View Full Version : "The Subway" - The Maya journey continues.
hotnwormy
March 14th, 2003, 12:30 AM
Here is my latest work in progress that I would like you all to help me out with. I've got a few things left to do: Texture the pipes, add an ATM, add an emergency phone to one of the pillars and add a couple of extra signs.
What else do you see that you like or dislike? Please be brutal. I need to learn people! ;)
http://www.3dave.com/Modeling/Subway/subway031303.jpg
Now I'm not wanting to get into movies like some of you crazy folks, I'm looking to get in to games. Just thought I'd throw that in for those of you who want to compare this to some ILM masterpiece.
Thanks for anything you can offer. :D
Sketch
March 14th, 2003, 11:54 AM
Nice start. Overall it's a pretty good subway. A couple of things: the floor could be a lot dingier... go to a subway and check it out. You'll find that there's a lot of marks, dirt and other things you could add.
The graffiti is bugging me. It looks to organized. There either should be more of it or none. Do you know anyone that actually does graffiti... get them to do a couple for you.
The one poster on our right is too noticeble. Maybe just give it less contrast. I like the map poster in bg... good idea.
"Now I'm not wanting to get into movies like some of you crazy folks, I'm looking to get in to games. Just thought I'd throw that in for those of you who want to compare this to some ILM masterpiece." I'm not trying to be harsh but I think you should change your attitude. Some of the quality of games are starting to look like ILM(or better). Don't set your goals low... set them as high as you can, even if that's higher than ILM standards.
:D
nick reynolds
March 14th, 2003, 12:50 PM
I'd like to add that the tiles on the wall are a bit thick and unified. They need some break up in there. Not sure if you just tiled one square a ton of times. The only problems I have with the piece over all is again the cracks. The cement section is too similar also. You should add some chips and chunks that are missing. Some small cracks moving along some areas. Also the floor where the pillars connect to the ground. How does the cement get built around them? It looks odd to me just having them place over. Grab a reference of that and see what its like.
Over all it’s a great piece. Just need that extra debris, to add some life.
Erik
March 14th, 2003, 04:00 PM
I like the atmosphere but i agree with the others that it could use some 'noise' -- if its for a game that may have to come out of textures i guess. Maybe one of the lights needs to flicker or something... ?
I'd like to see the next version!
hotnwormy
March 15th, 2003, 02:32 AM
Thank you all so much for the input. As you'll see by this update, I have already started putting some of the suggestions in place, such as new graffiti, a toned down poster, more dirt on the floor, and the like.
http://www.3dave.com/Modeling/Subway/subway031403.jpg
I'll be adding papers and cups and such as well. I'm also working on the spot where the pillars meet the floor. I think I'll be able to solve that with just a bump map. We'll see.
Oh, and I added an emergency phone (which is supposed to have a glowing button... I'll get that working... power must be out) and I changed the overall lighting just a tiny bit.
MORE MORE MORE! Give me feedback... I live for it!
:chug:
Sketch
March 15th, 2003, 02:34 AM
Starting to look really good. I still have a problem with the graffiti... doesn't look right. not sure. keep going
hotnwormy
March 15th, 2003, 02:36 AM
Alright, I may just drop the graffiti... most subways keep it cleaned off the walls anyway... I really wanted graffiti... I don't know. I'm so confused. :(
StephenC
March 15th, 2003, 03:10 AM
you should ask coro about the graffiti...gosh this makes me want to learn maya
hotnwormy
March 16th, 2003, 12:14 AM
Alright, so I left the graffiti in... sorry sketch! :D Sorry for the large file size...
http://www.3dave.com/Modeling/Subway/3davesubwayfinal.jpg
I think that I'm finished for now, though I am going to go back and refine the textures and fix that glowing red sign (it just doesn't look right). I'll do that at a later date. Right now I just need a couple of days to relax.
Anything you guys think I should add at that time, let me know.
Thanks for all of the comments.
Payback
March 16th, 2003, 08:44 AM
The graffitti needs to be either larger or simpler, cause you rarely see graffitti that small and at the same time nicely done. Usually it's just done with a black marker or something.
You should try and make that broke lightbulb more transparent, cause right now it looks fake because of the light that hits it from the right.
A trashcan would be a logical thing to have as well. :D
hotnwormy
March 16th, 2003, 10:30 AM
Good call on the lighting. I'll work on the graffiti as well.
As for the trashcan, I was told by quite a few people that, after 911, most of, if not all of, the trashcans were removed from the subways. I gathered probably 50 reference photos for this piece, and none of them have a trashcan in them. So for once, I did make an educated decision. ;)
Thanks a heap!
DigitalToon
March 19th, 2003, 09:37 AM
It still looks to clean, so you might want to continue to work on that. The tiles on the wall though look to uniform you might want to try to break that up some by adding some cracks and removing tiles, also discolor the walls, I doubt they are that clean in real life. But other than that it seems to be coming along nicely.
KayCustomz
March 19th, 2003, 09:06 PM
how big is the CG gonna be? (room size)
Azulblue
March 19th, 2003, 11:34 PM
good works.
but too many posters,I think......
umm,
better for you, light number decriase and
limite wallpaint and posters you want to explain.
its important factor, limite lightpoint
and create lightside and darkside in a frame.
I thnk so......
Johannes
March 20th, 2003, 04:55 PM
Awesome stuff!
Interessting to sse how U develops it. I were thinking, maybe U need som litter in there - old newspapers, old tickets, smashed cans, candy wrappers, frenchfries cartoons and soo on. Maybe even some syringes and crack-vials? ;)
Keep ut the good work! :D
Azulblue
March 21st, 2003, 12:26 AM
yea,yea,yea...
candy paper, its good idea. his idea give reality your works.
SpaceRabbit
April 13th, 2003, 09:27 AM
The lighting is confused. Above you have floresecents which should create a fairly diffused lighting situation, yet you have spots on the graffiti and posters? If you want to have these spots on them, add the actual lights in there so we can the light source.
Secondly, there are some scale issues. The size of the florescent light tubes are about 6 inces wide it looks like? Thats a seriously thick light tube. The tiles on the ground are very large. Now, I'm not saying they need to be small ceramic tile or anything, but lets say they were concrete sections, they still wouldn't be over 3foot by 3foot most likely.
The last thing I could suggest is what most people here have been suggesting which is more grime, more debris. The floor other then having peices of paper litter is very clean. No scuffs or scratches or dirt.
All in all though, you are well on your way. If you're wanting to get into games, you might want to try doing a more real time version of this scene for your portfolio. By realtime, see how close you can get it to looking like this with game friendly textures (nothing over 512x512) and using vertex lighting instead of traditional lighting methods.
Just my 2cents
Scubasteve
May 6th, 2003, 12:47 PM
First, I would like to say that I really like what you have. I love the way the light reflects off the tiles. I am a 2D artist. I use photoshop and painter. I would like to get into the type of 3d designing you are doing. I have no idea how I should begin. Or even what programs I should buy. Could you helkp me out? Thanks!
Payback
May 6th, 2003, 01:37 PM
Well Maya 4.0 and 3D Studio Max are the most common programs I guess, but Maya 4 costs alot and I do mean alot. ;)
It's not that hard to get the ball rolling, so to speak, when it comes to 3d. Not if you have a good beginners book. To become really good though, is as always, hard. But that you already knew. :D
Later.
Scubasteve
May 9th, 2003, 12:00 PM
Well, I couldn't afford Maya, I was thinking of getting Lightwave instead. How do the two compare?
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