View Full Version : Pilot Girl [Model]
Landmate
April 1st, 2003, 07:26 AM
ok just to prove that Im not slackin he he heres a very early model i started workin on,
i'll probably do body > hands > head, in that order.
http://www.porktaco.com/3d1_wip1.jpg
shaneb
April 1st, 2003, 08:25 PM
And so it begins....
good luck landmate you are the man for the job
Azulblue
April 2nd, 2003, 07:12 AM
wao.
good leg! nice body!:clapping2
i want hip!
i want hip!:hearts:
John Doe Humpface
April 2nd, 2003, 02:18 PM
lats and chest cavity seem a little large
using nurbs polys or subds? got a wireframe version? for film or games?
Azulblue
April 3rd, 2003, 12:58 PM
http://www.azulblue.com/img/body1.jpg http://www.azulblue.com/img/body2
http://www.azulblue.com/img/body3.jpg
http://www.azulblue.com/img/body4.jpg
Refer to this? :D
Since it is a handmade model, it is not ideal proportion:it is like poser...
and, hips are Japanese proportion.;)
this link more high resolution.
http://www.azulblue.com/img/body.zip
Azulblue
April 3rd, 2003, 12:59 PM
http://www.azulblue.com/img/body2.jpg
Landmate
April 5th, 2003, 01:32 AM
thanks Azulblue!! I love the stylization of your model, I want to incorporate some of the same elements in mine ^^
heres a small update, no legs yet
http://www.porktaco.com/3d1_wip2.gif
edit:
another small update before I sleep!
http://www.porktaco.com/3d1_wip3.jpg
Azulblue
April 5th, 2003, 08:19 AM
oops, its so interesting!
I love your character concept, ofcourse. this model contained your concept element.;)
especialy,fornt of waist and leg line.
We exchanged the favorite element of each other.
:D
Landmate
April 6th, 2003, 05:23 AM
http://www.porktaco.com/3d1_wip4.jpg
YemYam
April 6th, 2003, 12:17 PM
Very nice work. The anatomy is really good. What package are you using? I like the shoulder updates. Looking sweet!
KayCustomz
April 7th, 2003, 11:40 AM
progessing very well
Landmate
April 7th, 2003, 02:28 PM
thanks guys
yem: maya
Azulblue
April 8th, 2003, 05:57 AM
Completion has been approached?
It is a very good model.
Is MAYA a common tool in the United States?
Landmate
April 8th, 2003, 02:31 PM
nope still lots to do, no time right now :(
im not sure about the maya question
Neox
April 8th, 2003, 03:23 PM
Originally posted by Azulblue
Is MAYA a common tool in the United States?
I guess it is as common as XSI, Max, Lightwave etc ;)
Azulblue
April 8th, 2003, 10:02 PM
thanx!
I use Lightwave3Dv7.5 and Max r3.1 now....I want to Maya and Job used maya someday.
I must study Maya ...its expensive for me :D
you guess better to buy XSI?
I wondered :(
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