a key on the right axis, wether it be rotation or movement, not sure how maya works but those are problems i constantly have to remember in max. hope that helps
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