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View Full Version : Just a bunch of my 3D stuff


sparky | emily
March 4th, 2003, 09:28 PM
I use Lightwave. Just wanted to see what people think of my 3D work. this is from 6 months ago to recent work. Not really in order, sort of, but not exact, y'know? If it's good, it's probably more recent ;)


A bowl I made a while ago. I see many mistakes in it now, but I really like that bowl
http://www.adventuredog.net/images/bowl.jpg

A spaceship. Yes, the stars are quite bad. Also from a while ago.
http://www.adventuredog.net/images/charf.jpg

This is very deep, I'm sure. Testing Skytracer and Sasquatch. I like the atmosphere in these for some reason
http://www.adventuredog.net/images/door.jpg

My pride and joy. I know everyone under the sun makes spaceships, but I like this one so much.
http://www.adventuredog.net/images/fightergrey.jpg

I like the atmosphere in this one, even though there are a lot of mistakes. It was also the first time radiosity worked.
http://www.adventuredog.net/images/shelfapple.jpg

I like this one too, except that the top of the jar is so straight.
http://www.adventuredog.net/images/oct.jpg

And here's a little fox guy, I know it's a tiny shot, it's for avatars. I think it's cute.
http://www.adventuredog.net/foxav.jpg

C&C very welcome.

Fisa
March 5th, 2003, 12:43 PM
I realy like the texture on your 'pride and joy spaceship' becuase it has a nice feel to it.

cucaracha
March 6th, 2003, 09:24 AM
When you render with radiosity - always check "Shading Noise Reduction" or your images look so dirty like the 6th one.
cu

Stonepilot
March 6th, 2003, 10:54 AM
I like the ship also. Also the textures on the last one. Look blury. That's cause by your textures being to small. And you're asking them to cover a large area. Just increase the size. And they'll look sharper. Go as big as you can get away with. I starting to use 2k and up images for objects that are close to the camera.

sparky | emily
March 6th, 2003, 03:29 PM
thank you, I wanted to take my own picture for the table in the last one, but I didn't have time and so I had to use a lowres pic.

I purposefully chose not to check shading noise reduction, because I liked the gritty look.