View Full Version : CityRumble
ColdKodiak
July 10th, 2005, 02:55 PM
Time to move on to other things
http://i6.photobucket.com/albums/y236/godkodiak/cityrumble.jpg
wip:
0 (http://i6.photobucket.com/albums/y236/godkodiak/00.jpg)
1 (http://i6.photobucket.com/albums/y236/godkodiak/01.jpg)
2 (http://i6.photobucket.com/albums/y236/godkodiak/02.jpg)
3 (http://i6.photobucket.com/albums/y236/godkodiak/03.jpg)
4 (http://i6.photobucket.com/albums/y236/godkodiak/04.jpg)
5 (http://i6.photobucket.com/albums/y236/godkodiak/05.jpg)
6 (http://i6.photobucket.com/albums/y236/godkodiak/06.jpg)
7 (http://i6.photobucket.com/albums/y236/godkodiak/07.jpg)
8 (http://i6.photobucket.com/albums/y236/godkodiak/08.jpg)
9 (http://i6.photobucket.com/albums/y236/godkodiak/09.jpg)
10 (http://i6.photobucket.com/albums/y236/godkodiak/10.jpg)
also anyone know any good cheap hosting? My website provider is a person who has a server that never works anymore :P
Danilo
July 10th, 2005, 02:56 PM
Great colours and rendering, but things are lot confused. I cant uderstand what is acctualy hapends. Maybe cose all acters have own point of intrest.
EDIT: When I looked in to WIP I noticed that one soldier in foreground is turned back. Now it looks more reasonable. Maybe try to make him more recognasible. I thoth that this is some head-less woman bot.
ColdKodiak
July 10th, 2005, 03:15 PM
Maybe try to make him more recognasible. I thoth that this is some head-less woman bot.
alright, I capped his head white, and touched up the shape a bit, should be a bit more readable now. (#10 on wip holds old image for comparison)
Xenethyl
July 10th, 2005, 04:41 PM
Awesome concept ColdKodiak. My favorite types of environments are those with a dark atmosphere and some interesting lighting efffects, such as that which you created here. My only comment would be to make the car a little more recognizable. When I looked at the finished piece I didn't understand what it was that the person on the left was standing on. However, after looking through the progress shots I found that it was a car. I think that a little more glare from the headlights or some more emphasis on the license plate would make this a bit more clear. Regardless though, very nice work. :)
Alex Jenyon
July 10th, 2005, 04:44 PM
Great colours, high-quality rendering, but I'd agree that everything is a bit confused. All the surfaces seem to have the same kind of 'sheen' to them - wet wall, wet road, shiny metal etc. Makes your eyes kind of glaze over, and it all goes into a blur.
I think it might have something to do with the lack of depth to the image - you've got technically perfect perspective, distance fog, distance blur, so I can't quite put my finger on what's causing it, but everything <seems> to be occupying the same plane in space, and so getting 'muddled up'. Might be because there's a very abrupt shift from saturated/foreground/in focus to unsaturated/background/out of focus, and little inbetween.
I'd say you've also missed out on a really fun bit of painting - there's a hell of a lot of rain coming down, judging by the foreground streaks, but hardly any splashes visible anywhere. You've added the misty 'halo' you get when heavy rain pounds a solid surface, but no splashes to go with it.
Cool stuff though, you've got talent.
Take care
AJ
ColdKodiak
July 10th, 2005, 05:24 PM
Xen> I think the lack of side view mirrors might be making that shape a little confusing. I'll try your suggestions as well and see what works best.
Alex> the picture is flattened by the figures for some reason, this is it without them http://i6.photobucket.com/albums/y236/godkodiak/11example.jpg
the depth is intact much more noticably I believe, but once you put the figures in, it sort of flattens it out. I've had a couple of theories on why they do this, but the fix has alluded me. I haven't found a solution that satisfies me yet.
I added impact spots for the rain as you suggested, I believe it helps. Thanks.
Xenethyl
July 10th, 2005, 07:52 PM
Ah, yes, the addition of some side mirrors would help define it as a car. I didn't even think of that.
Also in terms of the flattness that you and Alex have described I think moving the car with the two soldiers next to it back a ways into the alley somewhat would help establish more depth in the piece. The foreground and middle sections are well-defined with the characters, but I think the lack of depth is coming from the car and the soldiers around it being too close to the leg of the robot. I'm not really sure how it would look with them farther back, but if you have them on a separate layer it would be interesting to experiment with their placement.
Again, great work.
vBulletin® v3.8.2, Copyright ©2000-2012, Jelsoft Enterprises Ltd.