View Full Version : Pod City
Steve Myer
April 4th, 2005, 10:55 PM
I've had several dreams about this pod city...
I'm using this idea in my comic book that I should have finished next year.
Let me know what you think I'd appreciate it.
-Steve Myer
http://usera.imagecave.com/comixk/env7.jpg
Avetice
April 4th, 2005, 11:08 PM
whats up steve!
good to see you finally posting work
these kind of places can help you improve so much
replied
dogfood
April 5th, 2005, 12:55 PM
When working environmental pieces, it's really important to note where the horizon is and orient everything from that. Now, here we have several things that we read as being parallel to the ground, but the horizon line is toward the bottom and they are above us, which means we should be seeing the bottoms of these pods (and more of the bottom as the get higher than us).
Also, the buildings inside the "snow globes" show the scale, but when comparing these to the buildings on the ground, they don't jibe. The very farthest pod has fewer atmospheric effects (it looks closer) than the grounded city, but is much smaller.
Ptree3
April 5th, 2005, 04:08 PM
kool concept, i'm just a little unclear on the man in the foreground, is he in a ship or on a platform, and if its a platform why isn't it enclosed like the rest of them.
Steve Myer
April 6th, 2005, 09:30 PM
Now, here we have several things that we read as being parallel to the ground, but the horizon line is toward the bottom and they are above us, which means we should be seeing the bottoms of these pods (and more of the bottom as the get higher than us).
Yea actually I did put perspective in it but I didn't put the highlights on it right..I kept them from when the perspective was wrong..the horizon line is right at the eye level of the guy in the foreground..but yea, you're right as it is right now looks wrong.
Also, the buildings inside the "snow globes" show the scale, but when comparing these to the buildings on the ground, they don't jibe. The very farthest pod has fewer atmospheric effects (it looks closer) than the grounded city, but is much smaller.
I didn't even think about that man...awesome...thanks for the advice.
Other than those errors what do you think of it?
dogfood
April 7th, 2005, 07:18 AM
Well, it's certainly not bad. I get a great feeling of loneliness with the compositon and the color choice and the figure looks anatomically correct. A couple of things could have made it better, I think. The pods don't really look logically placed. You've got the connectors going enormous distances from one to another, passing right by closer ones. Additionally, there are little lines in them which don't obey the rules of perspective. There're a lot of perspective problems, in fact. While I don't do a lot of environment pieces, I think it would be better to think about the builders and function more prior to really popping out a pic.
The compostion could probably use a little more attention, as well. Right now the eye goes right to the sun, then the figure, then floats around the pods. I also think that the figure could emote a little more. Figure out what his emotions are, put yourself in his shoes, and then figure out the best pose.
You've obviously got some good stuff going on, but you might profit from some references (cities in the distance, that kind of thing). The more fantastic the stuff you're doing, the more critical it is to get the basics correct in order to suspend disbelief.
Etherial79
April 9th, 2005, 02:18 AM
looks like dey moved ya, Steve. Hopefully you'll get some constructive responses in this new thread. I'm thinkin of movin' my posts to this one since I haven't gotten any feedback in the sketches forum, except my friends that I've told to do so....
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