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View Full Version : Eurocom are hiring!


Matt Dixon
June 22nd, 2005, 10:14 AM
Independent UK games developer, Eurocom Entertainment Software (http://www.eurocom.co.uk/website/Indexhtml.html), are looking for graphic artists to fill a number of available positions across several teams working on next-gen ( XBox360, PS3 ) titles.

Applications are invited from 3D character and environment modellers, texture / material artists, lighting and realtime effects specialists. Candidates with experience in high end 3D content creation would be of particular interest though talented, enthusiastic amateurs are also encouraged to get in touch.

To apply, please send relevant work examples, along with a CV to:

Personnel Department
Eurocom Developments Ltd.
Eurocom House
Ashbourne Road
Derby
DE22 4NB
UK

+44 (0) 1332 825100

Or email: recruitment@eurocom.co.uk

Permanent employment at Eurocom offers a very competetive salary with annual review, discretionary annual bonus, private healthcare, company pension scheme and life assurance. All positions are in-house - no freelancers, please.

Eurocom has a long history developing high-profile titles with the best game and movie licenses, including Batman, James Bond, Harry Potter, Crash Bandicoot, Predator and many more. This record is set to continue onto next generation platforms with the announcement of 'Pirates of the Caribbean' games based on the upcoming Buena Vista movies.

asotirovski
June 22nd, 2005, 01:10 PM
At this moment I can't except full-time work, so I would like to know - are you need freelance concept artists too?

See some of my works at:

http://www.conceptart.org/forums/showthread.php?t=39277

and if you like them - feel free to contact me.

Thanks for your time.
Aleksandar

Matt Dixon
June 22nd, 2005, 03:27 PM
Sorry, Aleksandar - as it says, no freelancers.

Perhaps I should also make it clear that there are no concept art openings at Eurocom right now. All the positions currently available are concerned with realtime art asset creation - I think the post above makes the skills wanted pretty clear.