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View Full Version : Lets do this! *Life drawing crits progress*


JoelNoel
May 24th, 2005, 05:36 AM
Hi all


I've been wanting to get some life drawing up on CA for a while now - I sold my old scanner and havent gotten round to getting a new one yet - but I got some stuff scanned last night at the college.

So.....

Id like anybody to crit my work - im REALLY interested in getting better at life drawing - it was my intention to keep this thread updated with work. Not sure if im allowed todo that in this forum? oh well.

Ok to start off. From last night

2 x 30 minutes

Pen and ink
http://img.photobucket.com/albums/v496/Gavin508/30mins1.jpg

Pencil
http://img.photobucket.com/albums/v496/Gavin508/30mins2.jpg

If anyones got any tips/crits etc then id be happy to hear them!


Thanks

Dizon
May 24th, 2005, 05:57 AM
I love how you describe the forms!

my only problem is the 1st one. He looks like he's wearing something on his body since his head is so detached from it. You should've finished the head so that it looks balanced and complete. And the lighting on the body is confusing- I really can't tell where it's coming from, maybe that's the problem. The 2nd one is good though, just more practice and you'll get better in no time.

JoelNoel
May 24th, 2005, 07:22 AM
Hey


Thanks for the kind words and the crits!

I'd have to totally agree about the lighting - im confused as to what im doing with it. I think i went a bit overboard with the hatching and its become a bit muddled up. Im more comfortable with the pencil vs the pen.

So to create the light and shade with the pen - i should be creating dense patches of hatching compared to light ones? Is that wrong?

cheers

Dizon
May 24th, 2005, 08:28 AM
The white of the paper is your light, simply be aware of where it is hitting the form. What you are talking about is the half tone/middle tone. My advice for rendering is simple, just be aware of the big/obvious shadow shapes first and render those whilst being aware of where the light is, then go after the halftones by being less "dense" on the hatching lines.

Exoats
May 24th, 2005, 05:50 PM
One thing that'll keep the head connected to the body is if you block the whole body out first, and then flit around adding details here and there. It's easy to get distracted by a foot and render that foot really well (or a knee or what have you), but then the model moves and you've just got a foot...