View Full Version : another ship concept
Glenn K
March 22nd, 2003, 01:26 PM
Here is another ship. This is done with markers and a ball point pen. The ship I posted yesterday was done with markers and pencil, a little lengthier procedure as the pencil offers way more shading options. I see this ship concept as something along the lines of a salvage vessel, perhaps with a crew of 3. Comments welcome.
http://sparky.incentre.net/~glenn/concepts/spacevessel.jpg
wallychairmover
March 22nd, 2003, 02:02 PM
i like the fact that you don't use too many sharp edges but maintain the machinery of the idea. your stuff is very fluid as i always picture spaceships. though your overall shape could use a little more flare, this and the other both have a capsule like shape, i'd try and break that up a bit, once ships like this end up in 3d (for games or film) the overall silhouette is the most important feature in seperating it from other ships.
Adam
March 22nd, 2003, 03:29 PM
great technique!! Looks 100% pro, I love it! wally's right though, silhouette is very important...whenever Nintendo is about to introduce a new character, they make sure that it is identifiable by its silhouette alone - I think it's good advice! Great ship!
keyth
March 22nd, 2003, 03:29 PM
very nice. i really like the subtle tilt it has towards the viewer. good job:chug:
Theo
March 22nd, 2003, 04:40 PM
that door / hatch and its surroundings is real neat.
Glenn K
March 22nd, 2003, 08:23 PM
Hey! Thanks for the comments and suggestions. I like your suggestion about the silhouette, makes a lot of sense. When I draw I try to be aware of the white space in the composition. Though I must agree that the silhouette should be considered equally.
The silhouette hasn't been something I every paid a lot of attention to. until now. :D
I will post another concept piece in a day or so.
Thanks again
Phalanx3D
March 22nd, 2003, 08:33 PM
I've been looking through the art of episode 1/2 books and from what I can gather, doug chiang uses a light marker to sketch out the outline, puts up axis with a pen and ruler, and then draws in the rest. After getting all the pen down, he goes back and uses a black marker to shade in the background/clean up the straggling light marker. He then adds grey marker to the object to shade it and show highlights. From what I can see you do the same thing, but seeing as how I can talk to you and not Doug Chiang, is that the right method?
-p3d
Glenn K
March 22nd, 2003, 09:36 PM
Phalanx3D I went to Doug Chaing's site to get the url to his studio tips section where he explains the process he uses to create his marker drawings. But the link isn't working right now. It's been a while since I actually went through the steps Doug uses. so I think it will be best to wait until the link on his site is fixed to learn the exact procedure he uses.
As for me, I use a very light marker to create the basic shapes of my idea. The markers suit me very well at this stage because they force me to work quickly which in turn keeps me from getting bogged down in my favorite thing, the details. once I have the overall shape drawn to my liking I will go over parts of the drawing with a little darker marker to help bring out the shadows from the light areas. Once I am content with the shading, which at this point is still minimal, I will begin to draw in the lines that describe the shapes. When I am done with the line work I will use the markers again to go over various parts of the drawing to build up the dark areas where needed. I have to mention here that I have to take care at this point because the pen I use will bleed if Im not careful with the marker. I know that other artists will photocopy there line work and then use markers on the photocopied image because the photocopied image won't bleed.
Once I am done with the markers I will use a white pencil crayon to add some hight lights where neccessary. I will also use white guache to add super white high lights where needed. I hope this will help..
I would suggest you go to http://artbyfeng.com to get a very thourough description on how to use markers. I would also say to go to Doug Chaing's site, but the link to his studio tips doesn't seem to be working.... at least not for me.
dindon
March 22nd, 2003, 11:56 PM
wow your ship designs are very skilled and unique. it reminds me of hr giger... the ships look organic, plus theres great detail. i expect MORE! :D
mathes
March 23rd, 2003, 11:44 AM
Incredible, I love the detail. I'm trying to achieve a similiar style, but it doesn't quite look like that yet.
Tedsuo
March 23rd, 2003, 04:46 PM
That's a totally sweet maker drawing, GlennK. No crits on you style, it's tight! Something about the shape of it, specifically the way the back and bottom are shaped, makes me think this is part of a larger ship, or capable of docking with one. Maybe that's part of the "salvage ship" concept? It could sort of work as a tugboat for larger derelicts. Just my own thoughts when I look at it. :)
My only crit would be that this ship has no obvious means of changing direction, assuming the rear thusters aren't on a gimbal. But even then, it wouldn't be very manueverable. I imagine a salvage ship would need to be able to make minute course corrections in order to dock/attach itself to salvage. Some small multi directional thrusters on the nose and other areas, and some more obvious docking/salvage mechanisms, could really help make it read clearer as a salvage vessel. But that's just my opinion. Thanks for sharing!
Glenn K
March 23rd, 2003, 04:53 PM
Hey Mathes! Thanks for the remarks. Your name sounds very familiar. Don't give up, I'm sure you'll get the results you want.
Glenn K
March 23rd, 2003, 05:09 PM
Thanks for the input Tedsuo. I could agree with the tugboat idea, the ship has that look to it.
khangle81
March 24th, 2003, 05:19 PM
nice rhythm of design :) get a site up!!!
Chris J. Anderson!
March 26th, 2003, 12:35 AM
Alright Glenn,
I've seen some of your ships show up here a few times, and I wanted to reply before but the laziness kicked in. I think your ships are awsome. Nice designs, nice use of positive and negative space. Good choices on where you decide to put your little details versus the bigger shapes. Your designs look like they would be massive if they existed in real life. It will be interesting to see more.
ChadTHX1138
March 26th, 2003, 03:50 AM
Salvage vessel huh? I can see the back end connecting to something larger and able to control it....It would be cool to see you explore this further and see what you come up with.
Cool pic,nice lines.
KayCustomz
March 26th, 2003, 11:27 AM
no weapons? wheres the voilence
Yaseck
March 26th, 2003, 06:14 PM
I like the detail on this ship. GR8 work!
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