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Digital_Assassin
June 7th, 2005, 11:06 PM
Here is some of my past 3d work, figured id get opinions from real artists :P

A humvee i modeled and skinned for Russian Assault (A mod for battlefield vietnam)
http://img.photobucket.com/albums/v519/bmyatt/ra_hmmwv_troop_transport.jpg

A colt m1911 ive been working on :
http://img.photobucket.com/albums/v519/bmyatt/colt_1.jpg

A tower i created and put into bfv:
http://img.photobucket.com/albums/v519/bmyatt/tower_skinned.jpg
http://img.photobucket.com/albums/v519/bmyatt/ScreenShot11.jpg

A ww2 pillbox i created:
http://img.photobucket.com/albums/v519/bmyatt/pillBox_7.jpg

An army building i created and put into bfv:
http://img.photobucket.com/albums/v519/bmyatt/ScreenShot5.jpg
http://img.photobucket.com/albums/v519/bmyatt/ScreenShot19.jpg
http://img.photobucket.com/albums/v519/bmyatt/ScreenShot16.jpg

And a few other models i did:
http://img.photobucket.com/albums/v519/bmyatt/Hummer.jpg
http://img.photobucket.com/albums/v519/bmyatt/hummer_with_bushmaster_and_Medical.jpg
http://img.photobucket.com/albums/v519/bmyatt/gaz69.jpg

Hope u enjoy!

Odds
June 8th, 2005, 12:03 AM
You've got a nice eye for proportions and scale with these. :)
The vehicles are also really impressive. Do you work professionally as a modeller or what? I'd like to see some of these skinned and textured. Keep it up-

Digital_Assassin
June 8th, 2005, 12:16 AM
I dont do anything professionally as of yet, though id like too in the future, ive only been at 3d art for about a yr and a half, and im self taught from books, and tutorials. Thanks for the comments!!!

looky
June 8th, 2005, 01:34 AM
i likem nice work as he said textur would be cool.


but keep on working your good at it!

Pavel Sokov
June 8th, 2005, 10:03 AM
hail the motherland!
but just wondering is it possible for bfv to have almost all the rooms in that building acccecable, or will that make brootal lag?
also does ur tower have stiars leading up to the top? can u take pics of u standing on top?

egerie
June 8th, 2005, 12:01 PM
Cool but what's the polycount on each of these ?

Digital_Assassin
June 8th, 2005, 03:16 PM
You can get too every part of the tower, i modeled a stairwell inside that goes too the top, when i modeled the collision mesh i made the stairs a flat plane going up, and gave them there respective mat id, so its lagless. As for poly counts i can just give you them off the top of my head:

The hummer troop transport weighs in at somewhere around 4500 tri's.
The tower is just under 4000 tri's
The army building is actually 3 different statics i created that could be used together and apart ingame and i think all 3 parts came in at around 5000 if i recall properly.
The colt ive been making for fun and not ingame and its 3996 all the parts of the gun are seperate incase i decide too animate it later.
The 69 gaz is about 6000 polys but mostly because i wanted round wheels, so there about 350 polys a piece.

Most of my work is lower poly work in case i want too use it ingame, Its very rare i make a super high poly model. My style of modeling is poly modeling, and splines in 3dsmax. I like splines a lot because i can control how much detail i want in each part of a mesh, and there easy too modify.

I got into all this about 1 1/2 yrs. ago, and ive been doing my best too learn every aspect of 3d worlds, though i still have a lot too learn, and a lot of skill too aquire through time.

Spook
June 13th, 2005, 02:22 PM
Hey, nice vehicles!
Good stuff!