View Full Version : "DIGITECK3D" website redesigned
March 17th, 2003, 02:48 AM
Hey Just Got Through Redesiging my whole site over. Was getting bored with the old one.
March 19th, 2003, 02:33 AM
:D Today i upload my akira clown model back with a new lighting scheme.
March 19th, 2003, 07:43 AM
wow man, that is really cool. the only thing i have a problem with is how you made the hands. it makes for easier skinning when your when you model the palms facing down, rather than foreward. great clown man :beer:
March 19th, 2003, 08:19 AM
I always wanted to know how to get the lighting like this -- how do you get a 'marble statue quality'?
March 19th, 2003, 08:53 AM
there are a lot of ways to get those lightsitiuations, a script that builds a "skydome" (a spherical array of omnilights),
to build your own skydome,
use GI or Fakegi for lighting your scene
or create a new lightingsystem with key, fill and rimlights...
March 19th, 2003, 11:19 AM
:D Thanks guys, yea this clown won't be getting rigged any time soon i learned my leason with this model to make the arms go straight out instead of down. Tryed to skin him once didn't go to well :( . Erik exactly what neox said but i just add afew more fill lights and rimlights with and mess up the alignment of all the light instead of all of them perfectly straight down at one angle i make sure that just about every light is going at a different angle. Neox i like your work Amazing stuff saw it back at cgtalk Good Stuff :chug:
March 19th, 2003, 11:59 AM
Yeah thanx Neox and Migusan76 for the tips for GI lighting. I really don't know anything good about that stuff... but i found this (Maya script) : http://www.null3d.net/domeGI/index.html
which i think is pretty cool! Maybe somebody else can use it too.
March 19th, 2003, 01:05 PM
hey mig thank you, but this is your thread so the attention should belong to you ;)
but i agree donkeyslayer, the thumbs have to look forward, rigging would be much easier then, thats just because you have now to rotate the forearm 180° to let his thumb look inward (argh my englsih sucks ;) ) but with the thumb "looking" forward you only have to rotate the forearm 90° in every direction :)
another point is that your arms are too close to the body, will be had to rig, and animating/posing his arms higher wold be fairly hard i guess
but the model it self is really good, but i guess i already told you that on another cgboard... i believe i told you that :rolleyes:
March 19th, 2003, 11:04 PM
nice site, I like the demo reel
March 20th, 2003, 01:20 AM
Thanks Neox for your tips and kay u to :D
Today i upload my Darkness model back Also with a new lighting scheme.
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