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Lill
April 27th, 2005, 02:40 PM
Hello :bashful: My name is Lill, and I'm a 20 year old girl from Norway


ehh.... long time since I dared go back to this website... I felt I had to get a bit more skillfull.....
I still got a loooong way to go untill Im on the same line as you guys/n girls....but... ^^

Here is something i made recently. The pic in the middle is something i drew first with pencil, A3 size.
Then I made the clay figure useing the pic as refrence.

hope you like it.... :bashful:

^^ I'd love to hear any comments or tips
.... oh and a side note.....
Anyone of you got any school/education tips to how to get better and closer to the concept artist job?

Drawing:
http://lill.mg5.org/images/Sevromath.jpg

http://lill.mg5.org/images/extra/se1.jpg
http://lill.mg5.org/images/extra/se2.jpg
http://lill.mg5.org/images/extra/se3.jpg
http://lill.mg5.org/images/extra/se4.jpg
http://lill.mg5.org/images/extra/se5.jpg
http://lill.mg5.org/images/extra/se6.jpg
http://lill.mg5.org/images/extra/se7.jpg



Big sized gathering pic;
http://lill.mg5.org/images/Sevromath_drawing_and_clay2.JPG

fukifino
April 27th, 2005, 04:12 PM
Hey, that's really great! The illustration is well done and reads pretty well dispite the amount of detail. Although the head is a little busy and hard to read.

As for the sculpture itself, I think it's a good translation from paper to sculpture. A lot of nice little details distributed over the whole model help capture the feel from the illustration. However, it looks a bit rough. None of the surfaces have been smoothed, and evidence of the tool marks are present everywhere you gouged out some detail. I'm not sure what type of clay that is, so I couldn't really give you any tips on smoothing it out (I'm only familiar with sculpey stuff anyways, but there are some great, versatile sculptors floating around this board who could probably give you some pointers). I think with some cleanup and a bit more texturing work this would be a great model.

The picture is a little large. It might help to break it up into a couple of smaller images, rather than collaging them all together in one big image. I'd also like to see something in there showing the scale of the model. How big is this?

tactile2
April 27th, 2005, 04:50 PM
Very Nice.....Great texture!

merchan
April 27th, 2005, 09:59 PM
Nice energy to this work,If i may my comment would be...Form. this is very important in sculpture especialy for film/entertainment media.Blocking and forming with the hands until you must use the tools works best step away and use a mirror to make sure eyes etc line up .Texture is the last to be applied follow the form and remember how skin/hide reacts against the pull and push of bone muscle etc. I like the ancient feel of this and wish you well.

Best.
Merchan.

Lill
April 29th, 2005, 09:04 AM
Ah thank you so much for the comments guys. I really appreciate it

fukifino: Thanks! ^^ Ah and I agree on the head really, it seems kinda hard to see what's what with all those lines there. If im gonna ink or color in Photoshop later i think ill try to ease down the details there, ye.

I wish i were able to get the texture more right and smooth as you said, sometimes nails isn't the best when trying to sculpture, ...haha.. although luckily it also had it advantages at times. Alas the clay was starting to get pretty hard so i had to complete it pretty fast at the end there. I tried to check out what kind of ceramic clay it was, and...hmmm... i dunno but think its called : "Craft Crank 1114" or something. It is a very rough sand/stony texture. You could see the grains within it quite well.

(tried to smooth some parts today, alas it seems its last time I can work on it now, cus of the drying)

I'm not sure what it is in inches, but i measured the sculpture today, It is 31,5 cm long and 23,5 cm broad.
(PS: I'll edit the pic so it'll be smaller pics soon)

Thank you for your tips ill keep it in mind for later sculptures ^^


tactile2: Yay! thank you ^^


merchan: Oohh thank you! Ah anatomic rules is something that's always hard. I'll remember to research a bit more next time on existing creatures to check that out. Thank you for the tips tho, Merchan :rendered:

^^ *sigh* that would be so cool ending up in the real business...
To bad it's so hard (Visa) and expensive to travel to the US, and go to California, heard it is mostly there every concept jobs and schools is..

Moi :P ----> :bow: :yayca:

Bai Fan
April 30th, 2005, 08:35 PM
About the sculpture, I like it. I think that it needs some recognisable element within the piece to give us a reference as to what the creature's scale is.
As for the school, I am in Florida, USA right now attending Ringling school of Art and Design ( www.rsad.edu ) and I am loving it. If you can afford it, and can put together a good portfolio I would recommend applying here, because it has great programs and access to great jobs at graduation. When looking for schools I would recommend looking at the student portfolio. I don't care what a school says about its programs, if the seniors do not have a good portfolio, I would look elsewhere. That is just my advice.

Do you have a website with any more of your illustrations?

IvanDashSmith
May 1st, 2005, 07:06 PM
I've tried loading it 3 times. No dice. I would post a smaller one if you could, please.

merchan
May 2nd, 2005, 02:12 AM
Lill,
If your looking for work...you are in the right place,belive it or not a lot of work that used to be prepped and shot in US is now in U.K,Bulgaria etc.If your looking to sculpt try monsterlab.com which is a site for sculptors and special mfx artists,there are good informative photos and people to help you out probably you will meet some other artists in your area.The U.K has a great school for MFX which is run by Neil Gorton of milleniumn FX,thats if you want to go the sculptural route. As for concept work check out Paul Catlin's work an amazing U.K concept artist (spiderman 2,Alien V Predator etc).
Best of luck.

Merchan.

Lill
May 2nd, 2005, 05:05 PM
Bai Fan: Ah here is the requested reference to easier see the creature's scale. (A cd and a spoon... whooow, how inventive I was :wink: )

http://membres.lycos.fr/lillbeate/size1.jpg
http://membres.lycos.fr/lillbeate/size2.jpg

It was in the middle of it's drying period so the color is kinda ugly at that moment.

Ohh I will take that school you mentioned (Bai Fan) into consideration, altho I think I found one that I'm quite interested in;

BA (Hons) Computer Games Art (http://www.tees.ac.uk/prospectus/ft2006/ft2006_course.cfm?course=3&fos=238)

Or this:

BA (Hons) Computer Games Design (http://www.tees.ac.uk/prospectus/ft2006/ft2006_course.cfm?course=4&fos=238)

(To be honest I’m not sure which of those is most suitable for me tho, :P *wishes english was her first language* Blast the Norwegians norwegian language, haha)

:bashful: You can see more of my work here tho http://lill.mg5.org/images

Hopefully I'll get a real web page/homepage to show it on later. There is one web site index in there, but ignore that for now, its just a test.
And another thing, its new and old images in some folders. I really must fix that later.

IvanDashSmith: Oh! I see, thanks for telling me tho, I'll try to fix that shortly.

merchan: :O I must say I was very surprised by what you say, interesting tho. but... www.monsterlab.com, it didn't seem to be the site you were talking about. Got to check out Paul Catling, to bad I didn’t get to see much of his work, do he have his own web site? Thanks tho ^^

Sems
May 26th, 2005, 07:45 PM
The drawing is brilliant, My boyfriend and I where having a look he likes the sculpture more I like them both but I'm glad you cam back here your drawing for that was great d love to see what else your capable of

Sems
May 26th, 2005, 08:24 PM
I had another look, youve written in very small writting the book you took these from, my apologies.

Lukacs
May 27th, 2005, 03:30 AM
Dig it, dig it.... I agree with the first crits, but I had to write as the sketch reminds me so much of the dragon Smaug from the Rankin-Bass animated version of the Hobbit... Very cool... ;)