View Full Version : First 3d Model!!!!
Ismail
April 19th, 2005, 10:59 PM
My first attempt, and not my last. Took me about going through 4 of these in a span of 2 days while watching
www.simplymaya.com free video tutorials. :) I'm definitely gonna be purchasing the "modeling a ninja" one. :)
The model is done in nurbs, polys, and subdivisions, (going back and forth between polys and subdivisions at the end)
Yes, I know, the top ears are messed up (the spine and the tail) however I still wanna know what everyone viewing thinks, and any useful advice or tips on improving the model would be greatly appreciated. :) I'll also peruse the messageboards on simply maya, because someone had a similar problem as me. THough, I don't quite know what it is..yet.;)
http://i2.photobucket.com/albums/y48/ismailw/dogdonefr.jpg
http://i2.photobucket.com/albums/y48/ismailw/dogdone34.jpg
http://i2.photobucket.com/albums/y48/ismailw/dogdonetop.jpg
http://i2.photobucket.com/albums/y48/ismailw/dogdonetop2.jpg
http://i2.photobucket.com/albums/y48/ismailw/dogdone1.jpg
__________________________________________________ _______________
Ismail Matovu Wamala
www.imwfactor.com (http://www.imwfactor.com)
Project Hybrid
April 23rd, 2005, 02:23 AM
Definately, definately, not bad for a first model. The only thing I would say is to reference some real doggy anatomy if you havent allready where you could a a tad more realism to contrast with the cartoony exageratedness. It looks like your pretty comfortable with the tools, so instead of just modeling this, I would just keep going with as many differing things as possible to practice making things look the way you want without as much effort.
Cubik
April 24th, 2005, 04:58 AM
Post wires (as I'm always complaing about...) it's harder to spot problem areas without some wires.
Now, to the model, it's very, well, boxy. His feet and legs are box-shaped, his lower jaw looks really weird and his tail has a very blocky look to it. The knees on his front legs won't deform properly if animated, they look all messed up. Scrap this and move on to your next model. I would suggest that you keep looking for tutorials, use some references for your next model (and learn how to set up image planes), do a google search for "model sheets" and use one if you find a good one (remember to ask for the artist premisson if you are going to post the results) or even better use one of your own. The ones named Bony or concept8 (this one is even drawn in a good pose for modeling, did someone else model this?) should work fine. And finally you should Learn about edgeloops, edge-to-edge modeling, Sub-D and box-modeling.
Here's some tutorials:
http://www.learning-maya.com/tutorials.php
http://67.15.36.49/ffa/tutorials/tutorialsalias.asp
http://www.poopinmymouth.com/tutorial/tutorial.htm (Max tutorials but they are good. Check out the video-tutorials.)
Ismail
April 26th, 2005, 07:28 PM
Awesome, thanks for the reponses!!!!! Cubik and Project Hybrid. My latest model!
http://i2.photobucket.com/albums/y48/ismailw/subds.jpg
http://i2.photobucket.com/albums/y48/ismailw/wires.jpg
Cubik, curious, as for wires...what exactly is one looking for in wires?
From the simply maya tutorials, the emphasis is having at least 3 rows of isoparms at a joint to ensure problem free deformation...would the same apply to polygons?
I'll definitely be drawing more characters to model.
Yup, and concept8 that be one of mine. :) No one has modeled it yet, though I've gotten some requests. Definitely I'd love to see it modeled, heck, I'll give it a shot. :)
__________________________________________________ _______________
Ismail Matovu Wamala
www.imwfactor.com (http://www.imwfactor.com)
IvanDashSmith
May 1st, 2005, 06:40 PM
You want at least 3 rows of edge loops at joints to ensure good modelling for animation. You defineately need at least one more in the waist. If your human tried to rotate the hips or bend over you would have some serious issues. And whatever lines you have in the elbow look way too close.
Get an anatamoy book, keep it by your side at all times when modelling. I suggest Atlast of Human Anatomy for the Artist, by Stephen Rogers Peck. Deals with surface anatmoy that the artist actually uses. Really good stuff. I say this because you have a few proportion problems, and the neck and shoulders look the most off to me.
I know you are just starting so keep it up. And make a model off of an existing drawing. Do a few of those to make sure you arent working from your head too much.
Ismail
May 1st, 2005, 08:54 PM
Sweet!!!!! Many thanks IVan. :) HEre be the next one I be working on. And yes, the humanoid female has no clavicle. ;) And limited deltoid protrusion. That's me still getting to see if I could even model a humanoid character. Here be the next work in progress. :) How're the wires looking? And on the female, the wires that are close together in her elbow region was the application of 3 rows of edge loops., I'm glad you clarified that one for me. 3 rows of edge loops that need to be spaced apart and not close together.
http://i2.photobucket.com/albums/y48/ismailw/dude1.jpg
__________________________________________________ _________________
Ismail Matovu Wamala
www.imwfactor.com (http://www.imwfactor.com)
Anim8r
May 1st, 2005, 11:54 PM
Great for your first models!
I think I made a rock... or an ashtray lol
Ismail
May 2nd, 2005, 11:54 AM
Many thanks Anim8r. :) Everyone thanks for the feedback. :) I'm definitely gonna be keeping on going. :)
__________________________________________________ _______________
Ismail Matovu Wamala
www.imwfactor.com (http://www.imwfactor.com)
Ragnar X
May 4th, 2005, 03:32 AM
wow, my first model was a box primitive, nice job haha... keep at it yo!
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