View Full Version : Finished Cybergirly
Sketch
March 14th, 2003, 10:49 PM
Well it's prettymuch done... just have to give it a bg. First pic is my concept drawing...
http://www.vfs.com/~m07matthew/topic1/assets/Concept/cybergrl.jpg
http://www.vfs.com/~m07matthew/topic1/assets/cg/CyberGirl2.jpg
hotnwormy
March 15th, 2003, 02:27 AM
Holy crap this is awesome.
That is all I have to say.
usagi yojimbo
March 15th, 2003, 12:54 PM
damn that looks awesome, kick ass skin
Sketch
March 15th, 2003, 04:40 PM
Thanks for the comments guys! Here's a wireframe....
http://www.vfs.com/~m07matthew/topic1/assets/cg/CGWrfrm.jpg
Sketch Designs (http://www.vfs.com/~m07matthew/)
Erik
March 16th, 2003, 05:29 AM
Cool!
What program did you use?
Sketch
March 16th, 2003, 12:24 PM
Thanks Erik. I used Maya and Photoshop
Clodhopper
March 16th, 2003, 01:48 PM
Thats friggin amazing!! so when are you gonna post an animated sequence? ...and how was vancouver film school? I'm thinking of applying there, looking for good Maya school.
Sketch
March 17th, 2003, 11:09 AM
Thanks Clodhopper. I prob won't get around to doing an animation of her. I know animation pretty well but I'd rather focus on modeling, texturing and concept art.
Vancouver Film School is whatever you make it be. If you try really hard and use your fellow students to learn you will do well. But if you just go with what the teachers tell you and don't put in extra time you won't be getting anywhere after. Would I recomend it... yes. Especially now that they've got a lot of attention lately for there 3d program. Hope this helps.:D
Erik
March 17th, 2003, 11:25 AM
Sounds just the same as in the rest of the world ;-)
Johannes
March 20th, 2003, 04:49 PM
Holy crap! Awesome stuff! How do U start a thing like this? with a polygon ball and extrude or? Absolutely beautiful stuff.
Kepp up the good work! :D
Sketch
March 21st, 2003, 09:18 AM
Thanks Johannes... I always start with a cube and start to insert polys... they extrude and move faces.
donkeyslayer
March 21st, 2003, 11:52 PM
thats pretty sweet man. whats the poly count in triangles? (triangles are what counts in a game). i really like it.
mathes
March 23rd, 2003, 03:45 PM
The model and textures are superb. Well done.
Sketch
March 24th, 2003, 12:23 PM
Donkeyslayer: Thanks! from what I've heard now... tris aren't that important. As long as your mesh is really clean. Most engines will put it in tris for you. Anyways that's what I've heard... and if not I could put it in tris and edit it down.
Mathes: Appreciate it.:D
vBulletin® v3.8.2, Copyright ©2000-2012, Jelsoft Enterprises Ltd.