View Full Version : Pilot Girl [pre-production]
Landmate
March 13th, 2003, 04:31 AM
well it begins
im gonna be spending more time in here these days ^^
anyway, i'll be updating this thread as I progress if all goes well. these first images are pre-concept ideas.. a few more and then i'll knock out the concept, then on into the 3d.
http://www.doublemoonproductions.com/gooxtoo.jpg
http://www.doublemoonproductions.com/gooxtwee.jpg
http://www.doublemoonproductions.com/goo_too.jpg
http://www.doublemoonproductions.com/goo.jpg
Erik
March 13th, 2003, 05:23 AM
Cool concepts! You've got your work cut out for you with those leather details ;-)
Can't wait to see 3D
E.
usagi yojimbo
March 13th, 2003, 03:03 PM
damn landmate, you kickass, sorry i dont have much more to say though, no crits or anything
do you have a website?
rimwalker
March 13th, 2003, 03:45 PM
Looking good so far! I'm eager to see the progression... :)
Landmate
March 13th, 2003, 11:44 PM
no concepts yet, just more idea sketches.. ive got enough information in my head to move on to the final concepts.. should be in the next post.
here is a doodle and colortest on it.
http://www.anime-anonymous.com/pilot1.jpghttp://www.anime-anonymous.com/pilot1_color.jpg
feeb
March 14th, 2003, 06:36 AM
Briareos is gay.
sux9000
March 16th, 2003, 07:17 AM
these are great designs landmate. cant wait to see this fleshed out in 3d.
sweet! :D
painiac
March 20th, 2003, 08:31 PM
I sent you private message, you can check it from your User CP <control panel>.
As for public comments, you have excellent functional designs. Only sencond to an amazing concept style. Congrats, and good luck with the 3d representation.
Landmate
March 21st, 2003, 11:40 PM
official helm concept ^^ i think i have it the way i like it.
http://www.porktaco.com/helmet_concept1.jpg
the goggle module and face mask module are detachable :p
edit: added more info to this one.
Clodhopper
March 21st, 2003, 11:57 PM
awsome, can't wait ta see the 3D
have you drawn any turn around profiles? them are alot of details. is that gonna be completely modelled- or take the texturing short cuts. either way I know you'll make it look slick as hell. :nana
and a noob maya question: will those be NURB surfaces, or SubD? cuase you can't be usin 'max...right?
Landmate
March 22nd, 2003, 12:36 AM
im not sure yet, either subd or polyproxy mode.
cucaracha
March 22nd, 2003, 12:09 PM
I recommend SubD, it's easy to handle and changeable before you do the final patches :)
I'm struggling a bit with Splines atm...
Azulblue
March 23rd, 2003, 03:45 PM
nice!
i like your design.
ear pad make me feel Landmate.
Landmate
March 27th, 2003, 02:28 AM
http://www.porktaco.com/suit_concept.jpg http://www.porktaco.com/suit_concept3.jpg
im not happy with the figure itself, but Its really unimportant and i dont need to burn up my time trouble shooting it :( as well with the shading, i barely shaded it. The colors arent something I have settled with yet, just another idea. not sure i like them yet. but all is well, as I will begin modeling now.
:p
edit: heres another variation i played with after some comments (neox, davi).
Neox
March 27th, 2003, 07:40 AM
the color is great but you're loosing contrast in the parts below her thighs... ad some blues and reds there and it will be great
YemYam
April 6th, 2003, 12:33 PM
That is really amazing ... I love the concept work. I have the upmost respect for people with awesome 2d and 3d skills. Now I really can't wait to see her finished!
Grooveholmes
April 16th, 2003, 12:18 AM
These concepts are great, hurry up i can't wait to see them in full 3d glory 'mate!
Rickxu
April 20th, 2003, 11:26 PM
Landmate,I love your design. professional.
vBulletin® v3.8.2, Copyright ©2000-2012, Jelsoft Enterprises Ltd.