View Full Version : helm
Landmate
March 20th, 2003, 05:46 AM
messing around with this here (http://www.porktaco.com/dizoodle3.jpg)
any help... rendering metal, etc.
Fozzybar
March 20th, 2003, 08:17 AM
OH MY GOD! :eek:
Landmate, this is my fav of yours yet!!! Great lighting on the head...superb linework...
:thumbsup:
:eek: ...again...
LC3
March 21st, 2003, 10:02 AM
PHEEEEEEOOOOWW!!!
:agrees with fozzy:
sin
March 21st, 2003, 10:33 AM
jk....good lord almighty that is FAN-FREAKING-TASTIC!!!
i <333333333333333 it so much, where'd you leanr to colour like that??!?!
Landmate
March 21st, 2003, 05:44 PM
O_O
i thought the color was rather weak! thnx!
hmm i could use some HELP on rendering metal still!!
Tedsuo
March 21st, 2003, 08:10 PM
I did a quick po, hope you don't mind:
http://tazmanianhamster.tripod.com/pics/TedforLandmate_web.jpg
The main thing to keep in mind with metal is it's actually very dark, but highly reflective. So you should start with a darker base color then you have, and put a tight highlight on every corner or rounded form which is recieving light. If the metal is rough/scratched like I've made it, then each of those nicks has a highlight! My wrist hurts just thinking about it. The more gradual the turn the more gradual the highlight falls off, but the highlight center should still be small and tight. the color of the metal is actually a refection of the surrounding environment, tinted dependending on the base metal color. All of these variables change depending on the condition of the metal, whether it's been glossed/painted yadda yadda.... words seem to be failing me today so I'll stop.
What I did:
1. Darkened the base layer.
2. Created a mask for the highlights in ps. I cheated and used a photo I had lying around cos I'm lazy, but you could make a more personalized one using some textured brushes in the mask channel.
3. Painted in the highlights/falloff/ refections (minor reflections cos this metal isn't that shiny).
4. Dodged the highlight centers without a mask to bloom them out.
There yah go, pretty basic but I'm sure you could better if you spent more time on it than I did :)
Okay now I have a question: How did you render the face? It's beautiful, it looks translucent.
-T
mtomczek
March 21st, 2003, 10:11 PM
I also did a little noodling on this one as well, kinda hard with a trackball, but i got my idea across i think. To make it look like metal it needs some more contrast, bring out the darker "cores" and the highlights would be a little brighter. Metal also tends to pick up very faint light. Just some ideas
http://webpages.charter.net/mtomczek/images/dizoodle3.jpg
weapon82
March 21st, 2003, 11:03 PM
I think you could push the color situation a little further...just an idea:
http://www.rsad.edu/~jmascho/landmate.jpg
Landmate
March 21st, 2003, 11:51 PM
awesome guys, im starting to get a feel for it, I'll try some of the ideas here. thnx again!
mtomczek
March 22nd, 2003, 12:37 AM
Heres some really basic things i learned in school about rendering metal. Big thing is contrast. The more contrast the shinier the metal will be. Reflections also play a big role in making it look confincing. Cooked these up quick tonight to give you an idea.......
http://webpages.charter.net/mtomczek/images/artwork/metalbasics1.jpg
http://webpages.charter.net/mtomczek/images/artwork/metalbasics2.jpg
http://webpages.charter.net/mtomczek/images/artwork/metalbasics3.jpg
http://webpages.charter.net/mtomczek/images/artwork/metalbasics4.jpg
Tedsuo
March 22nd, 2003, 12:48 AM
That's a cool tut, mtomczek, you said it much better than I ever could. I think Weapon's po is the most right on out of the three of us though, with the light and color. Now Landmate has to come back and school us all. :)
KayCustomz
March 24th, 2003, 07:31 AM
I like all the ways you people did it, I like the picture to, but I just don't like the belts on the neck, I think it be better with a shiny collar
R_M
March 25th, 2003, 02:00 AM
Hey Guys this thread is really cool!
Lots of ways to do the same thing.
Landmate/I like your style a lot, and study your lighting and coloring technique. It is very insirational and has a wonderfull feel to it!
mtomczek/ I got one Question regarding your tutorial. in the last of the pics you posted you wrote that the reflections on top of the cilinder are always vertical.
Why is that? I am selftought and have no teacher I can ask,has anyone an answer? Why can't the reflections be at an angle?
mtomczek
March 25th, 2003, 03:24 PM
R_M: In class we were taught that the reflections on the top of the surface are always vertical because of your viewpoint. Reflections always come towards the viewer, and when rendering objects the reflections always are going to be vertical. Now in some extreme instances with artifical lighting and stuff like that the reflections may not be this way, but in most cases it is best to keep reflections on top surfaces vertical, it will end up looking the most convincing.
R_M
March 25th, 2003, 04:13 PM
mtomczek/ thanks for your answer :) i'll remember it for next time. I looked at my old stuff almost all my old reflections are wrong.
sin
March 27th, 2003, 01:54 PM
you have the most amazing art in the world! ive noticed youve a thing for freckles....?
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