Mike Schley
May 9th, 2005, 12:58 PM
I'm working on a series of naturalistic textures to be used in Photoshop as effects layers and would like some advice.
So far, I'm working with high-res scans of toothy papers like reeves BFK and cold press illustration board. After inverting the colors, I crank the levels and remove the darker values with select color. Then I change the layer property to Linear Light and edit the blend options until I get the depth and coverage I like.
My question is; Is anyone else doing this, and if so, do you have any suggestions for refinement and/or experimentation?
To see a sample of what I'm talking about, check out my post here:
Texture example (http://conceptart.org/forums/showthread.php?t=44076)
So far, I'm working with high-res scans of toothy papers like reeves BFK and cold press illustration board. After inverting the colors, I crank the levels and remove the darker values with select color. Then I change the layer property to Linear Light and edit the blend options until I get the depth and coverage I like.
My question is; Is anyone else doing this, and if so, do you have any suggestions for refinement and/or experimentation?
To see a sample of what I'm talking about, check out my post here:
Texture example (http://conceptart.org/forums/showthread.php?t=44076)