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Landmate
April 1st, 2003, 07:26 AM
ok just to prove that Im not slackin he he heres a very early model i started workin on,

i'll probably do body > hands > head, in that order.

http://www.porktaco.com/3d1_wip1.jpg

shaneb
April 1st, 2003, 08:25 PM
And so it begins....
good luck landmate you are the man for the job

Azulblue
April 2nd, 2003, 07:12 AM
wao.
good leg! nice body!:clapping2

i want hip!
i want hip!:hearts:

John Doe Humpface
April 2nd, 2003, 02:18 PM
lats and chest cavity seem a little large

using nurbs polys or subds? got a wireframe version? for film or games?

Azulblue
April 3rd, 2003, 12:58 PM
http://www.azulblue.com/img/body1.jpg http://www.azulblue.com/img/body2
http://www.azulblue.com/img/body3.jpg
http://www.azulblue.com/img/body4.jpg

Refer to this? :D
Since it is a handmade model, it is not ideal proportion:it is like poser...
and, hips are Japanese proportion.;)

this link more high resolution.
http://www.azulblue.com/img/body.zip

Azulblue
April 3rd, 2003, 12:59 PM
http://www.azulblue.com/img/body2.jpg

Landmate
April 5th, 2003, 01:32 AM
thanks Azulblue!! I love the stylization of your model, I want to incorporate some of the same elements in mine ^^

heres a small update, no legs yet

http://www.porktaco.com/3d1_wip2.gif

edit:
another small update before I sleep!

http://www.porktaco.com/3d1_wip3.jpg

Azulblue
April 5th, 2003, 08:19 AM
oops, its so interesting!

I love your character concept, ofcourse. this model contained your concept element.;)

especialy,fornt of waist and leg line.
We exchanged the favorite element of each other.
:D

Landmate
April 6th, 2003, 05:23 AM
http://www.porktaco.com/3d1_wip4.jpg

YemYam
April 6th, 2003, 12:17 PM
Very nice work. The anatomy is really good. What package are you using? I like the shoulder updates. Looking sweet!

KayCustomz
April 7th, 2003, 11:40 AM
progessing very well

Landmate
April 7th, 2003, 02:28 PM
thanks guys

yem: maya

Azulblue
April 8th, 2003, 05:57 AM
Completion has been approached?
It is a very good model.

Is MAYA a common tool in the United States?

Landmate
April 8th, 2003, 02:31 PM
nope still lots to do, no time right now :(

im not sure about the maya question

Neox
April 8th, 2003, 03:23 PM
Originally posted by Azulblue
Is MAYA a common tool in the United States?

I guess it is as common as XSI, Max, Lightwave etc ;)

Azulblue
April 8th, 2003, 10:02 PM
thanx!

I use Lightwave3Dv7.5 and Max r3.1 now....I want to Maya and Job used maya someday.
I must study Maya ...its expensive for me :D
you guess better to buy XSI?
I wondered :(